Total War: WARHAMMER

Total War: WARHAMMER

Home Region Movement - Larger Bonus
99 Comments
Hogweed Blitz Oct 9, 2018 @ 5:43pm 
This looks great! Much thanks!
Wulfram Jun 29, 2018 @ 2:10pm 
Does it stack with the March stance?

Is it useful to use this together with SFO? Or is sth similar already implemented in SFO?
Lampros Dec 3, 2017 @ 11:39am 
Just saw that. Thanks ;)
Dresden  [author] Dec 3, 2017 @ 11:20am 
There is a version for wh2
Lampros Dec 3, 2017 @ 9:25am 
Does this work for WH2?
Wendersnaven Dec 3, 2017 @ 9:17am 
Thanks for your work again Dresden.

Most people watch everything at 30fps, so I find it kind of pathetic when the Elitist FPS crowd have to piss and moan about something they can't readily detect without a little number in the corner of the screen telling them they are missing out on the maximum possible. The superiority complex of these people actually verifies their inferiority, when they are too stupid to realize the mod has absolutely no noticable impact, yet the temperature in the room they're in does. If they'd stop all that the hot air from spewing out of their mouth, they might fix the issue ... :KneelingBow:
Blade Nov 25, 2017 @ 11:35pm 
All right, it is a pity.
Dresden  [author] Nov 25, 2017 @ 11:27pm 
It could be that in a very specific circumstance you lose a small percentage of FPS, I have no idea. My point was that this mod is a very simple setup so there would be nothing for me to fix, I can't change the way the mod works.
Blade Nov 25, 2017 @ 5:40pm 
Then I am the first one who reported this bug after 900 comments.

All right, if you say so. The game doesn't have that problem without your mod, so there must be nothing wrong with the game system. I just tested your mod again several minutes ago, and problem is there, drops 12-15% of usage and around 15-20fps. The strange thing is that since you say this is just a simple mod which add a effect to buildings, then how does a simple mod affect the graphic card performance?
Please understand I am trying to help this mod, I said everything here after I did the experiments which just cost me 2 minutes. Did you do the same experiments before your reply?
Dresden  [author] Nov 25, 2017 @ 5:18pm 
Hundreds of thousands of people use this mod and I have never seen this issue. As I said, its the same effect found on other buildings already in the game.

Even if it is something that is caused by the mod, there is nothing I can do about it. Its a very simple mod, it adds 1 effect to buildings.
Blade Nov 25, 2017 @ 1:24pm 
No, like what I said, I test the game with your mod only, and FPS drops in the situations below. Then I test the game without your mod, problem just disappear. ( And of course I already checked the completeness of game files.)
In fact, you could see the situation yourself which it won't cost you more than 2 minutes. I tested your mod 2 times yesterday and 1 time today so that I don't want to wrong your hardwork because this is a useful mod.
Dresden  [author] Nov 25, 2017 @ 11:11am 
This mod adds 1 effect to buildings, the same effect that many other buildings already have in the game. If its causing FPS drops you have an issue besides just the mod.
Blade Nov 24, 2017 @ 11:46pm 
I move my mice on that Worldroot button (but didn't click it), FPS and usage drop. Then I move my mice away, FPS and usage just come back.
Blade Nov 24, 2017 @ 11:31pm 
Evening, author. After using your mod for a while, I found a bug with this one. When I played with Wood Elves or Argwylon campaign with this mod only, when I select an army and trying to choose its moving mode from normal to "Underway/Worldroot", I could exactly feel the game FPS drops. I use GPU software and find that, it drops almost 20-25% of graphic card usage(From 99% to 75%), and FPS drops at least 20fps. I also find that even if I don't click the "Worldroot" button, I just move my mice on that button, the former situation would also appear.
If I run the game without this mod, then the problem disappear. Luckily, this mod doesn't show these situations clearly on dwarf army's "Underway" mode. Anyway, could you please take a look and check these problem?
Thank you.
Stoneforge Oct 10, 2017 @ 1:34pm 
@Emiya Muljomdao
I'm sorry that I have to return to this comment thread because this has dragged on too long already. However I can't not ask. In what reality does anything of what was said have anything to do with trolling?
Emiya Muljomdao Oct 5, 2017 @ 10:12pm 
#Warning#

Keep calm and do not feed the trolls

Trolls die if you don't feed them
Stoneforge Oct 5, 2017 @ 10:03pm 
@Allan You got nothing better to do than judge other people for having an opinion?
lolladin1234 Sep 22, 2017 @ 1:52pm 
@Stonef0rge and you have nothing better to do, than to judge other people for how they wish to play their game?
Stoneforge Sep 7, 2017 @ 9:04am 
@Emiya Muljomdao WTF!? If you want to cheat so badly you can do it without a mod like this.
Emiya Muljomdao Aug 11, 2017 @ 9:50pm 
can you please make a mod that only gives bonus to player ?
like 50% or 100% movement bonus for player only :sadelf:
munceymonster Aug 10, 2017 @ 12:14pm 
Thanks so much for updating this, i've been being kited by dwarves
svendalsgaard Aug 10, 2017 @ 12:09pm 
Can you pls update this mod to work with the Norsca dlc? =)
Dresden  [author] Aug 10, 2017 @ 11:38am 
Updated for Norsca patch
Robert Montjoy Jul 18, 2017 @ 9:44am 
Hi there!

First things first: Many thanks for this Mod!

But is it just my imagination or does this mod don't work if you do have one or more heroes in your army? If yes, this could be the reason why this mod work for some players and for others not.

If yes, is there a possipility to make Heroes go faster, at least the speed of the army theyre in?

And I second that: Faster Movement in your home countries absolutely make sense! It's just a matter of logistics or resistance in the population. If this is achieved by making home units faster or foreign units slower is imho personal taste.

Greeting from Switzerland
Robert
Mal Jul 1, 2017 @ 7:54pm 
I might be wrong but the ai force march wich is 50% movement increase, even with this mod its only 25% increase, thats why you can't catch the ai with this mod? :) you can force march for a 75% movement bonus then then you can't attack hehe
Driss May 30, 2017 @ 10:55pm 
I think it might have been my embedded agents slowing me down.
Dresden  [author] May 30, 2017 @ 1:44pm 
I have no idea. It could be many things. They may have campaign bonuses to movement from items, skills, etc. Are you sure you have the mod activated?
Driss May 30, 2017 @ 1:34pm 
Why can the Dwarves outrun me in my own lands then?
Dresden  [author] May 30, 2017 @ 12:37pm 
It only increases army move distance in their home provinces. It doesn't guarantee you will catch everyone. Its a simple campaign bonus to movement speed.
Driss May 30, 2017 @ 11:04am 
It increases my move distance but I still cannot catch anyone. Is it increasing everyone's move distance everywhere?
Juvenoia Apr 10, 2017 @ 5:21am 
i don't know if i was doing something wrong, but, with the 10% mod every army would still squeak away from me if i encounter them and they ran from the battle. I was unable to catch them the second time i tried to fight almost 100% of the time, as if the mod wasn't doing anything. The only other mods i am running are camera mod and Steel Faith. This not compatible with SF? I'll try this 25% and see if it fixes my issue and report back if i don't get a response in meantime. Also, thanks for the mod =)
Lampros Mar 25, 2017 @ 9:37am 
Love it. Then 10 percent boost version was inadequate when you also use the mod that slows down the army when there are artillery units present.
// Mar 14, 2017 @ 3:30pm 
Thank you! I will try this out tonight. ;)
panderson61 Mar 9, 2017 @ 12:54pm 
Good Mod - thanks
Dresden  [author] Mar 7, 2017 @ 5:14pm 
No it shouldnt
Blahto Blahtoto Mar 7, 2017 @ 1:26pm 
Does the mods disappear on launcher when you're offline??
Dresden  [author] Feb 27, 2017 @ 12:55pm 
Updated for Bretonnia DLC/patch
builder680 Jan 3, 2017 @ 5:49pm 
I got this thinking it would stop the AI from doing its infinite kiting thing. I can move further but still get infinitely kited.
Brygun Jan 2, 2017 @ 9:57am 
I think this is a very good idea. I see game issues. Also it is more realisitic that local armies can easily get supplies like food and water. Enemy armies had to raid, force or forage for supplies. There wasn't fridges in medieval times so feeding a large force was problematic. (this is fantasy but close enough)
Revelation Dec 25, 2016 @ 9:23am 
This is perfectly done, thank you! (it actually doen't seem OP at all that wood elves would move in the woods at 1/4th faster than normal humans/others
Dresden  [author] Dec 8, 2016 @ 11:33am 
Updated for latest patch/DLC
Zef Dec 8, 2016 @ 10:15am 
Please update for wood elves DLC.
Rustic Clover Nov 25, 2016 @ 1:55pm 
It's working. I think my army being in mountain passes just makes them not have as much movement range.
Dresden  [author] Nov 25, 2016 @ 1:53pm 
Works for me, make sure its activated.
Rustic Clover Nov 24, 2016 @ 9:05pm 
Yeah, this mod doesn't seem to be functioning anymore. Now my armies move at a snail's pace.
Dresden  [author] Nov 16, 2016 @ 4:03pm 
I updated it for the new factions, I assume you got the update (should do so automatically). You can try deleting/resubscribing.

Also make sure its activated in mod manager.
911 Helldriver Nov 16, 2016 @ 1:58pm 
Used to be working find on latest patch when playing dwarves. Now playing a Wurrzag Orc Campaign and I am kited by enemy armies all the time. Neither the 10 % nor the 25 % versions seem to be working
Jaako210 Nov 1, 2016 @ 1:27pm 
Thanks for making this! And isn't it quite realistic that your troops can move farther in your own territory because of familiar terrain? Or at least to think that your armies are guided in your territory by loyal local subjects. Anyway, thank you very much!
Wh♂♂par Oct 31, 2016 @ 2:50am 
To be fair, this mod isn't titled as "catch any enemy inside your borders".
It's making it easier, but not guaranteed.
So, whoever claims that this mod is shit for that reason, kind of missed the point.

It's to give you a movement bonus, so that you can move quicker through your territory.
That is what is being said, promised and given.

Have your main recruitment region somewhere far from the main battle line? Useful to be quicker in your own territory.
Herrick Oct 30, 2016 @ 4:59pm 
This is great! :)