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Just a simple question
Some knights take the Virtue of Empathy (originally Montfort, champion of peasants and people) and they can fight on foot alongside the peasantry when needed.
This is rare, as behind these colorful knights protecting Bretonnia and doing the will of the Lady is a very harsh and unfair society. Not a lot of knights -the nobility- will consider doing so, as their birth entitle them to a lot of privileges (hence the limit to the number you can recruit), one of them is not having to endure the smell of lowly peasants.
Literally the only thing I'd say I'd change about them is to up the vow requirement to questing knight- figured it would take a well-respected commander to tell his knights they're footslogging it after all. But I don't know the lore all that well, only going by what the game tells me.
I'm sure there's an easy way I can change it myself, don't see why the mod itself needs changing.
But it's really strange that they have less damage than Battle Pilgrims. Are they real knights with good weapon? Because, if the memory serves me right, the most Battle Pilgrims use broken and repaired weapons of Grail Knights.
Nah that was actually the original name, but I find it inelegant now. And I don't have a beef with the Squires in that sense. They just need a quick bonk over the head to remove a few vInf points.
@ilearril
Learned from scratch back with Rome2.
Finally and most importently thanks for all the hard work you put in to make the game more enjoyable for others!
Don't recruit them if you don't want them around. The AI will still take 3 turns to grab them and they're capped. Hardly harmful.
Still, as Cataph stated in the description, knights are not glued to their horses so they can fight on foot if need be.
At a glance, anyway, stuff doesn't crash until these guys have to be loaded in battlefield. Which isn't a great solace at all.
So, stay tuned and either rollback to patch3 or try the new campaigns while I can update stuff.
And who knows. Having a good unit card might provide a morale boost - that said, it's better than most as it stands.
Game's quality of life is important but if it means raping fluff and crunch I'm not up for that.
Reducing their size to equal mounted units and buffing doesn't really make sense because that still means that individually they're way stronger than they should be.
The only thing I can improve is their unit card - as it's kinda obsolete and amateurish to my tastes - but I doubt that's gonna make 'em stronger.
;-;
Make no mistake, it's still appreciated massively and all. But if you decide to buff them a little bit, I'd pretty much be on cloud nine.
Except possibly goblins. But even then, Grom's tale is hyperbolic. But I digress, I trust you get my meaning.
But... Errrr....
These guys are knights. They're pretty much supposed to be the pinnacle of armored martial skill - I feel as if they should be more than a match for Chaos warriors, especially considering a unit of these guys costs more than bastic Chaos warriors.
Might I suggest balancing them by reducing the number of men even further per unit so that they're equal to mounted Knights, but making it so each member is more formidable? I just feel like while you've respected tabletop (I guess), the awesome thing about games is that they get to include more of the fluff and make it work in-game - and I don't know if you've read a lot of Bretonnian fluff, but knights are more or less supposed to be unstoppable unless outnumbered considerably.
Thanks for including them!