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I guess I will find out when I get one! Thank you very much!
I am not really developing this mod anymore. I am developing mods for CSL2.
I would argue storm drains would be a good addition to both base games. Runoff is not for everyone.
Change Notes below:
V2.15.0.5
-Added option for preventing deletion of dams on GEN2 tab.
-Added Sully's Water Drain pipe as SD Outlet with option to disable on GEN2 tab.
-Added Reset Weather button to GEN2 tab.
-Added extra code to try and keep Rain values between 0 and 1.
@Darth_Jimbo I hope this helps out your save.
@Darth_Jimbo I'll try to add something in a little while and see if that improves your situation.
And yes, an option for those water sources would be nice I think. Because maybe sometimes the game does things and then you should be able to delete them anyway.
I would not copy here the entire error message. Did you have a similar issue?
-V2.14
1. Fixed critical issues with m_currentRain while paused.
2. Added extra precautions to limit m_CurrentRain to 0<=X<=1
Special thanks to Darth_Jimbo for providing excellent error testing and reporting it.
V2.13.1.3
Additional fixes for issues related to mismanaged water sources
V2.13.0.11
1. Fixed issues with Delete All RF Assets button on RMV Tab
2. Added Retention Basins and Flood Spawners to Water Source Manager to fix critical issues related to them.
3. Removed Purge RF Water Sources button from RMV Tab
4. Removed Purge Water Sources Button from RMV Tab
5. Added Halt RF Assets button to RMV tab
6. Added Un-Halt RF Assets button to Gen2 tab
7. Added Un-Terminate RF Button to Gen2 tab
https://discordapp.com/channels/263634513861541888/1130638916878348429
Thanks!
Simulation error: Array index is out of range.
at WaterSimulation.LockWaterSource (uint16) <0x00047>
at Rainfall.NaturalDrainageAI.ProduceGoods (uint16,Building&,Building/Frame&,int,int,Citizen/BehaviourData&,int,int,int,int,int,int) <0x0061c>
at (wrapper dynamic-method) PlayerBuildingAI.PlayerBuildingAI.SimulationStepActive_Patch1 (PlayerBuildingAI,uint16,Building&,Building/Frame&) <0x00b0f>
at CommonBuildingAI.SimulationStep (uint16,Building&,Building/Frame&) <0x00ffe>
at PlayerBuildingAI.SimulationStep (uint16,Building&,Building/Frame&) <0x0002f>
A cosmetic dam could be built using inlets on the water level that should be kept, and an outlet at the outflow. I havent tried it yet though.