Total War: WARHAMMER

Total War: WARHAMMER

TWW Experience Mod
93 Comments
Larynja  [author] Nov 4, 2017 @ 7:00am 
Godzilla2021 Nov 3, 2017 @ 7:03pm 
I assume your busy
Larynja  [author] Oct 13, 2017 @ 12:47pm 
@Godzilla2021: I hope I get around to upload the Warhammer 2 version early next week.
Godzilla2021 Oct 12, 2017 @ 7:10pm 
Will you make a version for warhammer 2?
Sargtlin  [author] Jul 22, 2017 @ 10:04am 
Sorry, I really don't have the time to make personalized mods for everyone. This is more of a small side mod anyways while we're still tinkering on our main mod. I hope to be able to release something before TWW2 is out, but I can't spend that much time on modding right now.
steelwarrior77 Jul 22, 2017 @ 6:39am 
Could you make a version that remove all XP buffs from tech trees, ancillaries, heroes and Lords - to make XP really count and valuable...? Thanks!
Larynja  [author] May 1, 2017 @ 2:20pm 
Yes, it's already answered four comments below yours ;)
Sergeant Lamp May 1, 2017 @ 12:48pm 
Does this go for AI as well?
| umgak Apr 7, 2017 @ 6:14am 
So I had a weird interaction after downloading this mod
A beastman army attacked me with an army of Khazrak, Morghur and Malagor as hero units with seemingly no limit.
Sargtlin  [author] Mar 25, 2017 @ 12:28am 
Yes, garrisoned means sitting in a city ;)
There are no separate entries in the db files/scripts for legendary lords. So at least no easy way to change their experience gain unrelated to normal lords.
Doc_Calm Mar 24, 2017 @ 4:34pm 
Thanks, I Love this!
Hey is the XP the General gets while sitting in a City the "Garrison" row?
Oh, & could U make it higher for Legendary Lords? Because it sucks when... let's say you start with Gelt, and then Franz is level wuss for ages after you get him. U Rock Regardless!
Sargtlin  [author] Mar 11, 2017 @ 10:54pm 
It's for the AI and player.
jasonft Mar 11, 2017 @ 7:08pm 
Is this only for the player or is it everyone's Lords/ Heroes?
Ashy slashy Feb 28, 2017 @ 11:38am 
thanks
Sargtlin  [author] Feb 28, 2017 @ 8:34am 
There don't seem to be any changes to tables included in the mod. It shouldn't show as out-of-date anymore now. If you encounter any problems please report it here as usual.
Sargtlin  [author] Feb 28, 2017 @ 7:17am 
I will look into it as soon as I have all new DLC and FLC installed.
Ashy slashy Feb 28, 2017 @ 2:23am 
Hi can you update the mod please
Arcadius Dec 10, 2016 @ 11:12am 
Hey thanks for the great mod, just thought i would throw in I have been using the mod since the elves update on thursday and have not had any issues (Orion and glade lords seem to work with the mod as intended).
Sargtlin  [author] Dec 10, 2016 @ 10:45am 
As far as I've seen nothing related to the mod was changed in the Wood Elves DLC. I uploaded it again to remove the out-of-date tag. Please report any issues you might encounter.
Erik the Red Dec 10, 2016 @ 8:47am 
love your mod - eagerly awaiting update ^^
Sargtlin  [author] Nov 4, 2016 @ 7:12am 
I don't really get why that happens, but I'm glad you could solve your problem ;)
SlayZeKyriarchy Oct 30, 2016 @ 8:26pm 
Turns out there is no compatibility problems with your mod.

The issue is that when you:
Deploy hero
Win(or lose?) a battle
Complete quest
End turn

Then the quest doesn't follow up with the "choice" to Pursue Her or Breach a Dam, so you lose it.

But if you deploy and then end turn right away, every thing is fine, regardless if your mod is enabled.

I probably did this little different thing when I tested for your mod :/
Sargtlin  [author] Oct 30, 2016 @ 6:29am 
Well, clicking and waiting for the AI turn to be finished ;)
SlayZeKyriarchy Oct 29, 2016 @ 11:22pm 
What do you mean by : "Finish the turn calculation" ? Is it the same as "click End Turn" ?
Sargtlin  [author] Oct 29, 2016 @ 11:06pm 
I'm not using any scripts related to quest triggers, so I don't think it's caused by my mod. Did you check, if the problem always occurs with the same mods active? Did you finish the turn calculation every time?
I never had problems with that specific quest chain and I use the same tables in my private mod.
SlayZeKyriarchy Oct 29, 2016 @ 9:19pm 
Hello :)
I seem to have uncovered a multimod incompatibility issue between (at least) this mod and Quest Level Reduction.

I made a forum post about it:
http://steamcommunity.com/workshop/discussions/-1/305510202673227608/?appid=364360
Sargtlin  [author] Oct 27, 2016 @ 11:18am 
Thanks for the kind words. I have to travel a lot at work lately, but I'm trying my best to at least keep the mod running after a patch.
Magnus Oct 25, 2016 @ 1:22pm 
Thank you so much for your work on this mod! It's VERY helpful and appreciated by all of us. =) (And thank you for continuing to update it for compatibility!)
SlayZeKyriarchy Oct 23, 2016 @ 6:17pm 
Squee!!!! It is fixed!!! :D!!!!!!!!!!!
Thank you very very much for listening to my feedback!!!!! xD
Sargtlin  [author] Oct 23, 2016 @ 3:24am 
Skarsnik campaign should be fixed now. Please tell me if you encounter any problems.
Sargtlin  [author] Oct 23, 2016 @ 2:58am 
Sorry, I didn't really have time to look through the tables yet. It seems like they added a lot of new entries in the experience table. I'll add them and publish another update asap.
SlayZeKyriarchy Oct 22, 2016 @ 11:57am 
@Sargtlin: I just did a test. Conclusion: Skarsnik's bonus XP is either nullified or reduced.
Methodology:
1. Disable all mods.
2. Lauch a campaign with Skarsnik. "Normal" difficulty.
3. Do a successful "Block Army" action.
Result: The goblin war boss went from lvl 1 (0/900 xp) to lvl 3 (500/1100).
4. Exit to Windows
5. Enable TWW Experience Mod
6. Repeat #2.
7. Repeat #3.
Result : The goblin war boss went from lvl 1 (0/900 xp) to lvl 2 (300/1000).
Sargtlin  [author] Oct 21, 2016 @ 9:47pm 
@Vistouf: Please only compare experience gains from the same action outcomes (f.e. success / critical success). I didn't change anything about experience gain from agent actions and afaik neither did CA.
SlayZeKyriarchy Oct 21, 2016 @ 2:26pm 
Also, I don't know how to spell Snarkiss' name.
Starknick
Snacknic
SnapCrackPip
SlayZeKyriarchy Oct 21, 2016 @ 2:25pm 
Before this mod : Starsnik's Night Goblin Warboss would gain 2 level after the first successful action.
After this mod : Only 1 level is gained.

This is a problem because it nullifies a clear advantage for the Crooked Moon faction.
Sargtlin  [author] Oct 20, 2016 @ 12:29pm 
I just did a quick test and the campaign seemed to load just fine. So just activate out of date mods as usual and try it. If you run into any problems, please report it here and I'll look into it after work tomorrow.
ShadyBhaz Oct 20, 2016 @ 11:41am 
New update of the game is up. Would you kindly be updating this magnificent mod of yours anytime soon mate? I'm a big fan of this particular mod of yours. :mug::squirtyay:
Ben Oct 11, 2016 @ 2:30pm 
@Sargtlin: Yeah. It works fine despite being shown as out of date. Thanks for the reply.
Sargtlin  [author] Oct 9, 2016 @ 1:45pm 
@Ben: Just enable out of date mods. I didn't change anything since the last patch, so it is shown as outdated, even though it's still working perfectly fine.
Ben Oct 9, 2016 @ 1:37pm 
For some strange reason it shows that it's invalid with the current build...
Larynja  [author] Oct 2, 2016 @ 11:08am 
@jan.hattwig: Die unit_experience_bonuses_tables im Original findest du in der data.pack, wie alle db files. Dort steht aber nur drin, wie hoch der Anstieg der Attribute für Unit Level Ups sind. In der kv_experience_bonuses_table sind die exp Werte für bestimmte Errungenschaften im Kampf.
Die Erfahrungen die eine Einheit im Kampf sammelt sind wahrscheinlich abhängig von der unit quality, sprich je besser die gegnerische Einheit, desto mehr Erfahrung. Jedenfalls gibt es meines Wissens nach dafür nichts was man einsehen kann.
jan.hattwig Oct 2, 2016 @ 10:13am 
@ Larynja: Danke!

Wo findet man diese Original-Datei - unit_experience_bonuses_tables? Mich würde gern mal interessieren, was eine Einheit für jeden Kill / eigenen Verlust bekommt?
Larynja  [author] Oct 2, 2016 @ 5:33am 
@jan.hattwig: Ja das ist so richtig. Wenn du was an den exp für Aktionen ändern willst, denk dran das sowohl in der db file als auch in der script file die indentischen Werte eingetragen werden müssen.
jan.hattwig Oct 2, 2016 @ 4:46am 
@ Larynja...versteh ich ;-) Schreib mal auf deutsch weiter...habe leider nicht die PM-Nachricht gefunden, daher nun hier:

Hab nun auch schon gefunden, wie / wo ich nun die benötigte Erfahrungspunkte zum nächsten Level einstellen kann.

Nach Level 1 sammelt man weiter Punkte und fängt nicht wieder bei jedesmal wieder bei null an, richtig? Also wenn ich Level 1 bei 400 habe, und Level 2 bei 800, ist es einer liniearer Anstieg von je 400 benötigten Punkten pro Level?

Ist wirklich einfach ;-)
Larynja  [author] Oct 2, 2016 @ 3:31am 
@jan.hattwig: Sorry but we won't take requests for personal preferences. Considering that there are a lot of people with specific wishes, it would be too much. However you can take our mod as a baseline and edit your preferred values yourself. It' quite easy. Feel free to ask if you need any help.
jan.hattwig Oct 2, 2016 @ 2:25am 
Hi, can u make a mod,
...where only units get faster experience...maybe rughly 25% (not 50%)? (important)
...increased experience for lords when garrisoned in a city (100 -> 200 per turn) (less important)

Please ;-)
Sargtlin  [author] Sep 12, 2016 @ 11:05pm 
Yes, it works fine. Everything is tested with the current build of TWW.
DH Sep 12, 2016 @ 6:53pm 
is this mode work????
Rob_99 Sep 9, 2016 @ 8:05am 
OH! i did not know different types of victories achieved different amounts of xp, that must have been what i was noticing. I've been playing on very hard and getting quite a few pyrric victories.

Thanks for looking into it. My bad.
Sargtlin  [author] Sep 9, 2016 @ 5:15am 
I just tested it in the mini campaign and Khazrak got 1500 (1000+500) after razing the first city while malagor received 1000 as a secondary lord on a decisive victory.