Total War: WARHAMMER

Total War: WARHAMMER

MPX Black Grail Knights - Dark Omen like
80 Comments
mpx  [author] Oct 30, 2017 @ 2:41am 
Grab the mortal epires version :)
Has small bug, but oh well XMas is soon anyway :)
http://steamcommunity.com/sharedfiles/filedetails/?id=1183190173
mpx  [author] Mar 5, 2017 @ 2:07pm 
Small update to allow this unit to use bretonia cavarly formations - lance and diamond.
I'Rauko Mar 5, 2017 @ 8:00am 
This is such a cool mod, thanks man!
Laibach Mar 3, 2017 @ 1:16pm 
You Sir, are a legend!
Thank you very much, keep it up!

Greetings from Germany
mpx  [author] Mar 3, 2017 @ 11:41am 
Updated so they are available both in campaign and custom battles for Von Carsteins
mpx  [author] Mar 3, 2017 @ 10:19am 
Saw that coming Xaffat ;) Tried it yesterday but dd not found yet how to do that. Defenitely will try it once I have some time.
Laibach Mar 3, 2017 @ 6:40am 
Pure badass and awesome unit, thank you very much for the update!
Is there a possibility to add them and the dismounted version to the Von Carstein faction roster?
Anyways, thank you and keep up the great content!
mpx  [author] Mar 1, 2017 @ 12:07pm 
Updated
Aron83 Feb 21, 2017 @ 8:52am 
Thank you :)
mpx  [author] Feb 21, 2017 @ 8:38am 
sure thing Aron.
Aron83 Feb 18, 2017 @ 4:54am 
Hi Mpx, i made a mod for undeads http://steamcommunity.com/sharedfiles/filedetails/?id=866271278 and i wanted ask if i can bring out a compatibility patched variant for your black grail knights? Link to original mod and credits would be posted. do you agree?
ayroh Jan 3, 2017 @ 2:10pm 
Awesome one!
Khârn the Betrayer Dec 21, 2016 @ 7:49am 
2 things

1st: Phenomenal mod. The grail knight looks spot on :)
2nd: Thanks for keeping it updated for so long.
Guvenoren Dec 20, 2016 @ 9:22am 
Nevermind, I know what the issue is now :P

material.xml files are corrupt in packfile manager as of now. That's why my retextures are broken
mpx  [author] Dec 20, 2016 @ 9:21am 
Hmm, what issues XD
Guvenoren Dec 19, 2016 @ 2:30pm 
How in the blazes did you fix the texture issues? :O
Guvenoren Dec 19, 2016 @ 2:29pm 
You managed to fix the texture issues?
mpx  [author] Dec 19, 2016 @ 2:19pm 
Updated
HOLE Dec 3, 2016 @ 12:00pm 
Should rename this to the "Knights Who Say Ni" or "Knights of Ni"!
Guvenoren Nov 26, 2016 @ 2:58am 
@mpx Thanks buddy!
mpx  [author] Nov 25, 2016 @ 1:58pm 
Updated.
mpx  [author] Nov 25, 2016 @ 11:12am 
@Guvenoren - Sure You can.
@All - give me few days and I will update
wastehound Nov 3, 2016 @ 3:51pm 
please update. me love you long time....
Guvenoren Oct 30, 2016 @ 8:50am 
Hello there buddy, is it okay if I borrow your awesome looking shield for a unit project of mine? Credit will be handed to you of course for the shield textures! :steamhappy:
ahvcu Oct 21, 2016 @ 10:36am 
update plis

Syre†Lancaster Sep 27, 2016 @ 12:48pm 
Same with the dismounted version (Im not sure if there is a limit on the number you can have but I'm assuming so.)
Syre†Lancaster Sep 27, 2016 @ 12:47pm 
Hey, could you make a version where we can have an unlimited number of Black Grail Knights? I know it will be overpowered but I like to have the option of including them in every army I create. =)
Xenos Sep 4, 2016 @ 6:39am 
Works fine, thank you!
mpx  [author] Sep 4, 2016 @ 5:52am 
With the help of Strange I was able to fixed. Have fun.
nasosmanaris Sep 4, 2016 @ 2:56am 
Update Please
mpx  [author] Sep 4, 2016 @ 2:55am 
I am aware if it. So far I did not fount the cause. Please be patient, I will sort it out
Xenos Sep 4, 2016 @ 12:27am 
It crashes even if loaded alone.
ahvcu Sep 1, 2016 @ 12:25pm 
update plis
Strider345 Aug 6, 2016 @ 10:20am 
ty
mpx  [author] Aug 6, 2016 @ 5:23am 
Updated. For some reason the wedge formation wont work. Will have to research a little
vigeeta Jul 30, 2016 @ 4:06am 
plz update :)
Strider345 Jul 29, 2016 @ 9:24am 
I am assuming that your not going to update this mod anymore?
kelstr Jul 13, 2016 @ 1:20pm 
Hey MPX

Thanks for replying. I'm aware the glowing eyes are from the graveguard animation. I'm using that. But it seems like "based on the size of the head model" that you're using... some models are large and therefore hide the glowing eye animation.

I can get everything working fine with the paladin head model... but when I try to use the Grail head model, it won't work. The helmets are the same size... it's the head that's inside the Grail helmet that's causing issues. Just wondering if you guy's experienced this, or tried to make the mod work with Grail helm at all... :)
mpx  [author] Jul 13, 2016 @ 12:11pm 
The glowing eyes are from the animation. Not the model.
kelstr Jul 13, 2016 @ 12:19am 
Hey Guys,

Do you think there's anyway to make the glowing eyes work with the Grail Knights helm? I just don't like the antlers on the top... other than that it's perfect.

I've tried to customize it myself, but I can't seem to make the grail knight helm work.
Did you guy's consider that helm at all?
mpx  [author] Jul 6, 2016 @ 10:23am 
You need Cataph mod and compatibility patch.
mpx  [author] Jul 6, 2016 @ 10:22am 
They do wedge now XD
MoMo Jul 5, 2016 @ 11:30pm 
your BGK mods looks nicer
mpx  [author] Jul 5, 2016 @ 11:35am 
They dont use vedge right now.
mpx  [author] Jul 5, 2016 @ 11:34am 
In campaign they are.
NoSkill Jul 5, 2016 @ 7:47am 
also avaiable for mousillon?
grimnar42600 Jul 4, 2016 @ 1:27am 
Can they use the wedge formation like what the Bretonnia guys have worked out
Illegal Cheese Jul 4, 2016 @ 12:23am 
cool units hey! Would it be possible to have them only recruitable for Moussilon?
mpx  [author] Jul 3, 2016 @ 10:04pm 
They are not compatible due to many identical entries. So yeah, the will probably overide Dodgy black grails.
grimnar42600 Jul 3, 2016 @ 7:10pm 
I like the look of these guys but what happens if I use them with Dodgy's all in one pack are the a seperate unit or do they overwrite dodgy's ones