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Gnomes were key to my strategy. I was having a lot of issues just losing buildings, and expanding my kingdom beyond the initial build felt impossible. But the gnomes really helped keep stuff repaired and got new buildings up quickly. Then I did Krypta, Wizards, and finally Solaruses. Great quest!
The only "bug" in the map, that if you would like to continue playing after victory, then you get the "congratulation you are victorius" animation every time you finish a respawning goblin camp. That is really annoying.
Not the best time at day 50, but around 20 of those days were mopping up camps that kept popping before I finally overwhelmed and took them all out in a close enough span.
Mine was very standard -- rangers (+ blacksmith & market) > baracks for paladins > agrela for sustain > wizards for wave clear > stay alive! and slowly accrue levels & gold > win. At day 6 I slowed the game down a few notches and micromanaged my way through. I've never concentrated on a level this hard before, had to time things so carefully, or had to intervene so much to keep everything alive.
No way this map should be made easier. It's important to have genuinely difficult levels that you can't beat by just doing the same old same old.
melee heroes are terrible because they get overwhelmed. didn't even build warriors guild
This time i had layout: rangers -> 2x dauros -> guardhouse in the middle -> library for power shock (no wizzards again)-> 2x dwarf-> 2x paladins
Paladins are really expensive, its better to buy cheaper heroes for this. As for argela... i simply didnt have "defended spot" to place it.
To access it, open the Steam Client app and right click on Majesty Gold HD in your Library and select Properties... In the Properties popup, select the BETAS tab and you should see a drop down with the title "Select the beta you would like to opt into". Select beta1 and close the popup
Once you do that, subscribe to this quest and it will appear in the top left corner of the mission select screen when you click on the star object.
First 10 days are hard (maybe too hard), but if you menage to survive then is not so bad.
How to anti-rush simulator.
Goblins bring an army ? Rise your own army !
I did beat it after that by going full camp mode with wizards, but that required a lot of luck, use of invisibility early on, and me to constantly build throwaway wizard towers as a health buffer. Between day 60-70, I was finally able to build a line of wizard towers, farsight, spamming bolt onto the fortresses. The heroes were still fighting within my own city the entire time.
I noticed that the off map wandering monsters were minotaurs, but they die without slowing down the goblins whatsoever. It's funny to see yellow fight red though.