Stellaris

Stellaris

Multi Planets Start Traits
31 Comments
Ezra Dec 28, 2020 @ 2:07am 
The traits won't appear
Shadow Wolf Jun 23, 2018 @ 11:20pm 
@cblue22 I imagine no one is stopping you
_jvnkmoth Jun 19, 2018 @ 12:26pm 
R.I.P. Mr Evil
Cblue22 May 27, 2018 @ 7:31pm 
would it be okay for me or anyone to try and make this again?
Skemptor Jan 5, 2018 @ 12:47pm 
deepest condolances to his family, it was a great mod
Metaflare  [author] Jan 2, 2018 @ 1:10pm 
Sorry everyone, the creator of this mod has passed away a few months ago. There aren't any plans to update this :steamsad:
Capybara King Sep 23, 2017 @ 4:50pm 
any plans to update to 1.8?
Capybara King Aug 6, 2017 @ 9:38pm 
please my man
Pan Mikser Jun 29, 2017 @ 9:21am 
PLS update
sao Jun 18, 2017 @ 4:37am 
plz update... 1.6.2 or 1.7.* plz
IllegibleScream Apr 17, 2017 @ 9:49pm 
Mods dead mate.
WatcherCCG Apr 7, 2017 @ 1:37am 
Banks is here. Extemded Traits just updated. Will you?
スカイ Feb 9, 2017 @ 8:13am 
does this work with kennedy?
JuimyTheHyena Nov 23, 2016 @ 2:57am 
You should consider scaling the trait cost for each planet.
GwenBlanketSpecter Sep 13, 2016 @ 2:00pm 
the trait points for the additional planets should cost more than just for two planets.
G.Poiser Sep 11, 2016 @ 2:37am 
ark to know how many maximum planets in one system?
Waffle  [author] Jul 14, 2016 @ 7:20am 
Quick fix for the primitive races done. They can still take the traits for some reason but it won't benifit them in any way. When I get more time I'll look for a better solution.
Waffle  [author] Jul 13, 2016 @ 8:12pm 
Fix*
Waffle  [author] Jul 13, 2016 @ 8:12pm 
Thanks for letting me know. Thought I limited to non primitive only but I guess not. I'll have a fox for this by tomorrow.
Lahom Jul 13, 2016 @ 7:33pm 
Hi. I've noticed that when primative races spawn with a multiple planet trait they also recieve ships and stations for the extra planets.
Waffle  [author] Jul 10, 2016 @ 8:55pm 
The log files I know of (Windows path) is C:\Users\UserName\Documents\Paradox Interactive\Stellaris\logs\ This has a host of log files but it will probably pop up in error.log.
There are lots of different people that want to experience their game in a whole host of different ways. So I'll try to keep releasing different versions of each mod to accommodate those playstyles.
As long as someone speaks up about what they are interested in, I should be able to throw it together.
Thanks for the support and send any suggestions or ideas my way.
tjmaggots Jul 10, 2016 @ 2:44pm 
Not sure about the log file.. where might I find that
Also, for now, we have switched to your 2 planet trait mod as that is more like the vanilla with just a head start on a first colonisation (No extra ships) So far seems to be working great
Dont get me wrong, I love your mods... Keep up the excellent work
Waffle  [author] Jul 10, 2016 @ 6:14am 
I have not personally seen or been informed of a crashing issue due to this mod. If you have a log file for the crash I could take a look at it to see if this caused the issue though. As for the ships, if you were at the point of colonizing multiple planets and had the ability to create fleets of spaceships, would you leave your planets undefended? But I'll try to release a vanilla version that just gives you only gives you planets in the next couple days.
tjmaggots Jul 10, 2016 @ 5:17am 
Hi
I found a system with 4 primitive races in it, when I clicked on a planet to look at it my game crashed out. I wondered if this was a known issue. Also is it posible to maybe have it with just the colonised planets ie no extra ships so its a bit less OP
Thanks :)
Waffle  [author] Jul 7, 2016 @ 5:24pm 
Yes the AI will use this.
CptCancer Jul 7, 2016 @ 4:38pm 
Will the AI use this?
Microsoft Word Jul 5, 2016 @ 10:52am 
Thanks for the response! Haha will do
Waffle  [author] Jul 5, 2016 @ 10:45am 
Yea that's been on my personal to do list to update the trait costs. Should probably add that to the descriptions To Do list. Working on another mod atm and once I'm at the point to release that, I'll be revisiting this on to knock out this to do list. So for now enjoy the fact you can get 5 starting planets for pretty cheap!
Microsoft Word Jul 5, 2016 @ 10:20am 
Cool mod! Have you thought about changing the trait cost for starting with more planets? 2 seems a little cheap for quadruple or quintuple
Waffle  [author] Jul 4, 2016 @ 9:42am 
If theres anything else you'd like to see, just leave me a comment and I'll look into making it. Enjoy
G.Poiser Jul 4, 2016 @ 12:51am 
Thk ;_;