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Mod cashe is also something you can disable to force the TTS to redownload assets.
@adeptus - I've updated the discord link in the description, sorry about that.
Cheers!
You can use the Game Selection menu to automatically set up expansions. For most Crossover Packs, you simply mix the new cards into the top half of the main deck, and use the new Super-Villain stack in order from cost 8 to cost 15.
Here's the full rulebooks / rules sheets for every set and expansion: https://drive.google.com/drive/folders/13tymTtt_v8V0NGVhN2yZjz6xJ-qRazwJ
https://www.reddit.com/r/DCDeckBuilding/comments/14i849l/do_any_expansions_not_add_any_crazy_gimmicks_and/
https://farm8.staticflickr.com/7888/46374048295_cdcf46cd38_o.jpg
https://live.staticflickr.com/65535/50179208106_d3b9c4ef0d_o.jpg
Anyways again thanks, and looking forward for the new expansions to be added!
The Kickstarter stuff will be a patreon exclusive for a year. Rivals 3, and Bombshells are already done, working on Injustice as we speak.
I plan to add the Promos from Fantastic Fucking Friends as well to it, later in the year.
Season 25 of DCDB has also been added.
@SalsaGames, The mod is 6 years old, and already breaks content rules because it uses copyright material. Patreon info has been on the mod for about 3 years now. I struggle to find reasons to keep working on this mod, and honestly patreon helped drive development for it this past year. If the mod gets deleted/banned then that's it anyways, no reason to continue working on it, or any desire to reupload it.
-Decks in your play area should once again go to the players discard pile at end of turn
-Boss Stack in Cube now properly forms, also hides what costs are again.
-Remaining Bosses in Cube now displayed with a UI number instead of dice
-Starting Line-up in Cube should auto correct itself according to the rules
-Fixed UI bug in options, where character spawner menu was displayed in the wrong section
-Fixed minor issue in DCDB main deck
Some scripts were optimized, nothing crazy, and there were some other small fixes. please DM me if you find any bugs.
The mod was updated back on July 8th with some replaced images, if it's referencing and older build that's probably why you're getting the image errors.
Do you know what game mode or card sets these are from? I loaded an everything game with cashe off, and didn't find any missing card images there. I know I have some cards in previous dcdb seasons that are missing but that's to be expected.
Would need some more information to investigate it properly.
https://live.staticflickr.com/65535/51653060665_5f88d9d50f_o.jpg
https://farm8.staticflickr.com/7888/46374048295_cdcf46cd38_o.jpg
https://live.staticflickr.com/65535/50179208106_d3b9c4ef0d_o.jpg
These seem to be files of either cards or card backs if you have any idea what these are supposed to be and maybe could replace them, it would be great! Thanks so much for this mod!!
No one has reported issues similar to that, image hosts haven't changed for cards in a number of years and I've recently checked them today to make sure. I was able to load the game without cashe or threading enabled and see all cards, along with another person who has never used my mod.
I'm unsure what your error is, but I can't replicate it.
Don't mean to sound entitled though, just curious really :) I appreciate that the creation and upkeep of the mod is pretty intense
As noted in the description of my Unreleased Promo Cards mod, the promos are intended for use in this mod, but they are not incorporated into Bladecom's scripting, so they will not be included by the automatic scoring or discard pile sorting. So they are compatible, just not with any scripting elements.
I have that set, it just takes time to add a game, and it's a bit low priority atm.