Stellaris

Stellaris

Enhanced AI
1,039 Comments
StegosaurusTTV Jun 14 @ 11:54pm 
I remember having this mod 2 years ago. Very dope mod.
kware5000 May 17 @ 3:12pm 
No longer working. AI is stupid again as of 3.12 :(
HellPaul Apr 10 @ 3:17pm 
Does it work with current game version?
57z Mar 7 @ 11:17am 
it does not "spawn" anything, the ai built them. if you cant fight 500k a century after game start thats u problem
Лень Dec 16, 2023 @ 11:18am 
an excellent mod that spawns fleets for bots, good luck fighting a bot with half a million fleets 100 years after the start
GofriWaffles Dec 10, 2023 @ 12:19am 
You missed a huge opportunity to turn that thumbnail into Sciencephile the AI
mamen009 Jul 13, 2023 @ 9:39am 
*windows XP startup sound*

Hello mortals
NoTalking Feb 4, 2023 @ 1:18am 
This mod is compatible with the latest version of the game. However, from my test, The new content is beyond its functionality. Better go find another AI mod.
Bolan Oct 11, 2022 @ 10:13am 
This was last updated four years ago. Is it still compatible, especially with the most recent update?
deamax Sep 24, 2022 @ 6:57am 
@Dave turn off the rally feature on your fleets. It's the three arrows at the top when you select the fleet
WMK1234 Sep 24, 2022 @ 1:48am 
3.5 Compatible?
Dave Jul 19, 2022 @ 6:56pm 
does this also fix the ai following you incessantly? i can understand if they do it when you're nearby but it's frustrating getting pulled into a war and your allies gather from halfway across the galaxy to consolidate their entire navies on top of you.
CatPancake (OB) Mar 23, 2022 @ 2:48pm 
sciencephile...
siegurd3 Mar 5, 2022 @ 11:32am 
Is this mod still working in 3.3?
gordon2715 Feb 16, 2022 @ 5:57pm 
is this mod good with grand admiral or just admiral?
RECKLE$$ Jan 12, 2022 @ 11:01am 
does this mod still work or does it break it the AI even more, or the game completely
Archangel Dec 21, 2021 @ 11:11pm 
Any plans to update this mod for new versions? Failing that, can anyone recommend a similar mod that is up-to-date?
SkyCommander Sep 4, 2021 @ 1:41pm 
On 24 Feb, 2018 the mod author made a remark about a v1.9.1 version:
"yes I could not update it for 1.9 did not have dlc but 2.0 for sure
testing new mechanics right now."
Zavhytar Aug 17, 2021 @ 1:22pm 
Does this mod work with the Gigastructures mod?
Switucki The Furry Apr 20, 2021 @ 3:41am 
3.0?
hunt showdown hoedown Jan 18, 2021 @ 4:05pm 
is this is not the compatible for 2.1?? if not then why is 你好鸭
Zen Dec 31, 2020 @ 12:05am 
is there anywhere a 1.9.1 version of this mod? cant find :(
Rosalie Nov 10, 2020 @ 5:08am 
Why not use Glavius or StarNet AI. Also, if anyone is seriously asking if an AI mod last updated 2 years ago is compatible with a newer version, no it fucking isn't.
Fae Oct 19, 2020 @ 3:51pm 
ireally wish this mod would get updated. i don't play stellaris anymore because the ai is simply braindead. Playing it feels more like breaking down a stone wall than outwitting my opponents. and i can't find an active multiplayer meetup place (that completes games) either ;~;
Anbeeld Aug 22, 2020 @ 7:56am 
For those who still play Stellaris 2.1: I created a new AI mod which is based on Glavius's work, but my mod goes much deeper and have a lot of unique features, leading to much better AI. And also I update it quite often, adding new stuff.

You can check proof of this and read detailed description here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2055544110

Thank you!
deamax Jul 21, 2020 @ 7:42pm 
Does this work for 2.7?
totorbanana Jun 23, 2020 @ 1:29pm 
Is this mod compatible with 2.7? The game does load up fine, but I have no idea if it's working or not.
Anex  [author] May 28, 2020 @ 9:53am 
@TDAWSON818, I will see. Have not played this game in the past 1 year.
TDAWSON818 May 22, 2020 @ 11:15am 
Looks like they've fixed the mid/end game slowing in the newest beta release (2.7 I believe) Please come back Anex!
Maelstrom May 22, 2020 @ 2:20am 
Mod can't be enabled, because "This mod is missing the descriptor file."
icarus40 May 1, 2020 @ 8:24pm 
I would very much like an edict or policy to stop robot production empire wide. It is very time consuming and influence costly to go through each planet in a large empire and turn robot production off in "Decisions".
Dr. Stefen Lowbert Mar 21, 2020 @ 1:25pm 
I believe it is still working as of 2.6.1 - I haven't ran into any issues and it appears to be working.
President0 Mar 19, 2020 @ 11:06pm 
I like to ask if it can working normally on v2.6.1.Thank you.(Sorry, I don't speak English. So there might be some spell and grammar mistakes.)
BYONE Mar 19, 2020 @ 6:07am 
it's working in 2.6.1?
TMA-1701 Mar 8, 2020 @ 6:22pm 
@Anex Let us hope the upcoming official performance patch actually works
Anex  [author] Mar 8, 2020 @ 4:36pm 
@Dumbledood, I have a 3 year old computer and this game crawls to death from mid-game onwards, it baffles me how can they keep adding more useless content while the entire game is an unplayable mess and they know it quite well. I have refused to play it since its all unrewarding to spend so much time and effort building your empire all to come down crawling in your face cause PDX can't be bothered to optimize this game. Don't get me wrong I love this game but I have self-respect too.
Dumbledood Mar 3, 2020 @ 9:41pm 
Well, I've quit the game until they improve the AI.. So maybe if they fix the end-game performance it'll all fall into place like dominoes. haha. I know what you mean though. end-game or even before that the big battles kind of slow down and skip forward. My computer is still good so it doesn't bother me as much as the AI.
Indiaman_At_Sea Mar 1, 2020 @ 4:43pm 
Does this work with 2.5.1..?

I kind of doubt it, but the AI really needs improvement.
THATkitty Jan 27, 2020 @ 3:26pm 
Are you ever going to delve into Ai reactions to a crisis? I haven't found that on the workshop yet. Only things that make the Crisis stronger and new crisis events.
Triple M Dec 21, 2019 @ 11:00am 
can I use this as a 1.9 option?
IT IS I DOCTOR MOBIUS Nov 30, 2019 @ 9:19am 
Unrelated and I'm not sure if this is entirely a true thing but observation. When playing with a mod (I forget the name) that adds extra building types to planets like instead of farming and commerce etc you get slots for alloys or high income and low income mines, and it cannot technically be automated by your own building planner automation, so I'm not sure how the AI fares in that. From what I could tell in my exponential growth comparatively it isn't very well.
Anex  [author] Nov 18, 2019 @ 5:57am 
Not happening until pdx fixes the late game performance, i just cant bring myself to play this game until then.
Oberon Nov 1, 2019 @ 3:45pm 
@Anex
Possible update for the last 2.5 version please ?
This mod change greatly the difficulty of the IA, and i need it (i'm too powerfull with vanilla difficulty) :'(
Samurai Bird Oct 19, 2019 @ 11:36am 
2.4?
Sentry Ward Oct 4, 2019 @ 5:39pm 
You should check StarNet AI
Bo0Mz Sep 16, 2019 @ 4:47pm 
damn :cleanseal:
Elitewrecker PT Sep 15, 2019 @ 2:14pm 
TOo bad this hasn't been updated in a year and a half.
Bo0Mz Sep 15, 2019 @ 1:19pm 
>Unlike other AI modders I do not believe in providing resource boosts or advantages to the Ai, the Ai's will compete, beat you fair and square and you wont feel bad or cheated about it, just type gg after you loose.

oh my god finally someone with a fucking brain
thank you so much for this mod anex

people dont seem to realize that an AI is already overpowered
it can make endless decisions faster than a human being and notice the smallest details that a human can miss
giving the AI more ships, endless alloys and faster research is the stupidest fucking thing ever
clearly a choice done by people that cant and wont bother to improve it (paradox keeps giving it boosts to hide the fact that they keep breaking it with every DLC)

will this work with the latest version of the game?
Allegorical Death Jul 30, 2019 @ 9:57am 
it's quite annoying.