The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Valsgarde Fjord
8 Comments
iandenyer Feb 27, 2014 @ 5:49am 
Hi. Just finished Asvldr's Demise. Very nice indeed. I echo the comment below about use of the bushes for screening. Clever. Off to find the Fjord...
vkizzle Jan 29, 2014 @ 5:10am 
you created a very beautiful landscape! In fact I wouldnt have thought someone would give as much attention to a detailed landscape as much as I do modding. enjoyed it! you should check out my mod. It's an entire new large island with new npcs, dungeons and a questline with custom soundtrack to come.
Lumos May 29, 2012 @ 1:07pm 
I think that he was in the Volskygge dungeon. It was pretty far into it I think. Ill check with him when he gets home
~CheshireKitten
Valdemarr  [author] May 28, 2012 @ 6:35pm 
@darkcheshires could you please tell me which dungeon you were in so i can go and check it out?
Lumos May 28, 2012 @ 9:26am 
You must have edited the base of the grass as well because at one point, while going through a different dungeon, there was a thing of grass that was huge/ floating in the middle of no where. XD We checked to make sure that it was indeed part of your mod. Like CheshireKnight said, it is beautiful, just thought I would let ya know.
~CheshireKitten
Valdemarr  [author] May 27, 2012 @ 11:25pm 
@Zookeeper Daz and Darkcheshires - Glad you like the Dungeon folks! and as far as the rocks just outside the fjord entrance (im assuming thats the part you are talking about) that is a common bug that has to do with skyrim itself. I have had this happen to me as well with a few untouched rock textures throughout skyrim. A simple fix is to just save game and load that save. Sometimes it works and sometimes it doesnt. In my next update for this mod i am adressing the Scout report issue and the rocks. Im debating re doing the fjord entrance so it flows better with the first dungeon. Im currently working on another "naturally carved" dungeon as well so stay tuned for that.
Lumos May 27, 2012 @ 5:57pm 
All in all it was pretty great. There were some issues such as rocks that werent touching the ground, one rock just outside the entrance wasnt loading. Also inside the first area there are some odd rock falls and puffs of dust, which looked out of place. i only noticed them at night though. Also some places it is pretty easy to climb up the rock walls that are supposed to keep people from going into the other sections. I enjoyed the very natural flow and feel of the place, as if it was naturaly created, which most other places dont quite feel. Not to big of an issue but the little scout report for describing the location of the fjord appears in every big treasure chest. this is probably cause you just edited the base version of the chest. an easy fix is duplicating the chest in the object window to create a new version of the chest, then insert that chest into the location you want, (we had the same issue with other objects XD)
Sorry for the loong comment XD
- Darkcheshire
Dazman May 25, 2012 @ 7:48am 
The bandit camp and cave are very impressive-looking. You have put a lot of work into them. I love the idea of using bushes to screen off different areas. I'm all for the aesthetics of dungeons, and you have done an excellent job with this one. Well done!