Total War: WARHAMMER

Total War: WARHAMMER

Military Resource Building Bonuses Factionwide
88 Comments
PopLocknHots May 2, 2023 @ 5:47pm 
Kaedrin's Mod Manager v1.9.0, this mod works.
kinngrimm May 13, 2020 @ 10:22am 
If i take a place with a uniq building of a different race, i assume i can't profit from that, right? Would be nice though. I guess it would need a different balancing though. Perhaps also not giving straight up rank increases, but special skill traits.
Jubbas the First Oct 7, 2017 @ 8:05am 
my hero =D
Clown  [author] Oct 6, 2017 @ 10:33am 
I have now
Jubbas the First Oct 5, 2017 @ 9:40pm 
sooo any chance you might look at adding this to TWWH 2 ?? =D
Clown  [author] Aug 23, 2017 @ 10:36pm 
Updated
Aaron Aug 23, 2017 @ 10:55am 
This mod has been crasihng my game on startup. Running steel faith as well. Used to work, not sure what changed.
Fjarun Aug 22, 2017 @ 7:48pm 
A'ight, thats fair enough. Just curious because I typically run valuable veterans which makes this a pretty crazy mod in terms of challenge, because obviously if the ai gets two buffs they have almost maxed units running around that they'd happily spam. Obviously the player benefits too but I don't think most players outspam the AI in terms of numbers. Ah well, good mod.

It does definitely work on this patch though @Grunt, so must be a conflict somewhere. Check any building mods you have I guess, if any.
Clown  [author] Aug 22, 2017 @ 3:06pm 
Updated. The mod still shows the military resource buildings as factionwide for me. You might have a conflicting mod if it still doesn't work for you, couldn't tell you which one.

This is the only version I plan on having. Balance isn't something I have in mind.
DigitalGrunt Aug 21, 2017 @ 1:38pm 
Not certain what I'm doing wrong but this mod does not work for me, with it enabled the bonuses aren't applied to all provinces just the one that the building is constructed in.
Fjarun Aug 19, 2017 @ 11:10pm 
@Nihilist, Would you consider making a version of this with weaker bonuses on the buildings or is this the only version you want to run?
Clown  [author] Aug 12, 2017 @ 6:50pm 
Yes
Astroman Aug 12, 2017 @ 6:31pm 
is this updated for Norsca dlc?
Clown  [author] Jul 22, 2017 @ 2:20pm 
It gives the full benefit, and stacking is possible. This is not a mod that aims to balance anything, only to do as exactly as written in the description.
Veni Jul 20, 2017 @ 9:49pm 
Does this do the full benefit of the building or a reduced version? Having multiple copies of the same building could give an unfair stack
MegaPenguin Jun 12, 2017 @ 6:29am 
steel faith compatible?
Clown  [author] Jun 2, 2017 @ 12:59pm 
I haven't added any new bonuses to any buildings, I've only changed some existing bonuses to factionwide, should they give boosts to recruitment in some way.

The Bokha Palace doesn't require anything to be factionwide, so this mod won't touch it.
Unnamed_Shadow May 30, 2017 @ 11:36pm 
Does the Bhoka Palace of Kislev grants any bonuses? Would be nice to give them a buff.
Clown  [author] May 18, 2017 @ 4:03pm 
The gunsmith at Nuln effects already apply to everything, they don't need a "factionwide" attribute. Its exp boost applies to "all characters", its upkeep reduction applies to "all forces", its recruitment cost applies to "all forces". No need to mod it.

The great temple of ulric has been patched in; the XP bonuses for agents should now be factionwide.
Star Conquest May 13, 2017 @ 11:00pm 
What about the gunsmith at nuln? Is that already factionwide or something?
Elveanim May 9, 2017 @ 7:09pm 
The great Temple of Ulric doesn't have the factionwide status denoted on it's buiding scroll or is that just an oversight?
evaogmartin Apr 14, 2017 @ 12:39pm 
for some reason this mod is not working for me and it worked all fine yesterday? do anyone might know what is wrong
Rubenovi Apr 9, 2017 @ 3:11pm 
ok, will be
Clown  [author] Apr 9, 2017 @ 10:12am 
I just retested, it works for Bretonnia.
Rubenovi Apr 9, 2017 @ 5:30am 
don't work for bretonnia,,yes for the rest,,nice mod,sorry for my english:steamsad:
Pimpin Pippin Apr 3, 2017 @ 2:47am 
Nice mod but i think it needs an update.
The mad count mausoleum (new vampire faction) is missing, for example.
Alex the Great Mar 30, 2017 @ 4:07am 
As far as compatibility, this does work with mods like:
1. campaigns of the old world
2. Better trade
3. ...damn...I forgot the others. Lol
PimpinFreshJiveMonkey Mar 22, 2017 @ 2:44pm 
Thank you so much for making this mod, this is one of my favorite Total War mods ever. Great work!
Clown  [author] Mar 19, 2017 @ 1:28pm 
Stacking is expected
GeT_SwErVeD Mar 19, 2017 @ 1:18am 
Are buildings of the same type supposed to stack their effects?
Clown  [author] Mar 18, 2017 @ 2:21pm 
Added
Pirate34 Mar 17, 2017 @ 12:17am 
Do you plan to add the Von Carsteins Mausoleum of the Mad Count bonus to this?
Crusbar Mar 2, 2017 @ 2:45pm 
Agreed with Keter Class. Halving the bonusese will make it less OP.
Keter Mar 1, 2017 @ 9:33pm 
Great mod. The bonuses seem quite strong for the buildings though. Any chance of a light version with reductions on the buildings? For example, If I have 3 Master Swordsmiths with Bretonnia, I'm literally pumping out 9 gold chevron knights and swordsmen at a 60% reduction anywhere on the map.
Crazy Death Feb 27, 2017 @ 1:13pm 
Thanks for the update!
Clown  [author] Feb 27, 2017 @ 10:03am 
Updated for Bretonnia
melt_913 Feb 10, 2017 @ 1:57pm 
ok, still like it, just curious!
Clown  [author] Feb 10, 2017 @ 1:45pm 
No it doesn't affect that
melt_913 Feb 10, 2017 @ 1:15pm 
does this effect if a builiding is required for a unit that you can recruit that unit anywhere and not just at that place ?
[HS]Yellow Dec 28, 2016 @ 7:28pm 
is it possible for someone to give the vannila Witch Hunter a Rifle instead of a pistol. That would be awsome. if you cant do it please tell me so and if possible tell me a modder who can thankyou.
Clown  [author] Dec 17, 2016 @ 3:14pm 
Will do, thanks for mentioning
Dezhnyov Dec 17, 2016 @ 7:51am 
Would be nice if you could make the beast lairz new bonus for squig units factionwide too. When the king and the warlord dlc came out that building got cost and xp bonus for squigs.
Torasan Dec 10, 2016 @ 11:16am 
The tech buildings for Wood Elves that allow the Starshaft Arrows & the SHielded spearmen. It'd be very helpful if they were factionwide.
Clown  [author] Dec 10, 2016 @ 10:20am 
This mod does not touch the global recruitment system. I can't change that.
Clown  [author] Dec 10, 2016 @ 10:18am 
I don't understand what you mean. I've been playing the wood elves, I haven't seen any building or building effect that needs to be factionwide.

This is what this mod does: it makes it so any buildings that grant experience ranks to recruited units is a factionwide effect. The wood elf buildings, like the Wardancer Feast Halls, are already factionwide.
Torasan Dec 10, 2016 @ 6:55am 
Can you make the Wood Elf tech buildings factionwide please? There's not enough slots on one province to make it a dedicated army factory. If the tech buildings were factionwide we could.
Matthias Dec 9, 2016 @ 10:11am 
thanks
Clown  [author] Dec 9, 2016 @ 9:17am 
It's been up to date since yesterday.
Matthias Dec 9, 2016 @ 7:45am 
update please
ReadsByLamplight Oct 28, 2016 @ 6:21pm 
okay. Thank you