Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
theres no descriptor file
Yes, the name lists are right there.You also can create another file, of course,if you do this,you need to mark the name of your new file in localisation.
There is also a part of the naming content in common\species_names.
Finally, while you can modify the files directly in the mod,But to avoid that when I update, you need to rework the file(Although I'm unlikely to update them very often),it might be better if you chose to put the files in a new mod and overwrite them by sorting and letting your mods load later.
I'm glad that you like this mod, but, on the one hand, I'm not a native English speaker and I know nothing about touhou cultures in English, and on the other hand, I'm terrible at writing name lists. so, if you need more names, maybe you could try it yourself?
Go to Documents/Paradox Interactive/Stellaris
Back up the folder on your desktop
Delete launcher_v2.sqlite
Verify the game cache in Steam
I added a new species category and added files under gfx/portraits,in any case,mod changed checksum.So,It does not support achievements
If you are someone having this crash on the first of a month, here's how you fix your save. You MUST have iron-man disabled for it to work.
Pause the game, open console with the ~ key. Type in debugtooltip. Then type in observe.
Scroll over each and every empire's icon and it'll show their ID, for example your empire's ID is 0.
Type "tag [ID]" to switch as that empire and then open their species list. For example to tag into your empire it'd be "tag 0"
Sort by least plentiful species and look for one with an empty portrait.
Once you find one with an empty portrait species, go to the plant with the species and scroll over the pop and it'll have an ID. Type into console "kill [pop ID]". Kill all members of that species.
Return to your empire with "tag 0"
If that doesn't work, then there's multiple empty portrait species in your galaxy and you'll need to find and kill those ones too.
If you need help with this, feel free to ask me questions.
Then I tested about 35-50 pre-sapient spawns with my full modlist, but this one disabled, and I did not get the bug a single time. [Tested using add_anomaly UPLIFT_GENERIC_CAT, took me forever to find that command]
I believe this mod causes some pre-sapients to not have a portrait. And when an empire uplifts that portraitless pre-sapient, it causes a crash.
If the author still cares about Stellaris modding at all, I could try and find the reason for the bug and tell you how to patch it. [Sorry for splitting the comment, Steam has a 1000 character limit)
All Touhou will be Prosecuted under the Kobarian court of law and will be subject to relocation, imprisonment, or the death penalty, no exceptions.
Glory to the Regime
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://steamcommunity.com/sharedfiles/filedetails/?id=1526656277 “
确实是画质问题
No but I tried to edit an existing touhou empire from before 2.2, maybe that was the problem. Sorry for that.