Stellaris

Stellaris

40K: Twilight of the Imperium 40K Governments
84 Comments
Bleiser Aug 5, 2023 @ 4:53am 
Am I wrong or there are less creators now? I remember there being more than one?
warhammerlover419 Aug 5, 2023 @ 12:35am 
faith brothers
emperor protects
Bleiser Sep 26, 2022 @ 1:01pm 
@spade
Emperor works in unexpected ways. Not all paths are clear to us. We must believe in God Emperor, he knows all.
Spade Sep 26, 2022 @ 12:57pm 
@blesier my brother in the emperor....its been 6 years...no update will come
Bleiser Jul 24, 2022 @ 1:23pm 
Any update on the status of the mod? Completely abandoned or it might return one day?
dgray2259 Feb 4, 2020 @ 5:23pm 
Do you have a proper ship set for this mod
NobleMilkMan Jul 18, 2019 @ 10:29pm 
Doubt it.
chancho117 Apr 11, 2019 @ 7:51am 
is this ever getting updated?
Deadalus Feb 10, 2019 @ 8:33am 
UPDATE IT FOR MANKIND!
archangel5 Dec 28, 2018 @ 12:28pm 
any chance 40k will return ???
Bleiser Dec 8, 2018 @ 9:56am 
This mod is under heavy influence of chaos forces! It needs its EMPEROR CREATOR back to fix the mod so that it can throw back the chaos forces and start working again!
For the Emperor!
Bepiss Nov 7, 2018 @ 2:00am 
RIP 40k in Stellaris
kaelis Dec 11, 2017 @ 11:15am 
Will you be upgrading this mod to 1.9?
Kingdark Oct 16, 2017 @ 3:18am 
*facepalms*
Children! Behave!
RoboOrThings Oct 15, 2017 @ 4:10pm 
update pls

HAHAHA I'M SO EDGY
LeopardWarfare Sep 23, 2017 @ 7:20pm 
Update Damnit...
Kingdark Jun 19, 2017 @ 3:34am 
See! That's how it's done!
Wynne Steele Jun 18, 2017 @ 8:13pm 
I would really like to say that I enjoy this mod, but it is incompatible with the current build of Stellaris. When you get the time, if you could get around to updating it, that would be greatly appreciated.
Kingdark Jun 11, 2017 @ 12:03pm 
Can anyone that says something here say anything other than 'update please?' Really, learn to say something more then just that. Something like, 'I really like this mod, would it be possible to update this mod?' comes over a lot better than just whining to update it. Given that it's been many months since it was updated....

KD
Bleiser Jun 11, 2017 @ 9:16am 
Please update! :( :steamsad:
Phobos May 26, 2017 @ 12:50am 
In the name of Holy Terra pleas update this I need this in my life
Cago Apr 17, 2017 @ 2:38pm 
please update this so it is compatible with patch 1.5.1
エロMan Dec 10, 2016 @ 6:45pm 
uodate!plz!
ForgeArtisan - The Shipposter Nov 25, 2016 @ 6:22am 
can you make the ships PLZ
Panfuricus  [author] Oct 26, 2016 @ 12:58pm 
Slight progress update, there's a consistent set of crashes we're hunting down in regards to these. I'm unsure when it will be handled given the team is currently two people.
Panfuricus  [author] Oct 26, 2016 @ 11:04am 
@Nerion unfortunately the governments mod is relatively unstable however the rest of the mods and sub-mods should now work properly. Still working on fixing this particular section of the mod.
KeK Sep 16, 2016 @ 7:25pm 
We need an update!
Poldi Aug 6, 2016 @ 1:08pm 
Hi there, I would like to play with your mod, but unfortunately the current version of Stellaris (1.2.3) does not support it. Is there a way to fix this?
Connor Jul 28, 2016 @ 3:37pm 
It would be nice if you put the names of all of the governments, who they correspond to, and what bonuses they give in the description so we have an idea of what we're getting
Panfuricus  [author] Jul 19, 2016 @ 8:05pm 
No, the pre-made civs are whatever their default is. I should change to that to using the Stagnated Imperium type so it evolves to Restored Imperium.
DeltaViridian Jul 19, 2016 @ 3:31pm 
Not exactly my question. In the pre-made civs, the "Imperium of Man" is "Adeptus Astartes" type. Does it still have the option? Because I got to the tech that unlocks the "Empire Capital" building, which only unlocked the Adeptus Astartes Empire reform.

Or is it an even further tech that unlocks it (at which point, another Imperial Civ having it about 100/150 years in is slightly surprising).
Panfuricus  [author] Jul 19, 2016 @ 2:10pm 
If you take stagnated imperium it lets you change later to restored imperium. The other races have a different evolution path. You need to have the advanced govnernment tech to do it :).
DeltaViridian Jul 19, 2016 @ 1:40pm 
I've got to ask, when taking the default Imperium of Man as is, can you actually change to Restored Imperium or are you stuck with the Astartes options?

Cause I'm not seeing any such options, while a nearby Imperial based civ already has it.
Panfuricus  [author] Jul 3, 2016 @ 4:35pm 
@Bill that's partially due to this version of the mod being essentially a reskin of the base game. We do intend to have a traditional map setting, but I really strongly dislike how the custom maps act currently.
BillBaraka Jul 3, 2016 @ 3:55pm 
Soooo, I know this is 40K - But doesn't the 1-World-Start lend itself better to a "Beginning of the great Crusade" Scenario?
Panfuricus  [author] Jul 3, 2016 @ 3:02pm 
@Hobo if you're interested I make sure to post on twitter/facebook when I update. I rolled out a quick hotix on the issue of policies, I'll see whats wrong with craftworlds asap.
Hobo Jenkins Jul 3, 2016 @ 1:50pm 
Thanks again, checking in on this mod by the daily because I'm such a fan :)
Panfuricus  [author] Jul 3, 2016 @ 9:11am 
Hi hobo it should be but I'll list it under bugs. :)
Hobo Jenkins Jul 1, 2016 @ 7:19pm 
Is the Craftworld government type supposed to not give any bonuses?
Hobo Jenkins Jun 27, 2016 @ 1:30pm 
Woops, what I meant by my comment was 'I'm a little late'*. You actually fixed it pretty quick compared to most modders!
Panfuricus  [author] Jun 27, 2016 @ 11:47am 
Hi umbra that's a common side effect of updates :P
.VM8RA Jun 27, 2016 @ 11:43am 
I had started a new 40k one that was working, but it would crash a few mins into the game. it's probably with such a big patch going live, there will be a lot of conflictions I'd imagine. Just wanted to let you know anyway dude. :cthulhusprite:
.VM8RA Jun 27, 2016 @ 11:42am 
are you updating? a bunch of stuff isn't working currently. I think your mods are ok, but it's a bit hard to pinpoint exactly what is conflicting so I just started a new vanilla game for now.
Panfuricus  [author] Jun 27, 2016 @ 11:23am 
@hobo of course :). Anything to help people out.
Hobo Jenkins Jun 27, 2016 @ 9:50am 
A little late, but thanks for fixing the stellar shrines!
.VM8RA Jun 26, 2016 @ 4:58pm 
thanks dude. I held off on researching the aliens other than those space jellyfish guys as they are kind of in the way. Founded a 2nd planet already and destroyed some space pirates. sick game.

Any idea when you will be implementing the gothic fleet mod, please?
Panfuricus  [author] Jun 26, 2016 @ 12:39pm 
@Umbra Warp.
.VM8RA Jun 26, 2016 @ 12:32pm 
ah, thanks dude. are wormholes easy enough to use? I seen someone using them on touthbe and it doesn't seem all that hard tbh and could maybe give me a good headstart.

what FTL method would you advice for first playthrough, please?
Panfuricus  [author] Jun 26, 2016 @ 12:31pm 
@umbra it's techology based its the upgraded version. All governemnts have an ingame government upgrade.
.VM8RA Jun 26, 2016 @ 11:34am 
yeah dude, I checked and all you can have is stagnated imperium, there is no option to change it to a higher version. Is this something that is done after creation?