Total War: WARHAMMER

Total War: WARHAMMER

Cataph's Bretonnian Foot Knights
142 Comments
Stey Nov 22, 2017 @ 8:42am 
Any update?
Todbringer [FR] Oct 27, 2017 @ 3:43am 
update for TWW2 Mortal Empire comming? thx for your work!
TotalWar Oct 15, 2017 @ 7:09pm 
lmao jk bro thanks for the mod
TotalWar Oct 15, 2017 @ 7:09pm 
Can you buff them? Can you make a grail version? Can you increase the unit size? Can you ease recruitment?
Todbringer [FR] Oct 8, 2017 @ 2:59pm 
Hello, can you update this mod when the big campaign will be available plz?
Vademaster Oct 7, 2017 @ 8:59pm 
I love this mod thanks for making it cataph
Stey Sep 7, 2017 @ 2:16pm 
Ok thanks cataph for the reply
Cataph  [author] Sep 6, 2017 @ 7:10am 
That'll be because Couronne doesn't have a supplementary garrison building anymore. Noted.
Stey Sep 6, 2017 @ 4:27am 
Cataph why couronne does not have that unit in his garrison like the others?

Just a simple question
✠Baron Von Dorf✠ (SF9912) Aug 12, 2017 @ 5:54am 
nooooo why put a limit they were working fine like that they were mmy mainstream infantry unit... :( well too bad but it is your mod yours cohices there
Cataph  [author] May 14, 2017 @ 12:42am 
Work, yes, balanced, probably not.
Jon May 13, 2017 @ 12:23pm 
hey mate does it work with SFO?
Makkhariel Apr 7, 2017 @ 7:00am 
The questing knight leave their lance behind until their quest for the grail is complete and are worthy of becoming a grail knight, but that's another problem entirely.
Some knights take the Virtue of Empathy (originally Montfort, champion of peasants and people) and they can fight on foot alongside the peasantry when needed.
This is rare, as behind these colorful knights protecting Bretonnia and doing the will of the Lady is a very harsh and unfair society. Not a lot of knights -the nobility- will consider doing so, as their birth entitle them to a lot of privileges (hence the limit to the number you can recruit), one of them is not having to endure the smell of lowly peasants.
Exdeo Mar 16, 2017 @ 3:18am 
Greate unit,greate cards!!!
Toasterfire Mar 12, 2017 @ 10:16am 
Lovely stuff, I refrain from recruiting them often but when I do they do prove their worth.
Literally the only thing I'd say I'd change about them is to up the vow requirement to questing knight- figured it would take a well-respected commander to tell his knights they're footslogging it after all. But I don't know the lore all that well, only going by what the game tells me.
I'm sure there's an easy way I can change it myself, don't see why the mod itself needs changing.
Cataph  [author] Mar 9, 2017 @ 1:05pm 
Different role. Also, not my fault if they suddenly decided Pilgrims should have Strength 4.
Alraen Mar 9, 2017 @ 11:53am 
It's very interesting that Foot Knights receive 15 Bonus vs. Large from Alberic skill.
But it's really strange that they have less damage than Battle Pilgrims. Are they real knights with good weapon? Because, if the memory serves me right, the most Battle Pilgrims use broken and repaired weapons of Grail Knights.
Cataph  [author] Mar 5, 2017 @ 12:45am 
@ElderDays
Nah that was actually the original name, but I find it inelegant now. And I don't have a beef with the Squires in that sense. They just need a quick bonk over the head to remove a few vInf points.

@ilearril
Learned from scratch back with Rome2.
Bhelliom Mar 4, 2017 @ 11:47am 
Cataph are you a coder originally or did you just learn modding by practice?
ElderDays Mar 2, 2017 @ 6:35am 
A couple of request based purely on personal preference. Would it be possible to change the name of the unit to dismounted Knights of the Realm? Also maybe rework the great weapon squires into dismounted Questing Knights. I feel that squires acting as a front line heavy infantry unit doesn't jive with the lore. Falling that I guess I'll have to get my hands dirty.:steammocking:

Finally and most importently thanks for all the hard work you put in to make the game more enjoyable for others!
Unnamed_Shadow Mar 1, 2017 @ 6:24am 
just wondering. I've seen mods where new units are added, but they dont update the pictures XD.
Cataph  [author] Mar 1, 2017 @ 6:20am 
You got a clue in their total absence from screens or anything, or in that blue paragraph. :)
Unnamed_Shadow Mar 1, 2017 @ 6:19am 
Does this include only Knights of the Realm? Or you have added Foot Soldiers for all the new Knight types?
Cataph  [author] Feb 28, 2017 @ 9:18am 
Their garrisons were hugely nerfed, to the point that knights are rare in the first place. Not much point in that.
Don't recruit them if you don't want them around. The AI will still take 3 turns to grab them and they're capped. Hardly harmful.
Jaboll Feb 28, 2017 @ 9:13am 
So, now that Bretonnia officialy has somewhat decent infantry, maybe it would be a good idea to make garrison-only version of this mod?
Cataph  [author] Feb 28, 2017 @ 12:19am 
They are different.
Suspense Feb 27, 2017 @ 11:09pm 
Are these guys better or worse than Foot Squires, just curious. Logically they should be stronger since a Knight > Squire
sjz1952 Feb 27, 2017 @ 5:41pm 
thx for updating :)
Cataph  [author] Feb 27, 2017 @ 7:59am 
UPDATED.
SangralKnight Jan 8, 2017 @ 12:22pm 
According to all the lore I have read, it is perfectly acceptable for bretonnian knights to dismount to fight on foot. The realiteis of battle would make it necessary, as in a charge horses die. From what I can tell, questing knights do this ALL the time, as they go about their buissness of looking for the grail. I agree that they would never have whole armies of foot knights per say, but if it makes sense they fight on foot. The real discussion we need to have is the reintroduction of the Dismount toggle back into the game, that would solve this.
3.141592653589793238462643383279 Jan 8, 2017 @ 8:55am 
nice thx man
AlbaHIbernia Jan 5, 2017 @ 9:51am 
Literally reading a bretonnian book right now. Knights are fighting on foot behind walls and in keeps. They've also been dismounted many times and will continue fighting on foot. Total war sadly has no mechanic like dismount so this is good enough for me. It's more lorebreaking to see my knights glued to the horse only ever tapping the enemy with there lances i wanna see the coolest looking unit in warhammer use some swords on foot.
k|Aquila Mars Dec 15, 2016 @ 6:53am 
The army book you speak of is unofficial, the last official bretonnian update only allowed hero units to take to the field on foot if they took Virtue of Empathy. That was it.

Still, as Cataph stated in the description, knights are not glued to their horses so they can fight on foot if need be.
Bambi Dec 9, 2016 @ 9:35am 
Bretonnian Foot Knights were available on the Tabletop, dunno if they were still a thing after Age of Sigmar but my friend played them against me before years ago, I've seen them in the army book. No idea why people keep saying they aren't lore-friendly.
Cataph  [author] Dec 8, 2016 @ 11:01am 
Updated for Tree Huggers patch.
Cataph  [author] Nov 20, 2016 @ 9:50am 
Fought against them yesterday. Pretty sure it's something else. :)
ROHAN Nov 20, 2016 @ 9:32am 
Seems to crash in battles again
Cataph  [author] Oct 20, 2016 @ 3:20pm 
Scratch that, updated. Report any campaign issue if any.
Cataph  [author] Oct 20, 2016 @ 7:52am 
Patch-related message: it is unlikely I will be able to fix everything until tomorrow or until PFM is updated. My usual tricks to make a temporary schema fix aren't working and I'll be busy for a while.
At a glance, anyway, stuff doesn't crash until these guys have to be loaded in battlefield. Which isn't a great solace at all.

So, stay tuned and either rollback to patch3 or try the new campaigns while I can update stuff.
Sworn Lance Sep 29, 2016 @ 4:05pm 
Alright then. Thanks anyway - I'm just a bit of a knight fanboy is all.

And who knows. Having a good unit card might provide a morale boost - that said, it's better than most as it stands.

Cataph  [author] Sep 29, 2016 @ 11:49am 
No, sorry, I still stand by what I've written in the description. They're stronger than empire swordsmen (don't care about unit size, they're rarer, period) and weaker than Chaos Warriors and not even by that much. Look at the latter's tabletop statline and despair cause they have +1 in almost the entirety of the important stats and that's huge.
Game's quality of life is important but if it means raping fluff and crunch I'm not up for that.

Reducing their size to equal mounted units and buffing doesn't really make sense because that still means that individually they're way stronger than they should be.
The only thing I can improve is their unit card - as it's kinda obsolete and amateurish to my tastes - but I doubt that's gonna make 'em stronger.
Sworn Lance Sep 29, 2016 @ 11:29am 
All right. It's just, of all the mods that add in foot-knights, it's specifically yours that's not only sparing on the amount of them in the unit (as makes sense), is compatable with blood and gore, gives them longswords and shields... But the only problem is, they're kinda wimpy.

;-;

Make no mistake, it's still appreciated massively and all. But if you decide to buff them a little bit, I'd pretty much be on cloud nine.
Cataph  [author] Sep 29, 2016 @ 3:50am 
By fluff, everyone is unstoppable. Depends on who's writing the story.
Except possibly goblins. But even then, Grom's tale is hyperbolic. But I digress, I trust you get my meaning.
Sworn Lance Sep 28, 2016 @ 11:09pm 
I just want to say that I acknowledge that this is your mod, and I won't badger you about this too much. If you don't want to buff them, that's your perogative.

But... Errrr....

These guys are knights. They're pretty much supposed to be the pinnacle of armored martial skill - I feel as if they should be more than a match for Chaos warriors, especially considering a unit of these guys costs more than bastic Chaos warriors.

Might I suggest balancing them by reducing the number of men even further per unit so that they're equal to mounted Knights, but making it so each member is more formidable? I just feel like while you've respected tabletop (I guess), the awesome thing about games is that they get to include more of the fluff and make it work in-game - and I don't know if you've read a lot of Bretonnian fluff, but knights are more or less supposed to be unstoppable unless outnumbered considerably.
Cataph  [author] Sep 7, 2016 @ 12:55am 
Oh, I must have forgotten about these guys when that stuff was introduced. Will be on it.
pizzaman6 Sep 6, 2016 @ 6:59pm 
The dismounted Knights don't have any bloody stumps where their arms and heads used to be, you just see inside the model when they get dismembered.
Cataph  [author] Sep 1, 2016 @ 9:21am 
Updated for 1.3, change notes soon.
Troubleshooter Jul 17, 2016 @ 11:15am 
A little lore trivia: Knights fighting on foot happens in the Knight Errant novel by Anthony Reynolds. The presence of Knights of the Realm and Knights Errants among the infantry inspired the peasants to fight harder against the beastmen hordes.

Thanks for including them!
Cataph  [author] Jul 17, 2016 @ 12:38am 
They are in campaign.
Salmon Sashimi 刺身 Jul 16, 2016 @ 6:49pm 
can you make these avalible for the minor brettonian factions?