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But these are the sacrifices we make for Managed Democracy. Keep up the fight, Helldiver. I'll see you on the front.
I'm both amazed and flabbergasted at the combination.
Today is not that day.
Or maybe I won't update it, because someone else already made an unofficial update with more features. I'll have to look into it. Until then, thanks for the unofficial update!
Thank you for your attention.
https://steamcommunity.com/sharedfiles/filedetails/?id=1336808826
Balance proposal; tie the unit types to buildings, otherwise they'd be unavailable for purchase?
IE;
Mercenaries require a privately-owned hub that probably puts a dent in planet stability
Astartes temple to recruit the Space marines (or tie it to planetary fortress? I dunno)
Inquisitors' Headquarters to recruit inquisitors
I dunno about the rest. but have fun & go mad with it.
Anyways, that's just what I was thinking that could be used to give some semblance of balance because after the novelty of roflstomping your enemy wears-off, being overpowered gets fuck-all boring.
I narrowed it down to specifically this mod, it causes of the UI assets like shipyard Icons and unit icons to not load or not load properly. Any way to fix this?
http://steamcommunity.com/sharedfiles/filedetails/?id=1336808826
it dose mean the icons are a bit off but its the best i can do without completely stripping and rebuilding the mod (again this is only a temp fix)
i'm not sure if i need permission to put it on the workshop or what not sooo i'm just asking just in case...
fix includes removal of pink ERRORs of doomly annoyance, access to the armies and morale damage, collateral damage, war exhaustion for all armies.