Stellaris

Stellaris

CHOAM - Dune Houses Enhanced - 1.2.1 update (mod superceded by Dune - The Spice Wars)
42 Comments
Karadin Aug 23, 2024 @ 7:44am 
I think this is a doomed mod. It doesn't seem to work on its own (doesn't load at all) and the mod that was supposed to replace it has been deleted. Be wary in downloading.
Sweet Cheese Mar 24, 2024 @ 6:40pm 
has this mod been totally abandoned? the spice wars mod was removed off steam and i cant find anything about it.
Sir.Madvck Feb 13, 2024 @ 8:02pm 
What happened ?
Big Boss Dec 1, 2022 @ 11:20am 
This game would be so cool with a dune overhaul
Locomotor79 Nov 28, 2022 @ 5:27am 
this mod is gone from the steam work shop
http://steamcommunity.com/sharedfiles/filedetails/?id=912889330
Baikal Daud May 6, 2022 @ 4:02am 
Take your time, if anything a standalone portrait pack would be great for RP purposes in the meantime!
tincanrocket  [author] Jan 9, 2022 @ 4:18am 
Oh, in the meantime, if you like boardgames, own Tabletop Simulator, and know how to play Lords of Waterdeep, give this a look: https://steamcommunity.com/sharedfiles/filedetails/?id=2674419364 I will get a rulebook done eventually, but it plays identically to LoW, is just in the Duneiverse
tincanrocket  [author] Jan 9, 2022 @ 4:15am 
I did have a look at this over Xmas, but hit a bit of a wall when trying to get new portraits in. I'm not giving up, but I can't promise I'll be quick, as I am having to remember how Stellaris is structured, and that appears to have changed quite a lot since I did the original mod. Bless the maker and his water
Maus Jan 9, 2022 @ 3:45am 
please revive
Officer McChicken Dec 29, 2021 @ 9:38pm 
I ment the Mod that is linked in this to be the updated version of this one. I know the author is looking into the possibility of reviving it, but the Updated one called Dune - The Spice Wars, may have gotten taken down by Funcom.
Officer McChicken Dec 29, 2021 @ 9:37pm 
The Mod no longer being active may be due to the game Dune- Spice Wars apparently coming out made by Funcom.
I really wouldn't put it past them to DMCA and bully a Mod developer.
tincanrocket  [author] Nov 14, 2021 @ 8:12am 
I've made a start - slowly, but surely. I'm guessing it is more likely to take me longer than I thought, as some of the changes to how portraits work means I need to do some re-learning. At least the Christmas break is coming up!

Bless the Maker and His water.
Bless the coming and going of Him.
May His passage cleanse the world.
May He keep the world for His people.
And may He help me finish this mod!
GhettoEwok Nov 11, 2021 @ 5:02pm 
Awesome to see you are at least interested in trying to revive this. With the new movie out, LOTS of people are craving some Dune flavored space action.
FaZe Richard Nov 5, 2021 @ 7:14am 
Nice !
tincanrocket  [author] Nov 5, 2021 @ 4:08am 
I just spotted this, and am planning on seeing if I can do an updated version of this mod now that, hopefully, Stellaris is more stable in terms of the revisions to the core code. I'm going to start by simply trying to get the various factions done, and will then look into more complicated stuff like having only the Guild be able to travel via warp gates and so on (not even sure if this is still a thing in Stellaris, as I've not played for a while!)
theSparktank Nov 5, 2021 @ 4:04am 
Can confirm, the link for Spice Wars is dead. Everytime I find a link from google for a dune mod, everyone links the dead link.
FaZe Richard Sep 15, 2021 @ 3:56pm 
The link for Dune - The Spice Wars is dead
tincanrocket  [author] Jan 18, 2019 @ 1:34pm 
Please do - this mod was abandoned ages ago, so am happy for any elements to be re-used. Some of the clothing comes from other modders, so be sure to credit them where necessary :)
James009 Jan 10, 2019 @ 11:07am 
Great looking sprites! Do you mind if I use a few of the clothing sprites for a human cosmetic mod I have?
Rayki Apr 25, 2017 @ 2:38am 
@tincanrocket Don't get yourself down over it, these things happen, life is never predictable. :)

I have uploaded my updates as a new mod called "Dune - The Spice Wars" with a few additions you may notice. The mod can be found at:
http://steamcommunity.com/sharedfiles/filedetails/?id=912889330

I hope you like what I've done and thanks for letting me take up torch. :)
tincanrocket  [author] Apr 21, 2017 @ 1:16pm 
I'm really sorry I have let this slide for so long, but am delighted that Rayki has picked up the baton, and I'll definitely subscribe to anything Rayki uploads :)

Modding Paradox titles is quite an undertaking, not so much with the code, but just because the mechanics can take a while to settle down. I'm just getting back into playing again, and there are quite significant changes to be found in pretty much every part of the game. Great news in some ways, as it gives more to work with, but I understand better the commitment needed when starting off early on these things. If we can keep the mod going, in whatever form, I'd be delighted.
Quoth Apr 21, 2017 @ 12:55pm 
@Rayki - If you've got it updated, please upload it! I have a feeling a lot of people, if not just me, would love an update of this.
tincanrocket  [author] Apr 19, 2017 @ 8:52am 
@ Rayki - great work! I've been too busy to get anything done on this, so am just pleased to hear that you have managed to get it up and running.

I don't have a template for empires, so it was fairly laborious unfortunately. It sounds like you have done a lot of work on this, so please do feel free to upload it as a fresh mod, as it seems that you are far more likely to keep your mod up to date with Paradox's updates than I am, and I, like you, just wanted to play with the Dune universe, so am just happy to hear that this is possible.

If you send me a link to any mod you upload I can add it to the description for this one and point users over to yours?
Rayki Apr 15, 2017 @ 7:10pm 
I would like to implement a League of Nobles empire to accomodate the Synchronised Worlds in a earlier timeline game, and the Honored Matres, Fish Speakers, and Lost Tleilaxu to compliment a later period playthrough, though it would be better to build separate mods based on The Butlerian Jihad, The Spice Wars, and The Scattering. Do you know an easy way (have a formula and templates) for creating a new empire or is it a lot of individual work on the icons and such?
Rayki Apr 15, 2017 @ 7:09pm 
Ok so I've deconstructed this mod and brought it up to date on my own system, there are a few little graphical glitches which I haven't sorted yet, but I did change the entire GUI color to a Cinammon "spice" based colouring, I have also removed the sedentary trait from the houses (mainly to fill the galaxy to start with as it should be, and made some changes to ethics, civics and governments for what I believe is an accurate canon representation of attitudes within the game defined system. Ordos is now a Hive Mind, same with Synchonised World, all houses always spawn except Synchronised Worlds since that is an alternate story from the wars over Spice Melange. Anyways if you want the updated files them message me and I'll send them over (I will not publish your work or take credit for any of it, just wanted to play the Duniverse so much my patience ran out lol.). :)
Rayki Mar 31, 2017 @ 6:46am 
Though I am unable to use this due to an update required I have subscribed anyway, I hope you find the time to return to this project and continue the work you began. It would be great to play a Dune mod which allows total immersion, I once tried this for Civilization: Beyond Earth, but due to significant bugs in the game engine and problematic graphics files I ultimately walked away from Beyond Earth and the Civilization franchise in absolute disgust, 2K and Firaxis are an example of what's wrong with game producers. But anyways, I would love to see this mod come to some form of completion, or at least be updated, don't give up like I did.

Btw I've read all 19 books a number of times, written multiple fan-fiction stories as an Atreides, watched the movie, the mini-series', played Dune 1, 2, 2000, Emperor, and a bunch of fan made games, along with trying my own Dune mod, I doubt there's any bigger fan of the Duniverse. ;)
AnkDraig Jan 26, 2017 @ 6:35am 
Need some dune-specific weapon technologies to add some spice (ha-ha). Seriously. I am huge fan of Duneverse so i really wait for updating and moar stuff. Actually is there way to use all dune-features with other-non-dune races?
tincanrocket  [author] Jan 4, 2017 @ 4:54am 
Not dead, merely sleeping, but the sleeper will awaken. I'm sorry that I've not done much with this in ages, but life has got in the way of gaming for me for the last few months, but it is on my list of New Year plans to return to this. I'll try to prioritise it in the coming weeks, and thanks for all of your comments - I'm glad it's of interest.
The Short Guy from Total Recall Dec 28, 2016 @ 6:36pm 
Is this dead?
Löpt Sep 23, 2016 @ 5:52am 
I did'nt event try it but "to bring the world of Dune to Stellaris" thank you for that :)
ChiefofSinners Aug 31, 2016 @ 8:06pm 
Another idea just came to me. In the vanilla stellaris you can find abandoned ships. I would take it a step further and with the ship find an iconic scattering era character such as Duncan idaho. They could give you a large boon that could benefit you when the thinking machines return. That is, of course, if it is possible.
ChiefofSinners Aug 31, 2016 @ 7:50pm 
I am not completely familiar with all the mechanics of stellaris yet and I don't know your capabilites as a modder and for all I know you've taken some of this into consideration already and possibly have already taken care of or are in the process of doing so or for all I know have a better idea for what I have in mind. What you do is up to you and likely for the best. So these are just a few suggestions I thought of

I also thought that it would make sense if this were closer to the scattering era so a lot of my ideas are directed in that way.

I would like to see invading factions similar to the default Unbidden. This way you could introduce the Thinking Machines and Honored Matres.
ChiefofSinners Aug 31, 2016 @ 7:49pm 
I also suggest that the Guild use the psi jump drive so that they have the chance of attracting attention from an invading faction, bringing our focus back to the Thinking Machines, which you could lower the chance of that happening just so your not meeting them too early in the game.

There are other ideas I had that would make it more lore friendly but Im not sure how well they would work for others. Something like the war of assassins and kanly would nullify the use of combat ships until the thinking machines came unless you highly highten the chance of pirates to appear or maybe a very low chance of a house going rogue. And not to mention you might as well make the mod for Crusaders kings II at that point.

I had written more originally but I saw that some people already suggested some of those ideas, so if this seems choppy it's because of that.
KenCanPlay Aug 15, 2016 @ 11:29am 
Yes, please update to 1.2.4! Also, the Dune ships seem to be overriding the default mamalian ships
Ricco Aug 9, 2016 @ 6:18pm 
Please update to 1.2.4 .. Awesome mod by the way
Jinax Jul 31, 2016 @ 1:38pm 
One more question: What about Thinking machines? Ominus and Erasmus? Dark ages of the Butlerian Jihad?
ius Jul 23, 2016 @ 7:07am 
Oh and one more suggestion. On Arrakis, shouldn't the sandworm be a bit more like the Wandering Forests event, eventually they grant a resource bonus to adjacent tiles.

I mean, okay, you should keep the ability to clear Shai-Hulud, but that would mean the end of the spice. Not grant it as it now is.
ius Jul 23, 2016 @ 7:01am 
Thank you for this mod. Questions:
- Is it possible to play a game with only empires from the Dune 'race'?
- Will you consider a version that skips on the Exploration phase and starts with a pre-explored map? More how EUIV starts.
- Shouldn't the leader of the Fremen be Liet?

Not related to Stellaris.
- Do you think it will be possible (in the future) to play Dune as a mod for CKII?
Jinax Jul 13, 2016 @ 11:29am 
Looks wonderful!
It would be superb if the imperium works like the Holy Roman Empire in EU IV. imperial subsides and boost to army and wealth per every house under them.
tincanrocket  [author] Jul 6, 2016 @ 11:05am 
Hey, thanks for the comment :)

The original mod makes cosmetic changes, but doesn't add in any of the resources. It should still work for the Asimov update:

http://steamcommunity.com/sharedfiles/filedetails/?id=701950713

I've yet to try multiplayer, as I've spent too long modding, but let me know if it works
VindicareX Jul 6, 2016 @ 12:04am 
I would like to see a cosmetic mod of this (so without all the extra resources) so playing in muliplayer with friends would be a little less one sided if they decide not to play with a Dune House.

I love the mod and the ideas involved - but this way I get the best of both worlds
tincanrocket  [author] Jul 3, 2016 @ 3:03am 
One trait boost I am not sure about is that of the Guild. If they have a functioning Guild HQ building on Tupile, it increases their wormhole range to allow them to travel anywhere (a boost to the vanilla range of 2000%), but their cooldown time is 50% longer. This seemed the best way to try to replicate the foldspace mechanic, but it may have made them a little too powerful?