The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Sexy Stones
41 Comments
Ronroneos Aug 15, 2020 @ 5:07am 
Ahahahahaahah xD
Engineer gaming Dec 19, 2017 @ 1:07pm 
Tatal overhaul is nice, but it's an issue with active powers. It just doesn't add to the menu when passive part is well.
ooga booga Jul 2, 2017 @ 9:13am 
xD
ЯК УIБУ Feb 10, 2017 @ 12:10pm 
lol
Croc Wrangler Apr 30, 2016 @ 10:12am 
are shades included on the stones? if not plz add them if you can it would be awesome
Your Wife's Boyfriend Aug 29, 2014 @ 2:33pm 
bad editing
Surp69 Dec 16, 2013 @ 5:55pm 
my rite of ritual on the ritual stone sn't working? is this a bug or what?
HD255 Jun 21, 2013 @ 12:35pm 
Must've been a conflicting mod then. Got too many to test properly.
Lan  [author] Jun 21, 2013 @ 12:14pm 
@HalfDead255 & HavocAngel
I just tried to recreate this bug, like I did when one or two other people reported it before. After getting the steed stone, I checked my weaponspeedmult in the console and it was appropriately changed to 1.10 . I have no idea why you guys are having this issue. I tested this with no other mods active on a clean save. I wish I could be of more help here, but it's functioning properly for me.
HD255 Jun 21, 2013 @ 11:46am 
I can confirm the bug posted by HavocAngel. slowed my 2-hander sword to 1/10 swing speed
Aurumworks Jun 18, 2013 @ 7:35pm 
Found a bug: The Steed stone slows your attacks to the point where it looks like slow motion. I guess you accidentally set the attack speed to 10% instead of modifying it by 10%.
Your cousin, Throckmorton Jun 12, 2013 @ 10:02am 
That Key to the Tower power is aa little bit Over Powered.
Fed May 31, 2013 @ 6:26pm 
see's no shades included 'kills himself'
Coilcode Apr 26, 2013 @ 4:43pm 
Can't find any of the spells the stones are supposed to make available, the passive effects seem to work fine.
Rob the Great Feb 13, 2013 @ 8:39pm 
i dont have any of the active effects that you put in
khalil Jan 20, 2013 @ 11:48am 
I think the ritual stone's automatic powers are a bit random. Maybe it should just go for lichdom effects or something.
Shade Dec 15, 2012 @ 9:00pm 
I would suggest a buff to the apprentice stone, it needs some love. : ( Maybe +100 max magicka ontop of it all? Or maybe like the lord, it gets a % of mana regen while casting like 50%+? Just a thought. As-is, its the worst by far.
resentful_raz Oct 23, 2012 @ 2:25pm 
the steed stone slowed down instead of speeding
Obimaru Sep 23, 2012 @ 4:38am 
This is awesome /
Lan  [author] Aug 18, 2012 @ 6:24am 
@jenzire
Should work fine on existing saves, just remove the stone (by taking another) and get it again to receive the new effects.
Lan  [author] Aug 18, 2012 @ 6:21am 
@♥♥♥ Jum
The Steed should function properly, skyrim is just a bit buggy with handling attack speed sometimes. Try consoling in the correct attack speed or starting a new game. As far as I could imagine, a mod conflict might cause the issue as well.
EvAstrid Aug 18, 2012 @ 3:29am 
i really like the mod, but you should check the steed stone, i got it on a new game and it made my attacks verry slow instead of faster.
Deeterz / Bish Aug 10, 2012 @ 10:17pm 
cool cool what if u already have the stone?
xasq Jun 27, 2012 @ 8:06am 
could you include those sunglasses in the mod?
Sel Jun 24, 2012 @ 8:18am 
Alright, the spell works perfectly, time to wake the dead! Have this positive rating for your mod. :}
Lan  [author] Jun 23, 2012 @ 9:13pm 
@Neworritz
Thanks! That's likely the case, though I'm not exactly sure why it doesn't work on existing saves, yet. There is a console solution, though.

1. Open the console (tilde key ~).
2. Type "help "rite of the ritual"" with the quotes around the spell name only.
3. You should get an 8 digit id. Type "player.addspell [spell id]" without the brackets or quotes, replacing spell id with the code you got in the last step.

That should do it, let me know if this resolves it for you. =)
Sel Jun 23, 2012 @ 5:55pm 
So, I looked in the Magic and the Items menu, but I can't find the spell from the Ritual Stone "Rite of the Ritual". Is it because I didn't start a new game, and if so, is there a command that adds the spell to the list?
Nice mod anyways, the Tower and the Lord finally seem interesting!
Solego Jun 12, 2012 @ 6:53pm 
@ Darth Blob

Rule 34. :)
Loot Gnome Jun 11, 2012 @ 4:24am 
now people with stone fetishes (is that even a thing ?) can satisfy their needs and play skyrim at the same time
Samoht Nox May 20, 2012 @ 8:55pm 
lol i saw the pic..i had to give it a thumbs up ^^
Lan  [author] May 20, 2012 @ 1:33pm 
@jconsort
I actually would prefer every sign to have bonuses that scale with your character, but this mod is just a simple tweak to the actor values changed by the stone buffs. Fortunately there are some percentage based actor values, such as damage, but the actor value for armor is just a flat modifier.
Lan  [author] May 20, 2012 @ 1:32pm 
@Dogchief_NL
This is not a bug with the mod, but with Skyrim itself. There are cases where modifying the player's attack speed can drastically decrease the player's base attack speed. It can happen even in the base game with the dual flurry perk or the elemental fury shout. Fortunately, it's fairly easy to fix via console and I've only had it happen to myself once.

Open the console, type "player.getav weaponspeedmult", then "player.getav leftweaponspeedmult" without the quotes. One or both will probably be very low numbers, with 100 being normal attack speed. If you are only using the steed, without dual flurry, simply typing "player.setav weaponspeedmult 110" and "player.setav leftweaponspeedmult 110" should remedy the issue. With dual flurry 1/2, use the value 130 instead and with 2/2 use 145.
Doggochi 💗 May 20, 2012 @ 12:33pm 
I foung a bug, when selecting ''The Steed'' melee attacks will be in slow-motion.
badking May 20, 2012 @ 12:05am 
I wish those Shades were a Skyrim item >_>
I could wear them killing Dragons >w>
jconsort May 19, 2012 @ 7:49pm 
armor +25 is pretty poor, is it possible to give a percentage increae to armor instead?
Lan  [author] May 15, 2012 @ 4:24pm 
Correct. I understand invisibility has been kind of iconic to the shadow throughout the series, but I feel once a day powers are a pretty limiting gameplay mechanic. I tried to take what people like about the shadow and turn it into a more persistent effect.
hyperionEXILEd May 15, 2012 @ 1:55pm 
you took away the ability to turn invisible for the shadow?
Bokunopicnic May 14, 2012 @ 11:39am 
Im to sexy for a rock
Lan  [author] May 13, 2012 @ 8:51pm 
Stylish shades unfortunately not included at this time -- promotional only.
Tleno May 13, 2012 @ 10:49am 
Are those glases included?
iSG May 13, 2012 @ 9:08am 
Dem shades: OH BABY!