安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
@SpecialAirService
It'll likely be under the primary weapons.
player addMagazine "hlc_500rnd_762x51_Belt";
player addWeapon "HLC_wp_M134Painless";
minigun in editor works, but its without ammo - this command doesnt work: player addMagazine "hlc_500rnd_762x51_Belt";. Whats wrong? I can only use it in tutorial (and it looks awesome).
For extra context -
It was a commission from Frankie and the specs on it were "the minigun from Predator". The explosive effects were done at his request to give it comparable effect to firing off a vehicle mounted one. I though that was sturpid hence why it comes in the two flavors , "cinematic" and standard. Other than that it LITERALLY uses the same damage profifle as Vanilla vehicle Miniguns.
I enjoy your Minigun very much in my ATTOW strictly private "Terminator themed" RAVAGE mission. IDK if you have already tried out the ALiVE Mod's ORBAT tool, but I have done so and built my very own Terminators faction out of your Minigun and other mods, most prominent the Crysis Suit, to build some sort of "Naked Metal" version of the T-800. Oh, and then I realized there's an actual man-portable Minigun mod available as well, so I slapped that on those guys, too!
Would you allow me to publish this new faction (with the usual credits for your work and ofc with dependency on your mod) to SWS, thus enabling people to play my "Rise of the Machines" mission?
Kind Regards
tourist