Total War: WARHAMMER

Total War: WARHAMMER

Glory Mod: Bretonnia
454 Comments
Captain Africa Sep 5, 2022 @ 9:11am 
looks like the captain unit is the cooperate...
Captain Africa Sep 5, 2022 @ 8:22am 
Pitty for me its crashing on chaos warriors and empire...during campaign.
Clanker Jan 11, 2022 @ 5:45am 
is this compatible to radious mod?
< blank > Sep 2, 2021 @ 2:41pm 
Was it you that made this one unit based on several different single individuals put into one unit called adventurers party? I'd really love one for the sequel since the choices in the second game are pretty shit.
ThiccSpaget Dec 12, 2020 @ 5:11pm 
which patch should I use for this because it isnt up to date as of yet so which should I use
Lockstarr Jun 11, 2020 @ 3:29am 
Nvm i found the mod that ports this to Wh II thx
Lockstarr Jun 11, 2020 @ 3:26am 
Is there a version for Wh 2?
MrCombine Feb 23, 2020 @ 8:28am 
PLS port wh2 pls
Kronus Jan 22, 2020 @ 8:01pm 
"can you port to warhammer 2?"

+1
VikingTalon Jan 13, 2020 @ 2:14am 
love your mods buy fey as in fairies is fae
Melinda Safitri Dec 4, 2019 @ 12:44am 
can you port to warhammer 2?
Eric·G Jun 1, 2019 @ 10:01pm 
plz updated it the most faction i have ever played .:steamhappy:
Eric·G Jun 1, 2019 @ 10:00pm 
plz updated it the most faction i have ever played .
riq Jan 9, 2019 @ 5:25pm 
where is the flaming trebuchet in recrutment
chris MURAT Mar 24, 2018 @ 3:42am 
que c est laid comme jeu !!!!!:steambored:
SturmButcher Dec 25, 2017 @ 6:31am 
@MajorSpankage I love your modifications of Glory mods but some unit cards looks like shit, any chance to improve it to vanilla quality?
🏺MILCIADES🏺 Oct 28, 2017 @ 12:15pm 
Great work <3 :steamhappy:
deb(One)L Oct 26, 2017 @ 11:12am 
Пачему не работает мод?
✠Baron Von Dorf✠ (SF9912) Oct 20, 2017 @ 2:52pm 
Hey lad will you make a version for mortal empires ?
duke dunac Oct 17, 2017 @ 5:55pm 
Is this savegame compatible?
YamatoSpirit Oct 12, 2017 @ 4:02am 
@MajorSpankage please help!
YamatoSpirit Oct 11, 2017 @ 12:37pm 
My fire trebuchets launch mortars that explode on impact...
RIP immersion :(
Superbed2 Oct 8, 2017 @ 7:29pm 
Does this add or replace units?
_vc702 Sep 10, 2017 @ 8:05pm 
@MajorSpankage
just curious, do any of your glory mods work with any "Unit Size __%" increase mods?

for context, i personally like to play as The Southern Realms, and downloaded some unit add-on mods, but since they're custom units, the number of men stay the same when i attempt to use any unit increase mods. the developer of TEB units said that units have to specifically work with the size mods. i just personally hate playing with small units. Thanks!
Xara- Sep 3, 2017 @ 1:03pm 
is this compatible with radious mod?
✠Baron Von Dorf✠ (SF9912) Aug 25, 2017 @ 11:28am 
no worries lad they are not ugly I just was thinking of a color change but as I said they are cool all the same
Harambe2016  [author] Aug 24, 2017 @ 9:04am 
Its possible, but sorry man. I dont want to pursue that. Yes my bretonnia mods' aim was for a more medieval era-esque units. But I still want to remain in the realms of the faction itself and not stray too far from it. I do go unloreful but I stay true to the theme of the faction. So the ugly blue/red colors and a lion sigil is what you will be stuck with unfortunately :P



✠Baron Von Dorf✠ (SF9912) Aug 24, 2017 @ 6:07am 
I asking this based on that reskin of bretonnia on the workshop and thought it would look cool but if not possible then it is ok the mod is great still
✠Baron Von Dorf✠ (SF9912) Aug 24, 2017 @ 6:06am 
Could if you are willing make a reskinned version so that they look a bit more templary so we can deus vult properly
poppinpops18 Aug 23, 2017 @ 8:05pm 
Nvm I got it. Thanks for your help.
poppinpops18 Aug 23, 2017 @ 8:00pm 
Do you have a link to what your describing I'm having difficulty finding anything on it.
Harambe2016  [author] Aug 23, 2017 @ 1:21pm 
It is updated and working. There is a bug going around by CA that is causing issues. Check the forums.
poppinpops18 Aug 23, 2017 @ 1:14pm 
update
johntitor88 Aug 21, 2017 @ 8:48am 
Hi, I belong to a very large community of players in this game. Modders friends demand mammoth units for other factions such as empire or dwarves. please modders people. we demand a mod
zAchillesz Aug 18, 2017 @ 10:52pm 
Where is the Zealots? I cannot find them anywhere
Potluk Aug 12, 2017 @ 11:53pm 
An update to the unit list descriptions would be nice. Some units seem to be named differently in-game like Companion Wolves/Dire Wolves and the several Sergeant variations. Also some units don't seem to be listed at all like The Companions, Longbowmen, and Temple Guards. A tier listing like you did for the Vampire Counts would be nice too. Just struggling a bit trying to figure out what role some of these units should be fitting into or the unique abilities/mechanics they have.
Harambe2016  [author] Aug 11, 2017 @ 8:11pm 
its working but CA has issues right now with their mods not working so they have disabled them all. You have to manually select them each time you launch the game for them to appear.
Night Stalker Aug 11, 2017 @ 7:27pm 
update?
Harambe2016  [author] Aug 8, 2017 @ 8:44am 
SFO Patch has been released with the help of "Flamboyant Schemer61". It wouldn't be possible without him. Here is the link: http://steamcommunity.com/sharedfiles/filedetails/?id=1103570896
SteveTheHero Aug 2, 2017 @ 2:45am 
Can you please redo the generals so they are varied and look badass like http://steamcommunity.com/sharedfiles/filedetails/?id=919438761&searchtext=norse+lords

PLEASE!! :D
Ashbringer Jul 27, 2017 @ 3:51pm 
This is a good fix seeing they made the Bretonnian infantry weaker than they actually are.
Harambe2016  [author] Jul 19, 2017 @ 7:12am 
They are limited to two in campaign so its okay... I gave every faction an OP-esque unit (A nuke for the dwarves, immortals for empire, fay for these, grand spirit for WE, Ledge Endz for greenskin, etc) so in the end its all balanced since all of them are "OP" ;)
Times_New_Pwnen Jul 17, 2017 @ 9:18pm 
love the mod. Fay longbows seem a bit OP
Flogtro' Jul 7, 2017 @ 4:39am 
Thanks for your quick response.
Congratulations on your work.
Impascient to see your mods in Total War Warhammer 2 !
Harambe2016  [author] Jul 6, 2017 @ 4:20pm 
:)
BENNI.RoR Jul 6, 2017 @ 2:00pm 
@MajorSpankage Great. Insta-sub for all your mods.
Harambe2016  [author] Jul 6, 2017 @ 1:39pm 
@Arsenick that mod is the reason for it not working, I use vanilla size. The person who made that mod altered each vanilla units size, thus it wont icnrease size of mod created units.

@Ash, yes they do. For best balance, I suggest giving every faction there glory mod so every one gets that extra tier I add for end game.
Flogtro' Jul 6, 2017 @ 12:22pm 
Hello I have a problem with my mod to change the size of my regiments and your mod. The units of your mod always remain at the same value. For example the Sergeants in arms are at 90 instead of 120. or the Heroic Knights are at 52. The size doesn't want change...
Is this normal?
(I use the Mod Unit Size Expansions - 150% or -125%)
Is this a comptatibility problem ?
BENNI.RoR Jul 6, 2017 @ 9:29am 
@THICC+ Do you know if the AI will actually recruit and use these units in the campaign?