Europa Universalis IV

Europa Universalis IV

A Federation Mod
294 Comments
casey Aug 2 @ 12:54am 
The ingenuity in your mods is incredible, using the trade map mode to display federations is crazy smart. Big fan of all your mods but this one in particular really shows off a new level of creativity in how you can exploit existing mechanics to make a really impressive mod. Thanks for all your hard work :)
LimonenZitrone  [author] Feb 1 @ 11:33am 
@illlililiilili: Hm, I can't really see how that would happen. I suppose you can try using a run file (or save game editing) to set the specific variable to the correct value again.
illlililiilili Feb 1 @ 6:29am 
I think something is malfunctioning.

Out of 5 countries, 4 support the reform, but it shows that -5 countries support it.

It seems that the reduction in member states from 10 to 5 has had an impact.
illlililiilili Jan 24 @ 12:18am 
Thank you for your answer!
LimonenZitrone  [author] Jan 24 @ 12:13am 
@illlililiilili: No, there is no way for AI to consider federations for strength calculations.
illlililiilili Jan 23 @ 6:57pm 
Does AI declare war considering federation forces as well?
illlililiilili Jan 17 @ 6:33pm 
You are best!
LimonenZitrone  [author] Jan 17 @ 1:06am 
@illlililiilili: At best make a compatibility mod, so a mod that has both as dependency. Then create a file in common/diplomatic_actions that comes before both the other mods' files in alpabetical order (easiest is just slapping more 0s before the name), then copy the declarewar action of one of the mods and add the changes of the other to it.
illlililiilili Jan 16 @ 9:14pm 
How can I make it compatible with a mod that changes "declarewar" in the file located at .../common/diplomatic_actions?
illlililiilili Jan 7 @ 5:19pm 
@LimonenZitrone Thank you!
LimonenZitrone  [author] Dec 10, 2024 @ 5:05am 
@illlililiilili: That file, yes. From this mod's folder, so ...\steamapps\workshop\content\236850\660598924. Since everything in that file is purely for information display, it shouldn't affect the mod's functionality. Since I changed it to scripted gui, the game may report errors about the scripted elements missing. So you could also try to delete the custom_gui folder from the mod in common.
illlililiilili Dec 10, 2024 @ 4:43am 
When I delete "interface/countrydiplomacyview.gui", this mod don't work
illlililiilili Dec 10, 2024 @ 4:43am 
@LimonenZitrone How should I do?
LimonenZitrone  [author] Dec 9, 2024 @ 10:01am 
@illlililiilili: You could delete the diplo gui file from this mod in your local version.
illlililiilili Dec 9, 2024 @ 9:44am 
This mod overlaps with the Cultural Hegemony interface. Is there a way to resolve this?
Pup Oct 25, 2024 @ 11:48am 
how do i make nations support the next reform?
LimonenZitrone  [author] Sep 16, 2024 @ 2:44pm 
@青沼Azuki: Sure.
青沼Azuki Sep 16, 2024 @ 4:55am 
Great mod! May I translate it into Chinese and make a sub mod?:steammocking:
LimonenZitrone  [author] Jun 30, 2024 @ 3:18am 
@tyttor: It should, yes.
tyttor Jun 30, 2024 @ 12:17am 
works on 1.37.2 ?
wildhogs2011 May 12, 2024 @ 6:04am 
Would it be possible to set up an imperial federation for the british empire or other equivelents as i think that would be interesting!
El Grande Americano Feb 3, 2024 @ 5:23am 
would this work with the Voltaire's Nightmare mod?
LimonenZitrone  [author] Nov 11, 2023 @ 8:15am 
@Scotch: That wouldn't work. You would have to copy specific effects (e.g. for forming and joining a federation) and execute them for the specific tags at game start, best for that would probably be the on_startup on action (but make sure to set and not require havng a global flag, cause the on action also fires when loading a save game).
Scotch Nov 11, 2023 @ 6:29am 
How would I set up any of the federations so that they exist, with electors and everything, at the start of the game? Not sure if this is even on the right track, but I tried setting two nations to have a pre-existing relationship in a federation in the file where all the pre-existing vassalships and whatnot are.
LimonenZitrone  [author] Aug 15, 2023 @ 6:17pm 
@skotland: Mostly depends the strength of neighbors compared to you. You need at least one neighbor that isn't your ally and has your army size or more. And of course you can't be in a federation or be a subject.
skotland Aug 15, 2023 @ 4:41pm 
what determines who gets the "found a federation" decision? It seems random and most tags don't have the option, unless I'm just missing something
Resquart Jul 13, 2023 @ 2:09am 
Hello, can you also make a mod for International Crisis from Victoria 2 for more international conflicts? This is great for having multiple world wars from victoria 2.

(I mean end date is 9999 in this mod and after WW3, there sould be more world wars like WW 4,5,6........ WW 49 :lunar2019grinningpig: like Victoria 2)

Also HOI 3 / HOI 4 like factions system like first 3 great powers or maybe faction leader not have to be first 3 great power because in WW2, even though USA is more advanced country, the UK was the leader of the ALLIES. And maybe minor nations can leaning towards to factions.

ALLIES, COMMUTERN, AXIS or maybe even

NATO, SHANGAI PACT, WARSAW PACT?

Moreover, creating your own faction, creating your own NATO like HOI 4.

Great mod BTW!
PepperOver Jan 7, 2023 @ 5:06am 
i dont like it too many things need to invite a country to factions
TomNoook Jun 16, 2022 @ 7:39am 
I see i see. Thanks a lot!! On a side note, could you please also make eastern plutocracy qualify for the capitalist federation, if it's not too much of an inconvenience to you? I feel like it would make sense for a capitalistic Japan. Many thanks!!
LimonenZitrone  [author] Jun 16, 2022 @ 7:19am 
@TomNoook: It should still work. However the effect is a bit limited, e.g. if they already were called to that war (e.g. because they are allies) and they didn't actually join (be it because they declined or the call was blocked e.g. because they wouldn't be able to join the war due to other wars against the same countries), then the effect doesn't do anything.
TomNoook Jun 16, 2022 @ 5:39am 
Hiya, does this mod still work? In my game members of a federation didn't get called to war when one of the members was attacked. Everything else works fine though.
Thanks a lot!!
Jbecl Sleeper Mar 7, 2022 @ 5:25pm 
Sorry sir for making an unreasonable request about me, I revisited the incompatibility list and now I will replace all my mods.
Jbecl Sleeper Mar 7, 2022 @ 5:09pm 
Good morning sir. I found out that this mod can't display the reform drawings on the diplomacy interface under some large mods. And it can't create federations for many countries that mod enabled the tributary mechanic. I'd appreciate it if you could pay attention to this issue. I am using google translate.
Jbecl Sleeper Mar 5, 2022 @ 12:56am 
At last,I still don't know will is the creating A federation bottom...
dedjustded Jul 25, 2021 @ 2:33pm 
yep it does thanks a lot!
LimonenZitrone  [author] Jul 25, 2021 @ 2:19pm 
@dedjustded: It should.
dedjustded Jul 25, 2021 @ 9:41am 
does this still work by any chance?
LimonenZitrone  [author] Jul 15, 2021 @ 8:51am 
@Shadowmose: My french isn't good enough to make a translation I fear. But if you want to translate it, I can put the translation in when it's done.
Nawrek Jul 15, 2021 @ 5:13am 
Might it be possible to have French translations for this incredible mod ? i might help you to translate if you want !
LimonenZitrone  [author] Jul 14, 2021 @ 9:21pm 
@over0842: You could edit the decision files to include a "ai = no" statement (without the quotes) in the potential of the specific decisions.
Over Jul 14, 2021 @ 9:05pm 
Good mod but can i disable AI can create Federation?
darkemperor Jun 3, 2021 @ 10:05am 
i changed its capital to near Colombia which had formed S.M.F but still not
LimonenZitrone  [author] Jun 3, 2021 @ 9:46am 
@darkemperor: Hm, might be because that's an island and has no neighbors.
darkemperor Jun 3, 2021 @ 9:33am 
does work with ET but i cant join or create any as West Indies
LimonenZitrone  [author] Apr 18, 2021 @ 12:47pm 
@Syker: With ET it should in theory. With other mods I don't know.
Nomad Apr 18, 2021 @ 11:55am 
work with modern day?
LimonenZitrone  [author] Mar 22, 2021 @ 10:58pm 
@Ghalandar: Work on what? And there is a decision that displays all members of each federation.
Ghalandar Mar 22, 2021 @ 7:17pm 
Can We work together?
Ghalandar Mar 22, 2021 @ 7:06pm 
Hi
How to find out what country is in the federation?
Giuse Feb 16, 2021 @ 1:31am 
Is it possible to create an italian only federation, like a long lasting italian league, or do you know a simlar mod that allows this? For example a mod with the pope as a leader and all the italian states in the federation.