Torchlight II

Torchlight II

TL1CP
288 Comments
Hatahup Mar 22 @ 4:11pm 
Bonjour il me dit qu’il manque des mod pour qu’il fonctionne
HiFive Mar 21 @ 1:20am 
Yugaz,
Thanks. I'll give it a try. I have enough points to level the skill to the 3rd tier, but it doesn't work at that level, either, so I'm stuck with leaving it at 4 points for now.

I'm very clumsy with GUTS. Hope I can manage to do it correctly.
Yugaz Mar 18 @ 11:46pm 
@HiFive
You can fix it yourself.
Use Torchlight II GUTS from the tools provided by Steam.
HiFive Mar 16 @ 12:50pm 
Yugaz, so how do I fix it? Or does the mod author have to fix it?
Yugaz Mar 14 @ 1:48am 
@peach4hubby69 Explosive Shot skill is faulty because he wrote the sentence structure incorrectly from level 10 to 15. The error is in the tlcp1 section.

Incorrect:
<STRING>FILE:media/skills/vanquisher/explosive/explosive3_tlcp1.layout

Corrected:
<STRING>FILE:media/skills/vanquisher/explosive/explosive3_tl1cp.layout
pogi Sep 15, 2025 @ 1:33am 
Explosive Shot skill of Vanquisher class is bugged started with tier 2 (rank 10). It consumes mana but doesn't actually do any damage. (it shows the character shooting but no animation for the skill)
revangrimm Sep 1, 2025 @ 11:58am 
The Destroyer doesn't seem to gain Fury by damaging enemies. Is it now bugged?
pogi Aug 29, 2025 @ 5:12am 
Some skills are bugged or just don't work at all. The ember sentry being one of them. Depending on mod order and/or mods list the starting skill for destroyer doesn't do any damage to enemies that get closer unless you right click every single one of them. Not sure if there are other bugs.
HiFive Aug 12, 2025 @ 3:27pm 
I'm just starting to use the classes in this mod, beginning with the Alchemist, and loving it! A lot of attention to detail in the implementation of the skills, as well as the graphics and sounds. It's really nice to get to play this character on TL2.
VeMines Jun 15, 2024 @ 12:41am 
My Vanquisher get 100 cirt after save, is it a bug
Torchlight2 Plus Jun 4, 2024 @ 2:22pm 
@peach4hubby69 @all:
Today I Found the way to extract, edit, add & merge the code of the characters making it work with General Passives.

The Alchemist class is already done. I post the modification with some DIY code guide* in the change log later on when I posted the complete version.

* A way to add General Passives yourself to every class you like! Also quick fixed the 16skill cap** after loading General Passives in GUTS. (**GUTS removing some code)
pogi Sep 11, 2023 @ 1:22am 
too bad general passives do not work with it.
Metamorphosis Sep 9, 2023 @ 12:12am 
Awesome build professor87!
Professor87 Dec 12, 2021 @ 2:11am 
This build makes you become one punch man. Shield Slam can deal up to 1M damage. High defense with a shield make you unbeatable.

The only problem is to fight the final boss where you need to quickly kill the tentacles. You can use Devastate for this fight (this skill allows you to move freely despite being pulled by the tentacles).


Very fun build, work very well with the SynergiesMod. Highly recommended
Professor87 Dec 12, 2021 @ 2:10am 
Just finish SynergiesMod Elite with the Destroyer Class.

Build:

8 Holy Angelic (best defense sets) + 4 Tempered Brimstone (+3000 Fire damage).
75% for DMG reduction, Block and dodge rate
100% Critical Chance, +450% Critical Damage
over 80 missile reflection chance (with shadow bowman)
Vit = 999, Str, Dex and Focus around 400
Physical Armor over 30K
Hp over 30K (in Darkness fall)

Skills:

Stampede (movement skills)
Devastate (for fighting the final boss)
Myrmidon
Shield Slam (this skill makes you become one punch man)
Frost Shield (+defend)
Shadow Bowman (for missile reflection)
Second Wind (best healing skill)
Entropic Aura (-armor of the enemy)
Spectral Decay (+damage)
Spirit Bond
Ancestral Favor
SacredSpirit1337 Sep 24, 2021 @ 10:40am 
"Moving this from the discussions tab...

Posted by SacredSpirit1337
19 Jun, 2018 @ 11:32am

Models
Why do these new classes not have the actual models of the old classes?"

So was this ever answered?
Broez Aug 29, 2021 @ 11:52pm 
love this mod especially destroyer class . I tested it on Elite synergies , early game is hard but late game it melted face
Бун Apr 17, 2021 @ 3:20pm 
If the classes for pets are like Druids or Necromancers, and then you want to disperse the pet and not yourself ...
Silas Inservio Pax Mar 15, 2021 @ 8:13pm 
These are all 3 well crafted classes, great skills and i want to especially shout out the different tiers. They all make sense. I need to ask though, alchemists elemental damage from his skills does not scale up with increasing focus? the lvl 1 ember bolt is still a static damage, even if i increase focus.
Beleu Jan 27, 2021 @ 8:55pm 
very good
gltndkfkd Jan 13, 2021 @ 8:03am 
No other mods with this one, I'm having a problem with vanquisher. First one is a missing projectile for explosive shot skill when skill level 10+. Second one is minor one its duration of reducing movement speed when skill level 3. It is 10 seconds while being 3 seconds for all other skill level.
Thanks.
Dr. Manhattan Jan 9, 2021 @ 12:27am 
oh don't bother. the crash has something to do with a synergies item I equipped, as soon as I unequip it, the game continues just fine.

thank you for the awesome mod
Dr. Manhattan Jan 8, 2021 @ 3:45pm 
Playing as Vanquisher, game crashes when I put points on stats... any hits? (tl1cp + synergies only)
SacredSpirit1337 Dec 8, 2020 @ 5:54pm 
Where did you move it to? I forgot if that question was answered or not.
TOG | Phanjam  [author] Dec 8, 2020 @ 5:50am 
Moving this from the discussions tab...

Posted by SacredSpirit1337
19 Jun, 2018 @ 11:32am

Models
Why do these new classes not have the actual models of the old classes?
TOG | Phanjam  [author] Dec 4, 2020 @ 11:16pm 
Hey @SnowLeo. Sorry i didnt answer right away. If u still want help with translation, @Awkward can help u in the torchmodders discord ;)
SnowLeo Nov 19, 2020 @ 9:40am 
Hey @T☢rchM☢dders. Can I translate this mod into another language, in particular Russian? And how to do it, if there is an instruction somewhere? :steamhappy:
Raven Stargazer Sep 9, 2020 @ 3:39am 
You just made my Day ^w^
Raven Stargazer Sep 9, 2020 @ 3:38am 
O.O it gat a update
JmmyWyatt Jul 27, 2020 @ 3:31am 
Well-balanced class mod ever! Thanks guys:steamhappy:
gltndkfkd Jun 22, 2020 @ 5:04am 
Load this mod before ECE or mod doesn't work
TOG | Phanjam  [author] Jun 14, 2020 @ 3:11am 
Updated to v.192. Pls see the Change Notes tab for details
TOG | Phanjam  [author] Jun 11, 2020 @ 12:26am 
Updated to v.189. Pls see Change Notes
TOG | Phanjam  [author] Jun 7, 2020 @ 10:41am 
Hi guys! TL1CP has been updated to version 186, thanks to co-author Anarch16sync. This update fixes some bugs with the skills (like the one in the previous post) and also tweaks many skills to improve their usefulness. Pls read the change notes for a complete list of the changes.
Thank you very much Anarch!
Anarch16Sync  [author] May 3, 2020 @ 5:26pm 
The Blight is a high risk/ high reward style of charge, you get passive bonus the more charge you build, but when you overload the chargebar you trigger an Avatar like state for a short time but that drains your HP when it ends.

On Emberbolt that's a bug with the firs few levels, the skill scales properly after level 4.
drewrobi May 3, 2020 @ 5:21pm 
Just trying this mod out with the Alchemist. Fun, but hard to know how to build the character a bit. Can't find any documentation on what the blight actually is.

I'm commenting here as I think there is a bug. The Ember Bolt level 2 is worse than level 1, higher mana cost but lower damage. At experience level 7 the skill at level 1 does 13-15 damage but level 2 shows 12-14 damage (same DOT damage reported of 27-34). Level 3 shows 11-13 damage as well as level 4. Are the skill damages reversed or is it just and issue with levels 1-4?
pogi Dec 9, 2019 @ 8:10am 
Thanks sir, It works with with both your class pack and additional classes right @
Froooom Dec 9, 2019 @ 6:18am 
Hello!
The mage's PET damage cannot be increased:steamsad:
mad dog. Nov 27, 2019 @ 7:14am 
@lokiju

My Vanquisher's Build -> On LAO III: 3-2 Dex-Vit. Otherwise full dex.

Marksman: Seeking Shoot 15, Seek and Destroy 10.
Rogue: Wind of Justice 1 (escape), Eviscerate 15
Arbiter: Smoke Bomb 1 (escape), Flame Trap 15, Shock Trap 15, Flechette Trap 15, Inner Fire 15, Rapid Deployment 15, Mechanical Expertise 15.

Hard to build, but fun to play, specially if you know how to put the traps against bosses. They usually will melt. Seeking Shoot it's just personal taste.

You can go with Ricochet or other skill if you want to.
TOG | Phanjam  [author] Jul 8, 2019 @ 10:47pm 
Hey @lokiju , sorry for the very late reply.

If you come by the Runic discord, there are more users there who may be able to offer better build advice ;)

https://discord.gg/MfpStGU
TOG | Phanjam  [author] Jul 8, 2019 @ 10:44pm 
Hi @Grit! We're not going to be building that capability into TL1CP in the foreseeable future, and I don't think the General Passives mods are being updated anymore :(

But you might look into using the Skill Expansion mod by doudley instead ...
https://steamcommunity.com/sharedfiles/filedetails/?id=924025867
pogi May 29, 2019 @ 7:19am 
Will this ever work with general passives ? That will be awesome :)
Atari 2600 May 29, 2019 @ 4:39am 
Hey all, just found this and want to start a Vanquisher. Can someone share their builds for bows/xbows? I sometimes have trouble figuring out which skills work best with which weapon types, plus what stats to focus on based on the skills. Strength & dex? Focus & dex? No dex at all with pure ST or Foc? Thanks for any views/opinions.
SacredSpirit1337 Mar 26, 2019 @ 2:51pm 
Ah, I see...well, if possible, even if it takes a long time, I'd like to see the original class models in TLII! Good luck with whatever you decide to do!
TOG | Phanjam  [author] Mar 15, 2019 @ 11:38pm 
Hi @Extremegamer29.
The plan was to complete one wardrobe set coming from the classes TL1 armors, for each TL2 wardrobe level. We got about 50% of that done.
A lot of the original team do not mod anymore, plus this particular mod kinda took a lot out of us. A few of us add little fixes now and then, but I'm afraid I can't say with any certainty when the original wardrobe plan will be realized.
TOG | Phanjam  [author] Mar 15, 2019 @ 11:32pm 
Hi @F430! No we didnt change any of the graphs used by the game for the vanilla experience
TOG | Phanjam  [author] Mar 15, 2019 @ 11:30pm 
Thanks very much @Cavinton92!
I do hope youre enjoying the pack (pls pardon the long-delayed reply)
TOG | Phanjam  [author] Mar 15, 2019 @ 11:29pm 
Hi @Black Knight.
It would have been great to use the original meshes! Unfortunately that would have meant a lot of work on those meshes (a) to make them compatible with the TL2 wardrobing system and (b) to give them new wardrobe meshes under the TL2 wardrobing system.
Instead we decided to go wth the TL2 meshes, but port over a few of the more iconic armor meshes from TL1 and make them class specific.
TOG | Phanjam  [author] Mar 15, 2019 @ 11:25pm 
Hi @Grit.
With that many mods enabled it's very difficult to isolate which one is causing your problem. I can tell you that this mod on its own does not cause that kind of problem even in multiplayer.
What you can try is to remove the mods one by one until the problem goes away, and leave that mod out of your order. Or try moving it downward in your order, again until the problem goes away.
Hope this helps.
F430 Dec 1, 2018 @ 3:19pm 
does this pack change any vanilla data, especially graphs like HP/damage?