Total War: WARHAMMER

Total War: WARHAMMER

Double (x2) Building and Research Times
66 Comments
Starfoth The Burgundy Silk Rug May 7, 2018 @ 11:20am 
How do I edit the mod and make it so that research is (4x) for long, drawn out games?
Dresden  [author] Oct 29, 2017 @ 12:45pm 
{R.o.T} Karelian Oct 29, 2017 @ 9:13am 
Can you make this for ME ? thx
Graf Prizrak Aug 31, 2017 @ 12:19pm 
Dresden, Good day. Your mod is very interesting and useful for the game. However, to improve tactics, it would not be bad if it does not make it difficult for you to make a mod for a 4-fold slowdown. I apologize for the bad english.
viranto Aug 26, 2017 @ 7:43am 
Hope you make it for tww 2 too :) the Techtree is in every game always to fast. In TW, in CIV, in Endless Legend, Endless Space. Always :D
Ezekiel Aug 21, 2017 @ 11:54am 
okey thx for the info :)
Dresden  [author] Aug 20, 2017 @ 12:40pm 
both
Ezekiel Aug 19, 2017 @ 11:53pm 
Maybe a stupid Question, but will this affect only the Player or also the AI Factions ?
Dresden  [author] Aug 17, 2017 @ 3:27pm 
probably, if it loads before it yes
Baleur Aug 17, 2017 @ 3:11pm 
Compatible with radious??
{R.o.T} Karelian Aug 10, 2017 @ 1:29pm 
thank you.you rock
Dresden  [author] Aug 10, 2017 @ 11:38am 
Updated for Norsca patch
{R.o.T} Karelian Aug 10, 2017 @ 9:55am 
can you update it for Norsca dlc pls? when only this mod active it crashes at launch
Dresden  [author] Mar 30, 2017 @ 1:37pm 
yes
Alex the Great Mar 30, 2017 @ 4:11am 
Would this still work for the current patch?
Dresden  [author] Feb 27, 2017 @ 12:55pm 
Updated for Bretonnia DLC/patch
半月秋红 Dec 14, 2016 @ 5:37pm 
To make a slow development have what use??
Tanaka Dec 11, 2016 @ 12:15pm 
Ah ok if some were one turn it must be working then because now they are two turns. I was so used to most buildings taking four turns with this mod. Thanks!
Dresden  [author] Dec 11, 2016 @ 11:50am 
Which ones? I changed all the ones I could find, granted some were 1 turn so it won't be that noticeable
Tanaka Dec 10, 2016 @ 6:59pm 
Thanks for updating! I seem to still be getting the same build time for some of the elf buildings?
Dresden  [author] Dec 10, 2016 @ 3:55pm 
Updated for latest DLC
Dresden  [author] Dec 10, 2016 @ 2:01pm 
They changed these tables and I don't have an updated schema yet to add them, will try to work on that today.
Tanaka Dec 10, 2016 @ 1:15pm 
Update for Elves?
Dresden  [author] Oct 30, 2016 @ 11:36am 
I changed them in the files - not sure why they wouldn't be in game. Maybe a mod conflict?
Nukular Power Oct 29, 2016 @ 8:50pm 
doesnt increase new dwarf factions build times it seems, but does research
Dresden  [author] Oct 20, 2016 @ 11:30am 
Updated for latest DLC/patch
Phangtastico Sep 26, 2016 @ 2:10pm 
I've quite enjoyed using this mod, although I think I'd prefer a 1.5 multiplier rather than the full 2.0, it seems to drag a bit.
Nukular Power Sep 18, 2016 @ 5:17pm 
Just wanted to say thanks for keepign this updated, couldnt play without it. would be nice to have a growth/income version too, if beyond scope a bit :)
Greyscale Sep 3, 2016 @ 4:02pm 
So simple but changes the game so much!
Thanks a mil for keeping it updated!
Dresden  [author] Sep 1, 2016 @ 12:22pm 
Compatible with today's update/DLC.
Dresden  [author] Jul 28, 2016 @ 12:46pm 
Updated for today's patch/DLC.
☩ Armoured ☩ Jul 21, 2016 @ 6:14pm 
why would anyone wanna do that?!
Dresden  [author] Jun 30, 2016 @ 10:28am 
Updated for latest patch.
Gas Head Jun 18, 2016 @ 5:35pm 
Yep I realized :steamhappy: . I made myself a little mod which halfes growth rate for every building. Growth still seems too much though, even if it is halved.
Dresden  [author] Jun 18, 2016 @ 5:33pm 
Its just build and research times.
Gas Head Jun 18, 2016 @ 1:19am 
Is growth rate affected in some way? If not, will this be unbalanced?
Gooby02 Jun 10, 2016 @ 2:34pm 
Does it work with radious?
Maff Jun 6, 2016 @ 6:36pm 
@Months I highly recommend using this with a Chaos Invasion delay mod such as the "Chaos please WAIT! - Delay for Chaos Invasion" mod. It works very well with this, in my opinion.
Months Jun 6, 2016 @ 5:15am 
@ Dresden, i like the thought about prolonging this Dresden. But wont it fuck up you're game in the late stages when Chaos arrives and you do not have high enough building tiers and research progression when you need it against them?

Know that i have not yet reached the stages against Chaos, its just a thought.
Korpse Jun 1, 2016 @ 7:29pm 
Awesome mod dude! Love me some long drawn out campaigns! Any chance of making a 3x,4x,etc in the future?
codling375 May 30, 2016 @ 3:20am 
Apologies, seems to of fixed itself. :/
codling375 May 30, 2016 @ 3:13am 
Hey, I was using this mod last night and for some reason its not working today (I haven't added or removed any mods since). Any suggestions? Good mods by the way (on this and Atilla) :)
Briks May 30, 2016 @ 2:47am 
Could you please make a mod that doubles unit upkeep? It would also need to halve garrisons, to maintain some balance.
I like playing with less units. I get more time to watch them fighting close up, and less time way up in the clouds moving ants around.
neit May 28, 2016 @ 1:46pm 
nvm twice as long read just now qq
neit May 28, 2016 @ 1:46pm 
i am so probably dumb ,this mod is intended to be x2 faster or slower ?
Jason Goldstriker May 27, 2016 @ 10:30am 
Is it possible you could make a mod that it is 2x the speed with building and research time :)?
Tanaka May 26, 2016 @ 4:58pm 
Thanks for this Dresden. Will you be making a mod that doubles the costs of everything as well?
Sergeant Lamp May 26, 2016 @ 5:28am 
Its mostly for people after they've beaten it normally once. The times are already decently long.
Kharn the Bloody May 25, 2016 @ 3:42pm 
Is this compatible with Radius mod?
Dresden  [author] May 25, 2016 @ 3:31pm 
I always prefer longer/more difficult myself. I am sure someone will make a 1 turn mod, I dont understand the appeal of that personally. Why not just play custom battles at that point.