Total War: WARHAMMER

Total War: WARHAMMER

Armor Piercing Pistols
20 Comments
Hogweed Blitz Oct 9, 2018 @ 5:45pm 
This is a super sharp idea for all empire lovers! Thank you for taking the time to make and share this!
monti Jan 6, 2018 @ 11:12pm 
Wish I'd thought to search for this ages ago!
Kaia  [author] Sep 23, 2017 @ 12:51pm 
Mod has been updated as a sort of 'final version' since I don't anticipate there being any major schema changes to the tables going forward.
Kaia  [author] Sep 4, 2016 @ 11:53am 
The mod should work fine without an update, just 'enable out of date mods' in the launcher.

As to the free company, i'll have to take a look when I have some spare time. Im afraid the DLC policy has turned me right off this game and so updates will be rare going forward and im just not invested in it anymore.
SoulbreakerDHCC Sep 4, 2016 @ 8:59am 
Hey this is a very useful mod and hope you're able to take time to update if you can. I was also wondering if you do an update would you include the Free Company's pistols in this as well. I love how flexible the unit is but what's the point of having guns if they can't shoot through armor?
spar Sep 3, 2016 @ 10:18am 
Does this need to be updated to work?
NosesCan'tSleep (Max) Jul 29, 2016 @ 5:52pm 
it does sstill work.
Jenk Jul 28, 2016 @ 6:18pm 
anyone know if this still works with beastman update?
Sкiткj3ll Jul 6, 2016 @ 12:18am 
This is a good idea. While I respect the idea that rifles are more powerful than handguns (hence the AP on rifles in vanilla) I do take into consideration the fact that the pistoliers have less range. Logic dictates that handguns at close range should be able to penetrate armor, while not at long range. I'll definately get this one. That always bothered me. Hats off to you, sir!
Kaia  [author] Jun 11, 2016 @ 3:01pm 
Not really. Tabletop rules are turn based and the mechanics service that. TW is real-time and the mechanics service that.

Pistoleers fire on the move, and in 360 degrees so if they've got shots ready to fire while charging, they will fire them. Otherwise you've just got the charge bonus added to melee attack and melee damage for the initial hits, which is how TW handles charges.
Norax Jun 11, 2016 @ 12:42pm 
Any chance to make them have the rule of the 6th edition were they made 2 attacks of Str4 when charging? Thats the only thing I miss from pistoliers :(
Kaia  [author] Jun 8, 2016 @ 12:34pm 
Using deadliest warrior as your source of historical armaments is like using Game of Thrones to grasp middle-ages European politics.

The parts might all be there, but it doesn't mean its got even the slightly passing resembelence to reality.

Also; why do people feel the burning need to post this shit on a mod page? Its a variation of the core game rules. If you don't like it, don't use it.
PoohPus Jun 8, 2016 @ 12:18pm 
Sarcastro according to wikipedia they were able to sometimes pierce plate depending on were it hit. Not just seams but also 90 degrees on the places that weren't thickest, depending on plate design.

Of course that doesen't mean they should equate to AP in the game. I like this mod purely for making pistolieers useful and fun to play. Incidently real-life equating guns like the ones that are AP in both vanilla and WH weren't particularly good at piercing thick plate either, in the thick angular places anyhow. (Or so I read..)

I like this mod :steamhappy:
Sarcastro Jun 8, 2016 @ 11:41am 
Actually you are wrong about this. Flintlock pistols will not penetrate plate armor. Go watch the video on YouTube from Deadliest Warrior: Pirate versus Knight. As long as they don't hit a seem at best they just dent plate.
Kaia  [author] Jun 6, 2016 @ 8:07pm 
Overhauls can be quite personal, as balance in asymetric gameplay is a bit of a moving target and everyone's got a play style they like to emphasise. Its why I try to keep my individual mods quite targetted and let people cobble together a collection that suits them :D

And you're very welcome.
PoohPus Jun 6, 2016 @ 6:56pm 
I haven't been successful in finding an overhaul mod that did more good than bad. So I've spent some time finding individual mods that all fit together and without conflict.

This mod as part of that collection and I thought it useful to share this menagerie of companions for anyone interested. I've tested them all with eachother and selected them because they fit very well together as an alternative to an overhaul.

Drax' TWWH Game-Mechanics Mod-Collection @
http://steamcommunity.com/sharedfiles/filedetails/?id=696753595

Drax' TWWH Vanilla-Caramel Mega-Mod-Collection @
http://steamcommunity.com/sharedfiles/filedetails/?id=696676659

Hope it proves useful :steamhappy:

Thanks alot for publishing this mod Kaia! It's very neat :)
Kaia  [author] Jun 4, 2016 @ 9:26am 
The 'rule' I refer to is the internal logic of Warhammer and Total War games in general that Guns>Armor, to which Pistoleers are the sole exception.

Obviously the RL reality is based on PSI of force and hardness of the two materials.
LieutenantDan Jun 4, 2016 @ 6:52am 
@wood glue. That's true. I believe the french curassiers would shoot a a pistol shot at their chets plate to make suure it was made properly. That said, In a world where a vortex of hellfire can swallow 50 swordsmen, bullets can pierce armor. :)
Wo0d Glue Jun 4, 2016 @ 2:33am 
Actually, classical flintlock pistols barely pierce through armor. At least full plate, late 15th century.
Ralf Jun 3, 2016 @ 11:45pm 
Yay now they aren't (completely) useless!

Good mod, makes them great for hunting down enemy generals.

Also I think having the old "weak against armour" tag still makes a little sense, since they are indeed weak against armour in melee.