Tabletop Simulator

Tabletop Simulator

H.A.W.X Miniatures Game
29 Comments
I3utts Sep 17, 2024 @ 5:45am 
Hey! Really impressed with how you kept things in scope, recognizing how much work this was to accomplish in its current state.
iSoul_ Jul 14, 2022 @ 8:04am 
Nice models. Thanks for the mod.
Dissonance  [author] Sep 22, 2019 @ 3:15pm 
Fixed F14 starboard rudder. Load with mod caching off to force update of mesh.
Dissonance  [author] Aug 7, 2019 @ 6:38am 
Here [drive.google.com] is a list of URLs for all of the content used in this mod.

Each aircraft has its own entry consisting of a pastebin model (.obj format), texture and normal map. All models include the stand as found in the mod.

While the TTS version is best played on a hexagonal grids, since the snap to grid function is so handy. For real life play the entire game can be translated back to the original "X-wing miniatures game" board-free format, using the corresponding manoeuvres from that game. You would however need to make new versions of the missile engagement envelopes to match the X-wing scaling.
Nomad Aug 1, 2019 @ 11:02am 
Hey Dissonance is there any chance you could pm where you got the model files, or the files themselves, I want to 3d print this game to make it an actual reality. Its so epic!
La Veuve Jul 7, 2018 @ 6:14am 
amazing!
Lawn Dart Apr 4, 2018 @ 5:09pm 
Awesome, thanks!
Dissonance  [author] Apr 4, 2018 @ 12:46pm 
New planes added, Chinese PLAAF jets now available (themed to be cheap but with terrible engines).
Dissonance  [author] Dec 10, 2017 @ 2:17pm 
They are not in my local cache. Here are the links for the cards being used by the mod, they all work for me.

https://i.cubeupload.com/J3y51G.jpg
https://i.cubeupload.com/eAyFa6.jpg
https://i.cubeupload.com/kXkJDW.jpg
http://i.cubeupload.com/zOzttI.jpg
Lawn Dart Dec 10, 2017 @ 12:05pm 
All of em. They may be pulling from your local cache.
Dissonance  [author] Dec 9, 2017 @ 3:59am 
Which cards? They all load for me.
Lawn Dart Dec 8, 2017 @ 4:07pm 
Cards are missing
ckacres May 21, 2017 @ 8:00pm 
I just downloaded it and this is a fantastic implementation. It has so much more regarding maps for many types of scenarios/missions. Great work!:steamhappy:
Sagirou Mar 12, 2017 @ 9:08pm 
This is a pretty awesome mod. Im starting to dig into it.
Dissonance  [author] Oct 22, 2016 @ 7:44am 
Gun envelope should be fixed now. Also added a new optional rule for the SP AAA and SAM units that allows them to move randomly around the table.
Virtual Anomaly Oct 19, 2016 @ 2:33pm 
Really great! As of this post the gun range envelope template doesnt want to load. Could you check on your upload? tanks :)
hutches1234 Jun 4, 2016 @ 9:37am 
oh (face palm) thanks. didnt didnt even think to check there. great mod by the way.
Dissonance  [author] Jun 4, 2016 @ 8:39am 
The rules (such as they are) are in the in-game notebook, in the Rules section.
hutches1234 Jun 2, 2016 @ 12:26pm 
quick question. was wondering if i could get a link a rule book or somthing iv been looking every where and havent found much besides it being similar to the X-wing system. thanks.
Dissonance  [author] May 26, 2016 @ 12:08pm 
I've added "Obstacles" in the form of SAM and AAA sites. Rules are similar to X-wing's Asteroids and Debris fields, except the effects can be cancelled by jamming planes.
gr1mR36p3r May 16, 2016 @ 5:51am 
amazing mod :) thumbs up and TY :) !!
Dissonance  [author] May 10, 2016 @ 1:57pm 
I've re-organised the table and added wave 3.
gnarkk May 9, 2016 @ 2:40pm 
Sorry :D , i've forgot one word... it's because of the H.AW.X logo. Not the plane
Dissonance  [author] May 9, 2016 @ 2:25pm 
Do you mean they aren't readable because the planes are on top of them? I usually just hold alt and hover over them to read them. The planes are on top of the cards as I'm adding so many planes to the table I'm quickly running out of room (working on wave 3 "Cold Warriors" right now, 15 new planes).
gnarkk May 9, 2016 @ 1:57pm 
Nice! I really want to try it! just one negative comment, the airplane cards are not really readable because of H.A.W.X.

I go to read the rulebook§
Dissonance  [author] May 3, 2016 @ 2:59pm 
Added Mirage 4000, E-3G Sentry, EA-6B Prowler, F-15 ACTIVE, F-18 HARV, MiG 1.44 MFI, F-15SE Silent Eagle, Su-47 Berkut, X-29, YF-12, YF-17, YF-23
Dissonance  [author] May 2, 2016 @ 2:36pm 
I've added more pilots. UK and Russia now have rookie and experienced pilots as well as two elite pilots giving four pilot choices each, which should help if people want to have some balanced "factions".
Dissonance  [author] Apr 30, 2016 @ 5:23am 
Thanks for the feedback. One of the main motivations is to showcase the Hex-wing system which I feel works much better in TTS than the traditional flight path methods.

I've just finished a new wave of planes, this will add some "X-planes" (think incredibly manoeuverable but expensive and only basic weapons), as well as a jamming plane (Prowler) and AWACS (E3G).

I intend to do a "Cold Warriors" expansion as well which will contain 20th century jets which will be much cheaper points wise but suffer from smaller weapons choice (no all aspect or multi-target) and low manoeuverability.

I also had an idea for obstacle equivalent: SAM sites and AA launchers. Which provide would a good reason to add bombers and ground attack specialised aircraft.

All this takes time however, particularly creating balanced stats for each plane.
Mudhen Apr 29, 2016 @ 9:19pm 
Looks good! A nice sort of modern Wings of Glory or X-Wing game is just what I wanted! If you wanted to expand, more planes would be awesome- Prowlers or Phantoms and so on. The miniatures look really awesome, too. For more pilots, have you considered the Ace Combat games?