Total War: WARHAMMER

Total War: WARHAMMER

Brutal Battles
297 Comments
Alpharius Aug 29, 2022 @ 5:20am 
ok
Boo!  [author] Aug 29, 2022 @ 3:54am 
Probably not
Boo!  [author] Aug 29, 2022 @ 3:54am 
idk I don't play this game anymore..
Alpharius Aug 29, 2022 @ 12:09am 
Hello Sir,
Do you know if Brutal Battles is compatible with Total Unit Resize? Thanks
Boo!  [author] Aug 23, 2022 @ 11:50am 
Nah. I'm too busy with irl stuff. I don't think I'll even buy WH3.
GammaZeta430 Aug 23, 2022 @ 11:45am 
Any chance you'll port this to WH3?
Boo!  [author] Jun 9, 2021 @ 9:12am 
no
tejtr Jun 9, 2021 @ 5:32am 
does this mod have blood?
GroveJr Feb 1, 2020 @ 3:53am 
Is this mod still working in the latest update?
akon03 Jul 20, 2019 @ 8:02pm 
:D
George W. Kush Jul 1, 2019 @ 6:21pm 
i use JetXGorillaHyperForceGO's Dwarf Stubbornness - Increased Bracing Mass,
Verrik's Fire for Effect - Artillery Upgrades and GOW's Realistic Flame Weapons - Dwarf Upgrade im wonder if u know if these would have any issues with this mod
Boo!  [author] Jun 6, 2019 @ 1:20am 
Go ahead and try it in custom battles. I have no idea how unit formation mods work so I can't really say.
Ballistica Jun 6, 2019 @ 12:21am 
Would this work with a mod that adds more unit formations? Or would that throw off the spacing calculations?
Boo!  [author] May 5, 2019 @ 4:28pm 
It's a spacing mod. It is not compatible with realistic fight.
PastorDubbb May 5, 2019 @ 4:01pm 
stupid question, i really couldn't see much in the video or the description, are there more animations with that such as eagles throwing ppl in the air while killing them? or is it just a spacing mod? and is it compatible with sebidees flight?
Boo!  [author] Apr 21, 2019 @ 6:33am 
Check the compatibility section please.
thaygiaomap2000 Apr 21, 2019 @ 6:32am 
do this mod work with SFO ?
Kentuckybandit Feb 24, 2019 @ 12:31pm 
A must have.
Boo!  [author] Oct 22, 2018 @ 3:20am 
Download the Malekith one.
danwright405 Oct 22, 2018 @ 2:17am 
Warhammer 2
Boo!  [author] Oct 21, 2018 @ 7:07pm 
Depends on the game.
danwright405 Oct 21, 2018 @ 2:07am 
which brutal battles do I use?
Boo!  [author] May 31, 2018 @ 10:57pm 
Hah, go ahead and try it and see if it affects your performance. It's save game compatible.
JoergJoerg May 31, 2018 @ 10:54pm 
good news and thanks for the extremely fast answer
Boo!  [author] May 31, 2018 @ 10:51pm 
Although I've heard some people says it does, it doesn't affect my performance and it shouldn't because it just edits some unit spacings, basically.
JoergJoerg May 31, 2018 @ 10:48pm 
The main question is: Will this affet performance?
Velovar Feb 1, 2018 @ 11:02pm 
Thank you for awesome mod.
Boo!  [author] Feb 1, 2018 @ 7:23pm 
Thanks for confirming.
Velovar Feb 1, 2018 @ 7:20pm 
Edit: my bad I have just ecountered same bug without mod, removed previous post! Sorry!
Boo!  [author] Dec 25, 2017 @ 8:01pm 
Glad you like it!
Scrubby Dec 25, 2017 @ 7:43pm 
This mod makes the factions feel proper dude. Love it. Reminds me of Rome 1 and Medieval 2.
chanh514 Dec 19, 2017 @ 10:27am 
+1 im on epic idea :)
Boo!  [author] Dec 19, 2017 @ 6:24am 
Ah, I think I know what you're suggesting. Sadly, I'm not knowledgeable enough to do that, but I'm 90% sure my mod is compatible with Crysnos' Unit Formation Mod . Try it out.
chanh514 Dec 19, 2017 @ 5:35am 
:) , sorry english is not my mains language i should keep working on , so i was trying to say to make the rectangle formation at a certains point when the charge animation startion to make the rectangle collapse into a charging concentration triangle point like a (I=formation in rectangle, > charge concentration) I vs <I = I<= or >< ( its the picture of what i meant i dont found the word for that you use it for oil for cars
Boo!  [author] Dec 19, 2017 @ 5:27am 
I didn't really understand much of what you wrote, but thanks for the kind words!
chanh514 Dec 19, 2017 @ 5:24am 
for the issus about the formation to tight witch make more suseptible to colaspe under heavy fire to make a charging cone effect while in range so at a certains distant it will make impact concentration and before the ill stand a bit more separate so that may brink back the missing in motions effect , but its just an idea with another comment i saw lower about make space about 10% bigger or something around like 7.5% , otherwise great mod so mutch that i have buy the game twice for playing lane home , i great value mod i like it didnt try tw2 but it seem to be even better now since i know you have bring your project on it :) keep up you have fans on your trail
Boo!  [author] Oct 26, 2017 @ 3:10am 
I'm not sure, but it may not work since the formations are already packed like sardines. But maybe it will. Give it a try.
SausageSnacks Oct 26, 2017 @ 2:23am 
Will this mod and your WH2 version of this mod work with units that have their unit sizes enlargened through mods? also, is this compatable with mods that change unit stats?
Boo!  [author] Oct 20, 2017 @ 1:19am 
Very true and fair points. Glad you like the mod! You might notice that I've updated the mod so that it fits more in line with Warhammer II. This very slightly increases the spacing between the soldiers.
kyllebylle Oct 19, 2017 @ 9:28am 
@Boo! No, thank you for your time and effort! Well infantry *overall* is weaker because of two reasons.

1- infantry isn't as good at being a wall of bodies anymore.
2- infantry counter has always been mass arrow volleys, siege unit bombardment and cav charges to the side/rear, close spacing make infantry worst enemy even tougher to deal with.

Don't get me wrong, I love the mod, this is just what I found out after some testing.

The main problem is simply that their ability to swarm doesnt outweigh the drawbacks. While their offensive goes up by maybe 5% (fictional number) their worst enemies goes up by 10%.

This mods' strengh in my opinion is not in balancing the game, but making it way more entertaining to play and beautiful to watch. From my point of view that is more important when playing against AI anyway. It is a beautiful mod you need to witness, I cannot imagine going back to vanilla after this mod, even if I would appreciate something in between more if I had one wish!
Boo!  [author] Oct 18, 2017 @ 6:29pm 
Thanks for the review, kyllebylle. Although I'm interested how infantry is made weaker? True they're more susceptible to artillery attacks and monstrous charges, but they're also better at attacking due to their lessened radii, allowing more entities to dish out damage.
kyllebylle Oct 18, 2017 @ 11:13am 
To anyone who is curious about this mod: I tested some cavalry and infantry situations mainly and I found that Brutal Battles does make the battlefield feel WAY MORE realistic.

The good:
+More realistic (chaotic) unit interactions
+AWESOME charges

The bad:
-A bit too tight.
-Infantry is generally weaker, potentially disrupting the entire power balance between units and factions

Verdict:
I wouldn't recommend this to any try-hards, the new unit spacing kinda mess up unit balancing. I would however recommend it to anyone who is fine with playing at Hard and wants to have a good time watching beautiful fights.

The wish:
This mod imroves upon the original unit spacing but ultimately this mod is just a smudge too tight, some units get up real tight like the front row of a rock concers. I would have like maybe 10% less of the close unit spacing to get something in between this and the original.

Author, thanks for good work!
SausageSnacks Oct 14, 2017 @ 4:52am 
cool, thanks for the reply
Boo!  [author] Oct 14, 2017 @ 3:50am 
It should be.
SausageSnacks Oct 14, 2017 @ 3:46am 
Hey, i must ask, is this mod compatable with mods which change gun stats?
Eko Mana Oct 13, 2017 @ 3:24am 
Currently testing this mod with luckyspade's battle overhaul. I didn't see any major issue yet.
bambusek Oct 10, 2017 @ 12:28pm 
Nice mod. Just checked and it seems to work with SFO just fine, unit stats are from SFO and the battle lasts around the same amount of time. :)
Solace Oct 5, 2017 @ 3:39pm 
Oh gods yes. Please hurry! We love you Boo!
Viltae Oct 5, 2017 @ 12:52pm 
Definitely need that mod in TWW2 ! Thx !
Boo!  [author] Oct 4, 2017 @ 4:50pm 
I don't think there would be any conflicts between the two mods, but I'm not sure how the size changes of the models would affect spacing. You could try it out.