Total War: WARHAMMER

Total War: WARHAMMER

Maximum Level 60 for Generals
167 Comments
Jyohan Jul 11, 2019 @ 4:27am 
Does not work for Beastmen, possibly broken altogether. Not giving extra skill at level 2 for any race.
Hermann|♠|  [author] Jul 27, 2018 @ 9:33pm 
This should automatically appear in your launcher before the game actually boots up to be selected.
amystic Jul 27, 2018 @ 9:03pm 
how do you download this mod into the actual game, after I subscribe it just says now subscribed?..any help be great thanks
어디든지 Oct 20, 2017 @ 6:11pm 
Can you make it for TWW2?
IRri Oct 6, 2017 @ 12:36pm 
nice mod
LastAssassin Sep 2, 2017 @ 4:50pm 
@Hermann Ze German
This is definitely my favorite mod since it lets me get access to all the fun stuff from my generals without having to pick and choose which branches I want to go all the way into.

And I definitely appreciate that you're already thinking of doing another mod like it for TWW2.
Hermann|♠|  [author] Aug 25, 2017 @ 3:35am 
@Nirvana_Moon_God There should be other mods out there giving yout the possibility to do so. This mod was never intended to let you get everything. I just felt that 30 levels wasn't enough. Seems like CA acknowledges that and raised the Level Cap in Warhammer II to 40. Guess i'm gonna Have to mod that one too.
ᚲᚨᚹᛖ_ᚲᚱᛖᚨᛏᚢ Aug 24, 2017 @ 11:19pm 
I wish I could use this mod alongside the 3 exp points per level mod so I can upgrade all my legendary lords to the max
g.g.e Aug 20, 2017 @ 3:43am 
can please extend this mod for hereos not only for général....thank you for your work:steamhappy:
Hermann|♠|  [author] Aug 16, 2017 @ 7:55am 
More Skillpoints does and so does any other mod that handles the "character_experience_skill_tiers_tables"
Teel Aug 16, 2017 @ 5:29am 
Are there any mods that you know change the stuff your mod changes?
Tanaka Khan Aug 14, 2017 @ 4:17am 
I'm at a loss as to why this has stopped working for me. As I mentioned it's the only mod I have in this game but since the small patch after Norsca it's just not working for me. I've reinstalled the entire game as well as re-adding this mod and it just won't work.

I've tried playing several differant races as well and nothing.

Thanks anyway Hermann
Pyrofox Aug 12, 2017 @ 4:18pm 
Oh I see. Annoying that I have to close the skill window at the end of every turn but not a big deal, the eagle kinda sucks anyway.
Hermann|♠|  [author] Aug 12, 2017 @ 3:53pm 
I just finished a playthrough with Norsca and the Mod works as intended. @Thanaka Khan i have no idea what triggers that issue on your side the mod works as it allways has. I changed nothing. @Pyrofox The Level the Heros have are i believe hardcoded to be in relation to your own main Lord. And you cannot skill anything on them that is by design and has nothing to do with my mod.
Pyrofox Aug 12, 2017 @ 10:35am 
While playing as Norsca and unlocking the eagle god avatar "Azrik the Maze Keeper", he starts at level 31 and doesn't have a skill tree (unless this mod is hiding it by mistake). However, at the end of each turn it tells me he has a skill point to spend. I obviously can't spend it since I can't see the skill tree. Is it possible to fix this? Not a big deal if not, thanks.
Tanaka Khan Aug 12, 2017 @ 9:47am 
Seems since the 2.8 MB patch they released the other day has at least stopped my version of this mod from working. It's the only mod I have for this game. The highest of my Lords (lvl35) no longer earns experience and new Heros only get the one point upon level 2.
JP Jul 9, 2017 @ 7:14am 
SFO Compatible?
BonzoTheClown Jun 6, 2017 @ 8:31am 
Hi, in the comments you wrote that you also did a mod to level heros to 60. Can I find it anywhere?
CoryNation [G.O.D] Aapple_Fry Apr 13, 2017 @ 1:47pm 
@TomW Most games do end before 200 yes. Most of mine have typically ended on turn 188 but in my case i play past that beacuse i like total domination so in my case Karl has hit 60 beacuse I kept playing.
philos404 Mar 12, 2017 @ 5:35pm 
It was the only mod I had installed otherwise I would have assumed that it was a mod conflict. I actually had to go away a few days and when I have tried it again upon my return it appears to all be operational. I swear it wasn't working before, but honestly I am just happy it is now and am willing to assume I was just missing something. Thanks for a great mod!
Hermann|♠|  [author] Mar 12, 2017 @ 9:25am 
Please check if you have another mod installed that edits "character_experience_skill_tiers_tables" if so deactivate it. Also test in a new campaign if your Lord gets 2 killpoints on first level up. Thats the easiest way to check if the mod is active.
VeCo359 Mar 10, 2017 @ 3:13am 
@Hermann Ze German I have same problem like philosopher404
TomW Mar 7, 2017 @ 10:55pm 
Has anyone ever reached 60? If you leveled once every 5 turns, you would hit 60 by turn 300. But don't most games end before 200?
Greywulf Mar 1, 2017 @ 4:34pm 
Thanks for the update ! :steamhappy:
Hermann|♠|  [author] Feb 28, 2017 @ 10:08pm 
Any details you can give me regarding that? I will look into it. Haven't had the time to play yet.
Blacklight Feb 28, 2017 @ 6:13pm 
There is a bug with the sinople knight (gilles) they says he have an unspent skill point even if he have an empty skill tree
Noodliest Feb 28, 2017 @ 2:18pm 
Beautiful. Thanks!
Hermann|♠|  [author] Feb 28, 2017 @ 11:27am 
Updated
Zarok Feb 28, 2017 @ 4:22am 
Thanks in advance!
Walkabout Feb 28, 2017 @ 12:31am 
Thanks for looking at updating. I really like this mod
Noodliest Feb 27, 2017 @ 11:56pm 
Glad to hear, thank you Sir ! :)
Hermann|♠|  [author] Feb 27, 2017 @ 10:26pm 
Will do as soon as i have access to it.
Nigerian Prince Feb 27, 2017 @ 10:04pm 
Update for bretonnia sir
Odin~Son Feb 18, 2017 @ 8:44pm 
ssweeeet
Hermann|♠|  [author] Feb 18, 2017 @ 1:16pm 
yes but you do not get points retroactive
aris7kazis Feb 18, 2017 @ 11:29am 
is it save compatible?
MjKorz Feb 17, 2017 @ 9:11pm 
Crucial mod for every player who wants to play an actually REALLY LONG campaign and conquer as much of the world as possible.
Kottonz Jan 7, 2017 @ 6:43pm 
Is this compatible with the 2 skill points per level mod by Ash?
z0t3x Jan 1, 2017 @ 4:45am 
Greetings Hermann thx for the mod and happy new year. :P
la_nague Dec 27, 2016 @ 4:47pm 
thx, useful in my beastmen campaign, they grow up so fast <3
SkullCrusherTim Dec 26, 2016 @ 8:20am 
Wait, not compatible with "more skill points"? I've been using both for months now. Although the generals do tend to give up levelling at about 47 weirdly...
Alan Dec 10, 2016 @ 2:39pm 
Ah great stuff then
Hermann|♠|  [author] Dec 10, 2016 @ 1:36pm 
Yes thats the first thing i do as soon as i have the DLC. Fortunatly for us they have not changed the way they implement Lords ever since the beginning. So it comes down to me clicking the update button :D
Alan Dec 10, 2016 @ 11:36am 
This mod ready for the wood elves?
Strategy_Game_Lover Dec 9, 2016 @ 7:45pm 
Oh, I meant Vasslander could do it himself. Thanks for this mod :steamhappy:
Hermann|♠|  [author] Dec 9, 2016 @ 12:34pm 
I could do that technically. I have yet to find the time to do so sadly.
Strategy_Game_Lover Dec 9, 2016 @ 6:17am 
You can look into both mods' files and make the changes yourself to make a combined mod, right?

Nice mod btw - it was useful when playing as Chaos. Lvl 30 would never have been enough to last the whole game.
Vsl Dec 8, 2016 @ 4:38am 
Damn, i was sure i saw a level 30 lord with some xp in his bar. My mistake then.
Hermann|♠|  [author] Dec 8, 2016 @ 3:58am 
This mod was never compatible with more skillpoints as it edits the same file i edited for my mod. Basically what my mod does is it extends the list of possible levels with 30 additional levels and specifies how many exp you need to get there. What the other mod does is it simply changes how many skillpoint you get within the same file. Its much like what i did for level 1-2 where you get 2 skillpoints instead of 1 because you don't have a skillpoint on lvl 1. I'm sorry but these mods never have been compatible.
Vsl Dec 8, 2016 @ 3:11am 
Hello. I just reached level 30 with a lord and the mod does not work with doubleskillpoints. Its weird tho, since im pretty sure i had this 2 mod worked well together in the past. Must be something about new DLC's. Can you dig in to it? Cheers :)