Tabletop Simulator

Tabletop Simulator

Betrayal at House on the Hill - ReCrafted
18 Comments
Avc123 Sep 12, 2016 @ 1:29pm 
Wait, it looks like you were right they were custom made, the pdf looked more official than the actual rule book. https://boardgamegeek.com/filepage/17782/universal-head-betrayal-house-hill-1st-edition-gam
Epheris  [author] Sep 11, 2016 @ 9:42pm 
@Avc123 Is there another possible link you can provide? That one doesn't seem to work. : / If I can find the proper images of the additional 20 haunts, I will be glad to include them in the mod with a "Play at your own risk" warning. :)
Avc123 Sep 10, 2016 @ 4:18pm 
The additional 20 are also official, however they were never properly playtested and as such are a play at your own discretion set of haunts that may or may not be broken.

They are talked about here in the official rulebook on page 5: www.headlesshollow.com/downloads/games/BetrayalHouseHill_v4.pdf
Epheris  [author] Aug 2, 2016 @ 9:53am 
@ReusedNPC As far as I know, there are only the 50 "official" haunts in the game. The extra 20 appear to possibly be custom ones? I'm not entirely sure where they come from, that's why they're not included. :P
ReusedNPCv2 Aug 1, 2016 @ 5:36pm 
Looks like a solid version of the game. One question I have - Are there some haunts missing? The last version I played had 70 haunts, not 50. I don't know whether they're custom haunts from the creator of that mod or if they're an expansion, but either way I'd like to see them here.
Epheris  [author] Jul 4, 2016 @ 10:30pm 
@Agent Wong Glad you enjoy it! :)
Meowacats (GG) Jul 4, 2016 @ 9:31pm 
I like your version of this game instead of the other ones. They keep using Dropbox to hose their files and it fails to load because too many people are trying to request them (or they may be gone) and it's been super irratitating. Good job on ya :D
Epheris  [author] Jun 21, 2016 @ 3:50pm 
Glad it meets the physical game standards. :P
Psilon Jun 21, 2016 @ 6:28am 
Many thanks. Looks like it the first actually playable mod here.
Epheris  [author] Jun 20, 2016 @ 1:27pm 
A new update for the mod was just published, the changes are as follows:

- Added "Turn / Damage Tracker" to the mod for easy tracking.

- Added new numbered "Small Monster Tokens" to be more in line with the physical game.

- Added new "Items" token that has all 21 (via states) items, including Antique Armor, Holy Seal, Floor Wax, etc.

- Added new "Misc. Monster" token that has all 41 available (via states), including Aliens, Girls, Evil Twins 1-6, etc.

- Added new "Other" token that has all 7 available (via states), including Wolf, Nightmares, Evil Plant, etc.

- Changed the "suggest players" to 3+ from 2+
Tyrope Jun 19, 2016 @ 8:27pm 
This game is not two player compatible. Please fix your tags. Otherwise it's a 10/10 copy. Thanks for uploading <3
Epheris  [author] Jun 19, 2016 @ 9:20am 
@Psilon Alright, I will get these made for the mod as soon as I can.
Psilon Jun 19, 2016 @ 3:06am 
Pictures for items 2-4 can be borrowed from v2.0 of this [www.vassalengine.org] vassal module
Psilon Jun 19, 2016 @ 3:06am 
Good mod. But it has several problems:
1) 7 small monster tokens should be numerated. For example, "Tentacle 1", "Tentacle 2"; "Girl 1", "Girl 2" etc. Number should NOT be visible from S-side of token. 10 enumerated tokens for each color should be enough. Example: http://boardgamegeek.com/image/824890/betrayal-house-hill
This problem present in ALL current workshop mods and it makes some scenarios unplayable.
2) Small round monster tokens [boardgamegeek.com] are absent. Some other workshop mods have them, but most - not. It's hard to play without them.
3) There are more than 20 different pentagonal tokens. [boardgamegeek.com] You have only one type in you mod("item pile")
4) Turn track is absent. No big deal, you can use notepad to track turns.
GrandROFL Jun 11, 2016 @ 4:26am 
need russian versia
DBDKevin Jun 6, 2016 @ 4:23pm 
this looks amazing i'm gonna play this as soon as i can
Epheris  [author] Jun 6, 2016 @ 9:15am 
@darleth Glad you enjoy it!
darleth Jun 5, 2016 @ 11:27pm 
thank you very much...