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Why not make food have a weak, but reeeeeally long-lasting effect? :)
Glad you like it!
Plus, I only added realistic to the title because there are already several other "Useful Food" mods out there, and I couldn't think of what else to call it. The "Realistic" part refers to the times that food and drink is beneficial before you need to consume more.
I think the day/night cycle and the scenery are pretty realistic. I mean, the sun goes down and comes up, it doesn't go in a spiral or zig-zag, and all the trees are pointing upwards and not growing out of peoples faces and things. Point is, you have to draw a line for acceptable unreality somewhere, and mine is just above how the food was originally.
It would be cool if you could implement a cooking skill and when you make your own food there's a chance of undercooking and overcooking and wasting ingredients and as your skill rises you are more likely to cook it just right and less likely to waste any ingredients.
your mod is fine !!
it is after all REALISTIC :D .. on a fiction way ..so let him troll :D
*n plz change die HP of cheese n other no cooked stuff" *plz* :D
its so hard for me not to use a ton of cheese in a middle of a fight :D
the effects of cooked stuff r perfect thx for that ! : D