Total War: WARHAMMER

Total War: WARHAMMER

Proper Combat Mod
1,300 Comments
ThePoshBarbarian Jun 11, 2024 @ 5:04am 
hey i was wondering if i could do some changes to this mod? i want to make some new units and make them balanced for this kind of changes (also thinking of re-balancing some of the units using your design philosophy)
Oldhip Jun 13, 2021 @ 10:44pm 
Nice bit of bragging about how large you are or were
Oldhip Jun 7, 2021 @ 2:29am 
anyone from the SFO team still around or have they all retired as they not answerering
KaZatZKa Oct 9, 2020 @ 11:06pm 
Yeah, doesn't seem to do much, so maybe it is broken?
Timaca Mar 17, 2020 @ 6:55pm 
Is this mod still compatible with the latest game updates?
Qinshi Aug 17, 2019 @ 5:55am 
Dear kam2150, can this mod be updated?
I do own Warhammer 2, but sometimes i want to play warhammer 1.
mafk Oct 21, 2018 @ 12:46am 
So is this compatible with SFO or not??
Seven Flames Jul 15, 2018 @ 2:52pm 
Combat is still ridiculously fast. Is the mod still up to date with the current version?
George W. Kush Jun 30, 2018 @ 3:54pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=692622277 this mod removes morale entirely works with all dlc havent had any issues with mods pretty much only way to win a fight now is to butcher all foes true warhammer style :P not one unit breaks due to morale/leadership
Gato May 20, 2018 @ 4:11pm 
Is there any way to make battles eternal? I mean, if someone flees, i cannot see them fighting like in a film, and we are here not to pretend to play battles, we are here to watch a film not to play any ga... Oh wait...
Lord Chaos Mar 5, 2018 @ 3:24pm 
Battles still seem very quick and arcady.

Is there any mods that increase the hp for warhammer 1?
Emrule Feb 16, 2018 @ 12:10pm 
it seems, this is a ranged buff...
Vaultwulf Dec 8, 2017 @ 6:22pm 
Just curious if you had any plans fo updating this version of Proper Combat with any of the tweaks you have made for the Warhammer 2 version? Thank you!
Gas Head Nov 13, 2017 @ 5:47pm 
I don't get it. Why is this SFO Mod Team advertisement in the description? This mod isn't even compatible with SFO, is it? I mean, it works with SFO, but since it changes unit tables, SFO added units won't be on par with proper combat units... WHAT AM I MISSING HERE?
Super Mean Agent Oct 19, 2017 @ 6:27pm 
Missile units are OP as hell nerf would be awesome..
exmodel Oct 18, 2017 @ 1:58pm 
Front line infantry fight for much longer which is awesome but missile damage seems disproportionately high now. I don't think the slight nerf to reload speed is enough to bring them in line with the much slower melee combat. Much too easy to cause routes by focus firing exposed units.
Tear Through Bulge Oct 9, 2017 @ 3:17pm 
Welp, time to buy Warhammer 2 now.
kam2150  [author] Oct 9, 2017 @ 1:18pm 
Hi all!

Proper Combat mod for Warhammer 2 is live:
http://steamcommunity.com/sharedfiles/filedetails/?id=1163927656
Jim Oct 8, 2017 @ 2:20am 
Hi Kam. I too am wondering if you'll be working on a TW:W2 version? Cheers!
Tear Through Bulge Oct 7, 2017 @ 11:39am 
Any plans for doing a TW:W2 version?
Chaosbot Sep 26, 2017 @ 6:47pm 
Ranged is too good Fix please.
shaky_rivers Sep 25, 2017 @ 11:23am 
I've used this mod for most of WTW1 and have really enjoyed it, I love the pacing, thanks for making such a good mod and sharing it with us.
Yerbamootay Sep 11, 2017 @ 12:18am 
Both
Judah Sep 10, 2017 @ 11:11pm 
Should a newb like myself who sucks use this mod or stick with vanilla first?
kam2150  [author] Sep 5, 2017 @ 6:27am 
Yes
masterluis117 Sep 4, 2017 @ 10:35am 
is this save compatible?
Hot Trash Sep 2, 2017 @ 4:37am 
Ah that's good to hear. Thanks for the work Kam!
kam2150  [author] Sep 2, 2017 @ 2:32am 
Lower weapon damage and hit chance.
Hot Trash Sep 2, 2017 @ 2:00am 
Is anyone able to clarify if "-slowed down melee combat" is done via less often attacks or more hp or less chance to hit?
Kreddi Sep 1, 2017 @ 12:45pm 
Routing is fine, but having it occur as freequently as it does is is such a bad decision.
Bastard from the Skies Sep 1, 2017 @ 12:42pm 
@BigBossReaper

Morale and routing has been a part of Total War games since the beginning.

Plus, if you read up on Warhammer lore, the Norscan's ran away when defeated lots of time. Most races did.

The tabletop rules also had psychology for retreats as well.
☠BigBossReaper☠♈ Aug 31, 2017 @ 3:52pm 
I loved everything but the messed up morale system. Some units should not retreat when the going gets tough! You stay and die for your lord!
☠BigBossReaper☠♈ Aug 31, 2017 @ 3:49pm 
No, it's stupid. Spartans did not retreat from battle, they stay and fight. Norsca are supposed to be battle hardened barbarians. They look like little wimps when they run away. Running away from battle is for cowards!
kam2150  [author] Aug 31, 2017 @ 2:35pm 
Well, that is like the entire point of morale system. Sounds like TW games are not your cup of tea.
☠BigBossReaper☠♈ Aug 30, 2017 @ 9:47pm 
Does this mod prevent usints from retreating? The one thing I hate about TOTAL WAR games is retreating.. We have battle hardened veterans who retreat when the going gets tough, instead of fighting until they die..
kam2150  [author] Aug 29, 2017 @ 12:09pm 
Lazavik, yes it is
kam2150  [author] Aug 29, 2017 @ 12:09pm 
Imperial Guardsmen - yes and if they are using weapon entries from base game it will be fully balanced
Yerbamootay Aug 29, 2017 @ 8:46am 
@Lazavik, yes, it was
Sturlink Aug 29, 2017 @ 6:37am 
Want to try this mod, but can't tell if it was updated for Norsca and new RoR.
Thanks.
Imperial Guardsmen Aug 28, 2017 @ 6:31pm 
so a mod like reikland footknights would work with this mod just slightly more powerful then they were originally designed to be?
kam2150  [author] Aug 28, 2017 @ 2:10pm 
Depends on the custom unit mods, if they use base game values for melee and unit speed, they will be fully balanced (as they will simply use values from my mod), others will have slightly faster and more damage (around 12-15% more depending on a weapon) dealing units. Basic combat rules like morale, fatigue will be still from my mod.
Dukhat Aug 28, 2017 @ 2:02pm 
It will be slightly unbalanced, most likely.
Imperial Guardsmen Aug 28, 2017 @ 1:55pm 
can i play this mod with custom unit mods or will these units be unbalanced?
Caius.Bingerus® Aug 28, 2017 @ 11:40am 
Thank you very much!
kam2150  [author] Aug 28, 2017 @ 11:37am 
Mod updated with missing weapon entries.
Gaunt_XIII Aug 22, 2017 @ 7:58am 
@AndorDrakon well the mod changes new units for me and I didn't have to change it at all so whatever.
kam2150  [author] Aug 21, 2017 @ 11:59pm 
Does not matter but I always play on ultra. Anyway stuff like magic or tower damage does not scale with unit size but that was always the case.
Yerbamootay Aug 21, 2017 @ 7:46pm 
Btw is this supposed to be played using ultra unit size or does it not matter?
kam2150  [author] Aug 20, 2017 @ 8:17am 
Most likely not due to larger chsnges to unit stats etc.
aramis_55 Aug 20, 2017 @ 5:54am 
combatible with sfo?