The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Forgotten Prince - Team Kaleidoscopic
29 Comments
Bezzyl  [author] Sep 18, 2021 @ 8:14am 
@NecroDragon

This mod works on a good number, but not all, quest items - http://skyrim.nexusm...om/mods/8409/?



Console command player.Drop <base ID> <amount> can also work on some items, but be careful - save before doing this - as some items just disappear when dropped and cannot be recovered.

I believe you can find the base ID by clicking on the item but I may be wrong. I hope either of these options work out for you. :)
King of Amazons Aug 17, 2021 @ 7:26am 
Hey, I encountered a potential glitch in this mod: The Fenrissen Shields never stop being quest items even after you show one to Auxentius; however, do they actually become normal items at a later time? If not, then how do I fix the glitch?
MMMslope Jul 26, 2016 @ 10:47am 
That was the problem, I guess. I really thought I'd read the note, but I guess not.
WillOfTheWarrior  [author] Jul 21, 2016 @ 1:09pm 
@masasketch Did you read the note which the courier gives you?
MMMslope Jul 20, 2016 @ 7:25pm 
I went to Morthal and met the courier, but when I tried to talk to Auxentius the only dialogue option was to ask what he has for sale. How do I start the quest?
WillOfTheWarrior  [author] Jul 7, 2016 @ 7:45am 
@mcpl.hawkins-olinskie Thank you, we worked hard to make sure our story integrated nicly with the Elder Scrolls lore.
mcpl.hawkins-olinskie Jul 7, 2016 @ 7:36am 
love how lore friendly the backstry is an how large the mod lokks meaning a good amount of gameplay. im always excited tosee large mods on the nexus because there are too few that actually work. so thank you for uplodig this
Bezzyl  [author] Jun 15, 2016 @ 9:42am 
@ChezFisto Thank you very much for playing the mod, we greatly appreciate it! Also many thanks for your feedback. That bug was missed just due to the way we tested it. We never considered venturing away from the mod questline mid way through, so thank you for highlighting that too us!
ChezFisto Jun 10, 2016 @ 10:33am 
Good mod, I had fun playing through it, I found one bug (maybe two) and have a few critiques.

The bug I know for sure is that I died in Morthal before actually going to Solitude and the wizard resurected me like I had died to the first boss.
A second possible bug is I think I may have become invincible at some point during the quest, after I was finished I was fighting guards in Solitde and not taking any damage.

My critique is that after the first boss everything seemed really easy, I killed most things in a couple of hits max, I two-shot the final boss who I feel like should have been harder. (This may have been because of the 2nd bug that I mentioned).
WillOfTheWarrior  [author] May 21, 2016 @ 2:15pm 
@Qahnaarin We thought some people would get confused about the first boss, I'm glad you came back to give the mod a second go!! :steamhappy:
Qahnaarin May 20, 2016 @ 7:28pm 
I'M AN IDIOT
Qahnaarin May 20, 2016 @ 7:27pm 
o
Bezzyl  [author] May 20, 2016 @ 3:21pm 
@Qahnaarin The first boss is supposed to kick your ass. You are supposed to be beaten so badly he kills you, but you get ressurected.
Qahnaarin May 20, 2016 @ 2:51pm 
I am sorry to say but I sadly had to unsub from this. The very first boss was kicking my ass! He was too strong and I couldn't kill him. It was like I did no damage to him at all. Sorry dude. I wouldn't have unsubbed if I could actually do damage.
Bezzyl  [author] May 20, 2016 @ 8:40am 
Wow, Etholomew, thank you very much for the kind words. I will not be making another Skyrim mod, sadly, but I shall be making on for Fallout 4 once the G.E.C.K is officially released.
Etholomew May 19, 2016 @ 10:12pm 
THAT WAS THE BEST MOD EVER!!!!!!!:steamhappy::steamhappy::steamhappy:
The only bad thing is that i couldn't get to some objectives,i had to use tlc command, but i think its just that this mod may not work well with the mods i had. Other than that its the best mod i have ever had, you should definately make more quest mods, this one is very well worth the time.:steamhappy:
Bezzyl  [author] May 13, 2016 @ 5:52pm 
Thanks, rcbecker1. We will bear that in mind. To be honest we were running out of time trying to meet the deadline and thinks like that would have been fixed in polishing!
rcbecker1 May 12, 2016 @ 10:40am 
A couple of suggestions. be able to remove quest sheilds after completion, I have to remove then manualy. put a minium level on quest do to amount of monsters, maybe 15. bring lock picks to many master locks. otherwise great quick mod.
Rider May 10, 2016 @ 4:28pm 
@1347Terminator: Files won't download, files won't sync and if mod is updated it can become incompatible with other mods. More than one of my games has been screwed by workshop mods.
1347Terminator May 10, 2016 @ 3:22pm 
@Rider: I've never seen any problems with the workshop. What problems do you encounter when using the workshop?
Bezzyl  [author] May 10, 2016 @ 3:09pm 
@Rider: http://www.nexusmods.com/skyrim/mods/75555/? Not sure if it all works properly, but worth a go!
Rider May 10, 2016 @ 3:01pm 
I think you'd get better response. Most of the people I know, including myself, will not use workshop mods due to the problems caused by Steam.
Bezzyl  [author] May 10, 2016 @ 11:15am 
@Rider: It currently can't be found on the nexus, but I can attempt to upload it for you? This is our first mod so we are fairly new to this...
Rider May 9, 2016 @ 7:08pm 
Can this be found on the Nexus?
Bezzyl  [author] May 5, 2016 @ 3:19pm 
We will bear that in mind Guran53! Thank you very much for playing!
guran53 May 5, 2016 @ 2:49pm 
To you 3 guys....finished and rated thumbs up.
May I comment some for your next mod maybe.

1. Towards the end, make the final villian / bosses a little harder to defeat.
2. Spread the interaction / go next between player and others some distance apart or another area. Meaning, when I go back to beat big paws and front the Thorgar guy to go to the tomb...he, the woman and the exit to the tomb are all within 3 feet of where I am standing.

Overall I did enjoy your mod...thank you.
Bezzyl  [author] May 5, 2016 @ 6:31am 
The initial issue was no-one moved their mouth but they should do in this one. The courier will come to to player when they enter Morthal. He will give the player a letter from Auxentius. Read it to ebgin our quests.
guran53 May 5, 2016 @ 2:11am 
Worked out from your images where the wizard's hut may be and went to that town. Low and behold, the courier turned up and gave me the message. On my way... :-)
guran53 May 4, 2016 @ 10:38pm 
Back again..? I presume a courier comes with a message from the wizard. I have done several load starts and visited all the major cities....still no courier? And yes I downloaded this version which is a lot smaller in size.