rFactor 2

rFactor 2

Texas Motor Speedway
19 Comments
Car Barn Jul 9, 2020 @ 11:10pm 
I know this track was added a while back, but would it be possible to add a variant of this track that incorporates the infield section? (that intersects the back straight) It would add a unique format for endurance racing.
Machine  [author] Aug 31, 2018 @ 9:33pm 
I tested 20 AI. They did 2 pitstops. Then I stopped test.
I used Nascar 2016 Skins mod. Which mod were they using when they had issues?
~IsR~Corti Aug 30, 2018 @ 1:02pm 
Hello mate, send you this comment I received at the ISR Forum:
"Hi, is there a possibility to fix the issue at this nice track, because about half the field of the AI (here nascar) going "DNF" after their usual fuelpitstops in race. Maybe it´s because of they are - sometimes - touching grass area while entering pitlane!? Thank you so far!!!"
ALEX KIDD Aug 7, 2018 @ 7:23pm 
Finally i can enjoy this track! I tried a 20 lap race with Nascar 2016 (use Texas spec in garage) and have a clean and exiting race with AI in 105% of strength! Thanks my friend!!
Machine  [author] Aug 5, 2018 @ 11:15pm 
AI strength set back so indycars should be raceable also. All AI strength numbers go back to 80-100-120. AI performance will be edited within mod itself.
ALEX KIDD Jun 11, 2018 @ 1:54am 
I tested today with indycars and it is impossible to compete with A.I. even with minimum strength at 70%..
ALEX KIDD Mar 8, 2018 @ 5:27pm 
ok, we wait .. the tracks and skin 2016 are great, I hope that soon they are 100% ok for races offline. Congratulations on your work, thank you from Brazil.
Machine  [author] Mar 8, 2018 @ 4:57pm 
AI look ahead when driving. The faster they go, the further they look ahead. On a corner, looking ahead means they cut corners. I can set them in the car mod to not look as far ahead. And therefore not cut as much. I did this for Dover. I need to do it for a lot of other tracks. Can't be fixed in the "garage"
ALEX KIDD Mar 8, 2018 @ 6:06am 
Thanks for the answer, what have you done with Dover? Is there a setup solution or another immediate solution?
Machine  [author] Mar 7, 2018 @ 10:25pm 
Yes, the cars hit the apron. The fix is in the carset, not the track! Need to do the same as I did for Dover.
Machine  [author] Mar 7, 2018 @ 10:18pm 
I'll have a look at it.
ALEX KIDD Mar 7, 2018 @ 5:11pm 
unfortunately impossible to play with the A.I. I'm using the skins 2016 texas config .. the A.I cars always lose control in the first curve ... any suggestions ??
[LSF] k_gambino Feb 12, 2018 @ 7:02am 
Great !!! We have test Daytona last time, now It's Texas time
Tnadz May 5, 2017 @ 2:07pm 
DX11 = awesome. Can't wait to see it. Texas already looks pretty amazing without (DX11) optimization and runs quite well. Please keep up the good work.
SchlechterSchuss Apr 24, 2017 @ 2:04am 
I look forward to it! I ran some Indycar on this track and it was a blast.
Machine  [author] Apr 24, 2017 @ 1:01am 
Hehe, hard taskmaster! At some point yes. Once we have all tracks. Compatibility with DX11 is probably next, once beta DX11 comes out.
SchlechterSchuss Apr 23, 2017 @ 5:24pm 
Will you have the new layout of Texas?
FHarbor Feb 8, 2017 @ 7:59am 
great track,ty
Machine  [author] Apr 18, 2016 @ 4:13am 
The other Texas has been deleted. It was the same as this. A misunderstanding. He asked for permission, but I thought for another site. It appears not to have caused any issues. I thought there may have been a conflict, and the track may have been deleted, but all seems well. (I subscribed to both as a test) Sorry from both of us for any confusion. (He is a mate of mine)