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They are talked about here in the official rulebook on page 5: www.headlesshollow.com/downloads/games/BetrayalHouseHill_v4.pdf
- Added "Turn / Damage Tracker" to the mod for easy tracking.
- Added new numbered "Small Monster Tokens" to be more in line with the physical game.
- Added new "Items" token that has all 21 (via states) items, including Antique Armor, Holy Seal, Floor Wax, etc.
- Added new "Misc. Monster" token that has all 41 available (via states), including Aliens, Girls, Evil Twins 1-6, etc.
- Added new "Other" token that has all 7 available (via states), including Wolf, Nightmares, Evil Plant, etc.
- Changed the "suggest players" to 3+ from 2+
1) 7 small monster tokens should be numerated. For example, "Tentacle 1", "Tentacle 2"; "Girl 1", "Girl 2" etc. Number should NOT be visible from S-side of token. 10 enumerated tokens for each color should be enough. Example: http://boardgamegeek.com/image/824890/betrayal-house-hill
This problem present in ALL current workshop mods and it makes some scenarios unplayable.
2) Small round monster tokens [boardgamegeek.com] are absent. Some other workshop mods have them, but most - not. It's hard to play without them.
3) There are more than 20 different pentagonal tokens. [boardgamegeek.com] You have only one type in you mod("item pile")
4) Turn track is absent. No big deal, you can use notepad to track turns.