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As to the free company, i'll have to take a look when I have some spare time. Im afraid the DLC policy has turned me right off this game and so updates will be rare going forward and im just not invested in it anymore.
Pistoleers fire on the move, and in 360 degrees so if they've got shots ready to fire while charging, they will fire them. Otherwise you've just got the charge bonus added to melee attack and melee damage for the initial hits, which is how TW handles charges.
The parts might all be there, but it doesn't mean its got even the slightly passing resembelence to reality.
Also; why do people feel the burning need to post this shit on a mod page? Its a variation of the core game rules. If you don't like it, don't use it.
Of course that doesen't mean they should equate to AP in the game. I like this mod purely for making pistolieers useful and fun to play. Incidently real-life equating guns like the ones that are AP in both vanilla and WH weren't particularly good at piercing thick plate either, in the thick angular places anyhow. (Or so I read..)
I like this mod
And you're very welcome.
This mod as part of that collection and I thought it useful to share this menagerie of companions for anyone interested. I've tested them all with eachother and selected them because they fit very well together as an alternative to an overhaul.
Drax' TWWH Game-Mechanics Mod-Collection @
http://steamcommunity.com/sharedfiles/filedetails/?id=696753595
Drax' TWWH Vanilla-Caramel Mega-Mod-Collection @
http://steamcommunity.com/sharedfiles/filedetails/?id=696676659
Hope it proves useful
Thanks alot for publishing this mod Kaia! It's very neat :)
Obviously the RL reality is based on PSI of force and hardness of the two materials.
Good mod, makes them great for hunting down enemy generals.
Also I think having the old "weak against armour" tag still makes a little sense, since they are indeed weak against armour in melee.