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http://steamcommunity.com/sharedfiles/filedetails/?id=912889330
I really wouldn't put it past them to DMCA and bully a Mod developer.
Bless the Maker and His water.
Bless the coming and going of Him.
May His passage cleanse the world.
May He keep the world for His people.
And may He help me finish this mod!
I have uploaded my updates as a new mod called "Dune - The Spice Wars" with a few additions you may notice. The mod can be found at:
http://steamcommunity.com/sharedfiles/filedetails/?id=912889330
I hope you like what I've done and thanks for letting me take up torch. :)
Modding Paradox titles is quite an undertaking, not so much with the code, but just because the mechanics can take a while to settle down. I'm just getting back into playing again, and there are quite significant changes to be found in pretty much every part of the game. Great news in some ways, as it gives more to work with, but I understand better the commitment needed when starting off early on these things. If we can keep the mod going, in whatever form, I'd be delighted.
I don't have a template for empires, so it was fairly laborious unfortunately. It sounds like you have done a lot of work on this, so please do feel free to upload it as a fresh mod, as it seems that you are far more likely to keep your mod up to date with Paradox's updates than I am, and I, like you, just wanted to play with the Dune universe, so am just happy to hear that this is possible.
If you send me a link to any mod you upload I can add it to the description for this one and point users over to yours?
Btw I've read all 19 books a number of times, written multiple fan-fiction stories as an Atreides, watched the movie, the mini-series', played Dune 1, 2, 2000, Emperor, and a bunch of fan made games, along with trying my own Dune mod, I doubt there's any bigger fan of the Duniverse. ;)
I also thought that it would make sense if this were closer to the scattering era so a lot of my ideas are directed in that way.
I would like to see invading factions similar to the default Unbidden. This way you could introduce the Thinking Machines and Honored Matres.
There are other ideas I had that would make it more lore friendly but Im not sure how well they would work for others. Something like the war of assassins and kanly would nullify the use of combat ships until the thinking machines came unless you highly highten the chance of pirates to appear or maybe a very low chance of a house going rogue. And not to mention you might as well make the mod for Crusaders kings II at that point.
I had written more originally but I saw that some people already suggested some of those ideas, so if this seems choppy it's because of that.
I mean, okay, you should keep the ability to clear Shai-Hulud, but that would mean the end of the spice. Not grant it as it now is.
- Is it possible to play a game with only empires from the Dune 'race'?
- Will you consider a version that skips on the Exploration phase and starts with a pre-explored map? More how EUIV starts.
- Shouldn't the leader of the Fremen be Liet?
Not related to Stellaris.
- Do you think it will be possible (in the future) to play Dune as a mod for CKII?
It would be superb if the imperium works like the Holy Roman Empire in EU IV. imperial subsides and boost to army and wealth per every house under them.
The original mod makes cosmetic changes, but doesn't add in any of the resources. It should still work for the Asimov update:
http://steamcommunity.com/sharedfiles/filedetails/?id=701950713
I've yet to try multiplayer, as I've spent too long modding, but let me know if it works
I love the mod and the ideas involved - but this way I get the best of both worlds