Total War: WARHAMMER

Total War: WARHAMMER

Skull-Takerz Improved Faction
45 Comments
Samwiz1 Jun 4, 2017 @ 9:19pm 
pls update :D
Antanael Apr 1, 2017 @ 4:33am 
pls update :D
GeeX Mar 22, 2017 @ 9:03am 
Please update
Бенито Куколдини Mar 12, 2017 @ 1:12am 
Please update!!!!!!!
Malakhor Mar 4, 2017 @ 8:00am 
Please update!
Theakrus Aug 27, 2016 @ 8:51pm 
UPDATE
The Prattman Jul 24, 2016 @ 7:38am 
Does this still work. Me and my friend been trying ti find a Greenskin Horde to use on Coop.
Sultan.Vodka The Great Jul 20, 2016 @ 1:07am 
seems all faction unlock mods stopped working after the last update, can you update this mod?
Grooms Jul 9, 2016 @ 11:13pm 
pour ceux qui sont intéressés j'ai résolu le probléme en téléchargent packfilemanager ensuite aprés avoir installé le logicielle je suis allé dans file puis open CA pack puis j'ai cherché skulltakerz_upgraded.pack puis dans db j'ai suprimer data_core de technology puis save et ça a marché si ça peut aider:)
Fable Jul 9, 2016 @ 1:18am 
Bonjour,
pouvez vous mettre a jour le mod , svp
Shalax Jul 3, 2016 @ 3:34pm 
The Blood for he Blood god update has broken this. Please fix
Schneider Jun 15, 2016 @ 9:11am 
@Mogeko, you're welcome =)

I've been working on a stand-alone mod, that could add a new technology tree, but that won't work either. My current problem is that BOB.exe from the assembly kit doesn't produce data__core files and thus doesn't replace the default files. If I do manage to work something out, either by removing the requirement of the tinkerer's bench (same problem, it won't overwrite the defaults), or if I manage to make a stand alone tech-tree, I'll let you know here and add the mod to the workshop

Hopefully the mod will be fixed, or someone else, with the know-how, comes along to help out
Mogeko Jun 15, 2016 @ 2:16am 
Seemingly, you can make the mod work in two ways, to avoid the startup crashing:

-You can either download packmanager and remove the technology part of the mod. This however means you will have to either add a goblin tinkerer bench to the building screen, or otherwise play without any technology.


This method actually fixed my crash on startup, sadly i have no clue about modding so i dont know how to add the tinkerer bench.

well while testing it out i noticed that the orc horde has a seperate encamp and raiding stance unlike the other orcs so they cant keep their fightiness up without fighting. i dont know if its because of the changes i did (which i highly doubt since i only removed the techtree changes) to your mod or if its actually like this in your mod. if its rly like this in your mod i hope this gets patched aswell, since i feel like its kinda necessary for orcs to be able to keep up their fightiness via camping.
Mogeko Jun 15, 2016 @ 1:50am 
@Schneider Also Big thanks to your Comment since it actually enables me to test this awesome mod :D Well Done!
Mogeko Jun 15, 2016 @ 1:49am 
im really looking forward to future versions of the patch :)
Bror Jun 14, 2016 @ 10:43am 
How can I enter settle mode?
Schneider Jun 14, 2016 @ 6:46am 
Really wanted to make this work, seeing as I love the work you've done to the technology tree.

Seemingly, you can make the mod work in two ways, to avoid the startup crashing:

-You can either download packmanager and remove the technology part of the mod. This however means you will have to either add a goblin tinkerer bench to the building screen, or otherwise play without any technology.

-The second option is to use the packmanager and rename the data__core files to something else (I used skull_data__core). This actually gives you the possibility to access the technology tree. This however causes a crash every time you try to access building screen of Troll/giant cave + the building screen of industrial/food section (boss tent, farms and treasure buildings)

I've spent quite some hours, but I simply can't figure out how to solve this, with my very limited mod knowledge. Hopefully he'll update it at some point ;)
Badger BrownCoat Jun 6, 2016 @ 9:16am 
Mad, I was looking at work I'd need to do for a vaguely similar mod ( even got the Greenskin army books so I'd know what I was on about ) - would you be up for comparing notes?
Let em get back to you after I see how this works and if I also get the crash on start.
Mogeko Jun 6, 2016 @ 9:11am 
I also cant use the mod, since the game crashes in the startup. i tried using this mod alone + i reinstalled it numerous times and i even took the mod data from my bro ( its working for him on his PC) but nothing helped. i hope this can get fixed soon since i really want to play as an orc horde. still ty for creating all the other awesome unlocker mods <3
D dog>IAO< Jun 5, 2016 @ 6:18am 
Hello. I really like the look of this mod and i wanna play it so bad but i am getting the same issue that my game crash on startup after i load the mod :( I tried the same as The Doom Donkey. Anyway good luck with it and i hope you get it to work as it looks very very good :)
vulkcain Jun 4, 2016 @ 9:23pm 
salut j ai tout essayé pour lance le mod mais rien a fair ca marche pas (instal desinstal effacé les saves tout mes mods) ce qui est bizzare ces que tes autres mod passe du coup je voule savoir si les skull-takerz seront complet dans ton mod faction unloker avec la tech tree complet merci
The Doom Donkey Jun 4, 2016 @ 4:07pm 
Hi! I am having some issues with this mod. Im not too sure why, but it seems to crash on startup whenever I activate this mod. Even if it is the only mod activated. I have used some of your other mods and have had no issue with them, so Im not really sure what the actual problem is.
Sorry I cant be more helpful, but thought I would let you know.
Chomp Jun 4, 2016 @ 1:18pm 
i came across a nother issue.
when you level up your horde above 3 the campain model is just a flag.
stuguy909 Jun 3, 2016 @ 12:52am 
Skull-Takerz are Chaos, so I wouldn't bother adding kill Chaos to their victory condition. If anything, they should want to awaken the Orcs to Chaos and ally with Chaos. In Fantasy, their leader was perverted by the Chaosium. In 40k, Skull Takers are chaos space marines.
Johnekaiser Jun 2, 2016 @ 10:55pm 
I wonder if its possible to do a Mod like this for the Top Knotz
MadJonat  [author] Jun 2, 2016 @ 8:52am 
Just saw this, will try to fix it
Chomp Jun 2, 2016 @ 7:57am 
ooh well. annyhow i noticed that when you level up your warboss and give him the boar mount it wont show up in his inventory
Doufny Jun 2, 2016 @ 7:45am 
Sorry nothing sound work. i try all i can and i take my chance later. All other mod you made work fine to me and you make great job thanks ;)
MadJonat  [author] Jun 2, 2016 @ 7:45am 
There is already a legendary lord, that's just you don't select him, but yeah i'm trying right now to add one of the greenskins to have quests too
Chomp Jun 2, 2016 @ 7:43am 
would it be possible to have a legendary lord lead this amry?
would love to see arzag lead a ork horde army.
MadJonat  [author] Jun 2, 2016 @ 7:04am 
Only problem i see is a workshop download error, unsubscribe an delete the file SkullTakerz_Upgraded.pack if it's still here, and then subscribe again
Doufny Jun 2, 2016 @ 5:33am 
i can't load the mod. i don't use any other mod , do you any solution ? (not cache clearing obviously)
MadJonat  [author] Jun 2, 2016 @ 5:19am 
Can now settle
MadJonat  [author] Jun 2, 2016 @ 5:08am 
@Sky Mercury Tested with one of my friend, worked no crash, try to redownload the mod
Ayla Mercury Vtuber Jun 1, 2016 @ 7:56pm 
I am starting to think Skull-Takerz is a homebrew of Creative, The most similar faction in terms of colors I could find are the Deathskulls but that is a 40k group. and game crashes on launch wit h this mod even with everything else disabled
McCoy's Jun 1, 2016 @ 6:17pm 
when a normal orc faction takes one of the three bottom savage orc tribes he can then build them plus his troops the layout is alrdy done for you just swap it over with the horde and bam done :) instead of making all new custom stuff unless thats what your going for hope I explained properly
McCoy's Jun 1, 2016 @ 5:21pm 
some of the descriptions are missing in tech tree two they should use the standard ork tree :)
McCoy's Jun 1, 2016 @ 5:20pm 
i get two tech trees show up also when you settle you lose being able to upgrade the same way and go back to original savage orc trees hope this helps
MadJonat  [author] Jun 1, 2016 @ 1:02pm 
Was an issue but i fixed it normally, redownload the mod
Alexander Jun 1, 2016 @ 12:33pm 
it seems like whenever you upgrade a building you cant recruit units the previous building unlocked.
Alakazam Jun 1, 2016 @ 12:12pm 
ok
C'est le nom Saltype Glaviot qui m'a fait remarquer
MadJonat  [author] Jun 1, 2016 @ 12:10pm 
Non je suis congolais
Alakazam Jun 1, 2016 @ 8:23am 
t'es francais Madjonat?
MadJonat  [author] Jun 1, 2016 @ 1:32am 
Didn't saw this, added
Asukamaru May 31, 2016 @ 11:13pm 
No raid stance either. Very nice Mod indeed please go on. Currently destroying the chaos tribes for the lulz :p