Garry's Mod

Garry's Mod

Combine Tactical Variants
86 Comments
Bozkurt Atsız Oct 29, 2023 @ 4:32am 
can this be used with VJ base??
Widder Jul 9, 2022 @ 2:53am 
what tactics does it do? also @mj-samael can i see ur combines plz
MalikArsYasakani Apr 25, 2022 @ 9:17am 
Can I use this code for my custom Combines?
melomelo May 22, 2021 @ 11:58pm 
Wait, does this still work with Enhanced NPCs? Will there be a coinciding of codes or something? Thank you!
seabazian May 19, 2021 @ 1:09pm 
Hey, look at this cool rifle-looking machine I swiped from work! HEY! THAT'S MINE!
US Navy Recruiter Mar 24, 2021 @ 1:13pm 
Shotgunners will have no fear of getting into your face and spraying you.
BosnianNationalist Feb 24, 2021 @ 4:08pm 
you mean they flank
US Navy Recruiter Dec 28, 2020 @ 6:34pm 
Privacy? Nah. I don't think so.
- Any unit
Luciferius(BR) Nov 28, 2019 @ 6:09am 
Not work.
Blazbo Babbins Oct 26, 2019 @ 7:58pm 
Will it work on the HL2 campaign?
Freaky Frog 4212 Sep 9, 2019 @ 9:14pm 
the addon linked works well for that, you just need to change your skin to a combine and it will work
Blixibon  [author] Jul 6, 2019 @ 7:57pm 
I swear there's already an addon on the workshop for something like this, but I can't find any. In any case, Enhanced Sandbox NPCs lets you make NPCs friendly to the player that spawned them, so while you probably won't be able to do any complicated faction stuff like making rebels attack other players, you could at least have "personal combine soldiers" attacking other players or something:
https://steamcommunity.com/sharedfiles/filedetails/?id=1489377853
ProudFoot Jul 6, 2019 @ 7:52pm 
Hey I have an addon request. Me and my large group of friends are looking for a working addon that have you choose your faction/relationships with NPCs. INPC is buggy with addons like these. Maybe that is something that you are interested in?
Blixibon  [author] Feb 9, 2019 @ 9:37am 
Enhanced Sandbox NPCs can give soldiers tactical variants automatically, which would override the soldiers in this addon, but if that option is set to 0, it won't change any soldiers' existing tactical variants.
wutville resident Feb 9, 2019 @ 2:16am 
Will this cause problems with Enchanced Sandbox Npcs mod? :lunar2019wavingpig:
Blixibon  [author] Jan 23, 2019 @ 7:05am 
No, but Enhanced Sandbox NPCs can do that.

https://steamcommunity.com/sharedfiles/filedetails/?id=1489377853
Jimmy Jan 23, 2019 @ 6:26am 
can they shoot more than 2 times at once
Blixibon  [author] May 23, 2018 @ 11:01pm 
It allows you to spawn soldiers that are more aggressive. They have their own section in the NPCs tab and do not affect any other soldiers.
SNetzach =w= May 23, 2018 @ 8:31pm 
So this mod can make the solidiers more aggressive?
A Social Guarantee Dec 18, 2017 @ 5:42am 
Fixed it like that! Thancc my man.
Blixibon  [author] Dec 17, 2017 @ 2:09pm 
Well, if you're spawning the right number of NPCs under the right category and giving them enough time, I'm not sure what your issue could possibly be. I've never seen this before. I'm sorry for the inconvenience.
A Social Guarantee Dec 17, 2017 @ 12:42pm 
Nope, i do not. Except for dificulty changers
as in how many shots it takes and such
Blixibon  [author] Dec 17, 2017 @ 12:32pm 
And there's nothing that could possibly influence how they act? You're not hovering, you don't have any other AI-changing mods, etc.?
A Social Guarantee Dec 15, 2017 @ 3:12am 
All the maps i've been on had NPC nodes, Anyways heres the list: Gm_construct, Various NPC battle maps, And also Gm_amsterville.
Blixibon  [author] Dec 14, 2017 @ 1:07pm 
What map(s) are you playing on?
A Social Guarantee Dec 14, 2017 @ 5:10am 
Combine don't appear to run at me consistantly or at all at times, Yet i don't even use iNPC
Any suggestions for help?
𝓼𝓮𝓬𝓻𝓮𝓽 ❄ Oct 5, 2017 @ 4:36pm 
Hail the Universal Union. Glory to the Combine.
{Glass Lemonade} Jul 11, 2017 @ 7:11am 
can you make this work on all combine npcs
Blixibon  [author] May 14, 2017 @ 8:43am 
Citizens probably have the animations for it, but how would I implement it?

Also, Combine tactics were based on blitzkrieg.
✪U.S✪MarshalMarc ☠♚☤ May 14, 2017 @ 8:40am 
Crouching and While using a gun in close range they do the combine style kick ass. outflanking enemies
Blixibon  [author] May 14, 2017 @ 7:51am 
How?
✪U.S✪MarshalMarc ☠♚☤ May 14, 2017 @ 6:13am 
Can you add a WW2 U.S. Army Tactical attacks For (Citizens) or rebels used for NPCs
Blixibon  [author] Apr 16, 2017 @ 3:13pm 
If the soldiers won't move at all, the map you're playing on may not have the navigation stuff NPCs need.

Try this on gm_construct if you don't know which maps have it.
bleedman Apr 16, 2017 @ 2:10pm 
all the combines are standing still, its the simple combines all over again.
T0xic Topher Feb 4, 2017 @ 6:24am 
Ok thank you
Blixibon  [author] Feb 3, 2017 @ 5:02pm 
No. They actually already do that. Trust me.

If you're talking about crouchwalking, try Combine Units Plus . Or play the generator plaza battle in Half-Life 2.

All/most human NPCs can already open human-sized doors.
T0xic Topher Feb 3, 2017 @ 4:43pm 
Does this mod make the combine able to open doors and crouch?
Blixibon  [author] Jan 28, 2017 @ 10:16pm 
You don't seem to understand. I'm saying that the Improved Combine NPCs replaced the default NPCs 2 years ago. This mod and Improved Combine NPCs were basically already combined in the first place.
loreknight Jan 28, 2017 @ 9:24pm 
merrrr
how about making combines that uses the ai of both this mod and that other mod combined
Blixibon  [author] Jan 24, 2017 @ 4:02pm 
@Loreknight

That waas made by a different person long ago.
https://steamcommunity.com/sharedfiles/filedetails/?id=476997621
It's been merged with the main Garry's Mod code for almost 2 years, which means it's already part of the game. You don't need the addon.

If you want to see what the Combine was like before the improvement, click here .
loreknight Jan 24, 2017 @ 3:48pm 
No legit improved combine npc's?
Is that in the works?
NDMO Dec 15, 2016 @ 3:35pm 
nice
Blixibon  [author] Dec 15, 2016 @ 3:22pm 
@Egg

Yes.
NDMO Dec 15, 2016 @ 3:13pm 
is this compatable with inpc?
maximz4 Nov 13, 2016 @ 7:14am 
круто
Mocny Pan Oct 23, 2016 @ 12:45pm 
А чё круто
Salmon man Sep 19, 2016 @ 10:45am 
LOL thanks
Blixibon  [author] Sep 19, 2016 @ 8:36am 
@Virus86

The soldiers in this mod hate you more.
Salmon man Sep 19, 2016 @ 6:18am 
i dont understand??
Chaosvolt Jul 18, 2016 @ 10:41am 
And interesting concept. It's an entry in the spawn list though? If it works via editing the AI settings for spawned NPCs, it'd be interesting if there was a way to shift this function to a utility/option section instead, alloing all combine-derived NPCs to be spawned with this setting available to them.

Unsure how such a thing would work though.