Total War: WARHAMMER

Total War: WARHAMMER

Diplomatic Options - No Confederations
99 Comments
Dukhat Sep 9, 2017 @ 1:44pm 
Dresden, you are very sexy for making these mods & updating them! :gallente:
Dresden  [author] Sep 9, 2017 @ 1:39pm 
yes
Wreth Sep 7, 2017 @ 5:59pm 
This affects the AI too yes?
Dresden  [author] Aug 10, 2017 @ 11:35am 
Updated for Norsca patch
Dukhat Jul 24, 2017 @ 1:56am 
@Geda, Just temporarily deactivate the mod when you want to try confederating in your turn.
Acadian Mar 16, 2017 @ 5:24am 
how does this affect confederations as woodelves?
Miotacz Protonu Mar 8, 2017 @ 5:56am 
Does this work with Radious Total War Mod?
PMK Mar 7, 2017 @ 3:50am 
Would it be possible to get a mod that prevents only the AI from confederating? I plan on playing Bretonnia and fighting the other Bretonnian factions severely penalizes the player.
Dresden  [author] Mar 5, 2017 @ 3:47pm 
All this mod does is disable confederations, as it says
FantasyFreak_UK Mar 5, 2017 @ 2:43pm 
Doest this mod stop chaos taking the Norse as vassals?
Dresden  [author] Mar 2, 2017 @ 12:28pm 
That would do it then :)
Crynsos Mar 2, 2017 @ 2:46am 
It's pure scripts in my case as that felt cleaner and allowed me to do a is_human check.
Holyyy Feb 28, 2017 @ 12:36pm 
Are there any chance to make another version of this mode but to let Bretonnia's nations only to confederate. Think their gameplay is heavily depends on confederation. Love your mods but These new factions feels a bit useless without the option to confederate with the others especially when half of their techtree is aiming to that.

Anyway keep up the good work buddy!
Dresden  [author] Feb 28, 2017 @ 12:31pm 
Its possible he changed the CAI diplomatic values but it would affect the player's ability to get confederations too, in theory. Otherwise its possible he scripted it
Cal Feb 28, 2017 @ 5:45am 
its made by crynsos
Cal Feb 28, 2017 @ 5:43am 
just hasnt been updated
Cal Feb 28, 2017 @ 5:42am 
there is an ai version
Freelmeister Feb 27, 2017 @ 1:59pm 
Tis a shame. Thanks for the good work anyways.
Dresden  [author] Feb 27, 2017 @ 1:56pm 
Not really possible to do that without some sort of scripting system.
Freelmeister Feb 27, 2017 @ 1:15pm 
Love the mod, will there ever be an AI only version? I would like to confederate but the Orcs just spam it.
Dresden  [author] Feb 27, 2017 @ 12:56pm 
Updated for Bretonnia DLC/patch
Verrik Feb 25, 2017 @ 1:31am 
Would also like to see an AI only version. Good work tho!
charlysparrow Dec 30, 2016 @ 10:27am 
how do you unlock Karl Franz if this mod is enabled ? I guess your only option is to start with him.
Thomac Dec 26, 2016 @ 4:19am 
Thx a lot ! It makes the game way more interesting and playable !
la_nague Dec 22, 2016 @ 2:44pm 
thx
Venris Dec 21, 2016 @ 3:03pm 
Only AI version would be very needed.
bennymclennan Dec 13, 2016 @ 3:30am 
Would be cool to have this apply only to the AI
Dresden  [author] Dec 8, 2016 @ 11:33am 
Updated for latest patch/DLC
Voxrox Nov 26, 2016 @ 5:17am 
I agree with Averath - would be nice to have (if possible at all) a version that simply denies confed to the AI, but keeps it for the player. Thing is I'd personally love playing Empire, and hate expanding territory by force, I prefer to confederate slowly, and not even with all factions, I rather have other Empire-factions around too.

But it is so annoying that dwarves or orcs etc just merge and merge and merge....I guess the only way now is to activate/deactivate the no confed-mod ...
Averath Nov 19, 2016 @ 9:56pm 
Is there a way to make is so that a player (both players if playing a co-op or vs campaign) can confederate, but the AI cannot?

It's kind of annoying for the AI to confederate with 4-5 factions by turn 10, but it takes an absurdly long time for the player to confederate just once.
Massive Anorak Oct 31, 2016 @ 11:18am 
I am playing a clan Angrund campaign and I got to a point where Karaz Ankhor had essentially taken all regions around Karak Eight Peaks due to my cocktail of mods. Used this mod and it completely change the game and means the Orcs have a chance now. Can't thank you enough
Tangostarr Oct 22, 2016 @ 2:38pm 
I love this Mod! Played 4 games as the Bloody Hands with Wurrzag and got steamrolled everytime due to the Dwarves confederating with 2 other dwarf factions, effectively giving them control of an entire quarter of the world map before I could even take out my neighbors... Not sure if anyone else has been having the same problem as me but this buys me some time and thats all I needed. Thanks!
Dresden  [author] Oct 20, 2016 @ 11:33am 
Updated for today's DLC/patch
Skeleton SWEAT Oct 16, 2016 @ 8:34pm 
I love u
Dresden  [author] Oct 16, 2016 @ 11:42am 
yes
Skeleton SWEAT Oct 15, 2016 @ 1:53pm 
Im assuming this effects the AI as well?
emcdunna Oct 12, 2016 @ 12:33pm 
You can change the effect bundle for unlocking the LL's, in this mod, just for KF so that it doesn't cause issues.

Not sure if you feel like that's a big enough of a deal

Do you know, if you want to make confederations lock for a certain number of turns, is that in the confederation effect bundles table under "turns"? Default is 5 turns.
Dresden  [author] Oct 12, 2016 @ 12:19pm 
Yeah thats correct, didnt think about that.
emcdunna Oct 11, 2016 @ 7:41pm 
So if you want to unlock karl franz, you need to start your campaign as him? cuz otherwise you couldnt confederate and you wouldnt be able to get him.
Alan Sep 6, 2016 @ 3:38am 
Thx for this great updated mod.
Dresden  [author] Sep 1, 2016 @ 12:22pm 
Compatible with today's update/DLC.
Atlantika Aug 31, 2016 @ 6:09pm 
Please update this for the Update to Warhammer Tomorrow ( 09-01-2016 ). When it comes out, Thanks !!
antenociti Aug 16, 2016 @ 7:20am 
I prefer to play with no confederations, but starting empire with Gelt you then cant get Franz because his "unlock" is you confederating with somebody.

Any idea how to unlock Franz/change his unlock reason (via editsf or alternative?)
Karnak Aug 12, 2016 @ 5:16am 
Hi ! It is possible to make the confederations really harder for the AI and the player ? Cause when a faction loose their armies he can confederate so easy, it's better to have confederations but really hard to do. (When you can crush his faction easy and he can't defend anything, not when he just have no army.)
Perhana Aug 8, 2016 @ 3:49am 
Thank you, no more powerful greenskins when playing as a dwarf.
Dresden  [author] Jul 28, 2016 @ 12:45pm 
Updated for today's patch/DLC.
Dresden  [author] Jul 28, 2016 @ 11:38am 
@maska_zgz You can change the values for JOIN_CONFEDERATION in the cai_deal_generation and cai_deal_evaluator tables.
Maska_zgz Jul 28, 2016 @ 5:15am 
Hi Dresden, I'm a fan of all your mods from Rome 2, many thanks for your excellent work.

I've been using this mod since a time ago, since although I like the confederations system, I think it's too easy to get them. However, it is also a shame to invade your most loyal allies if you want to expand your empire, as in the case of Bretonnian factions or dwarves. So I would like to ask you a question ...

What is the table that controls the difficulty of achieving a confederation?

My intention is create a mod that would make achieving a confederacy was very very difficult, but possible, and require a very good diplomatic relations and / or military power far superior ...

This is possible?

What variables should change to ensure that the confederations were very difficult to achieve?

Thank you very much in advance.
Phangtastico Jul 26, 2016 @ 3:39pm 
Good mod, good idea!
vita Jul 25, 2016 @ 11:42pm 
Glad to hear it. Keep the good work going so the game is gonna stay a better and more handy piece of software comparing to vanilla :)