Garry's Mod

Garry's Mod

TTT: Detective Bodyguard - Guardtron
30 Comments
MadM Nov 19, 2020 @ 3:48am 
Same error here (Out-of-range value etc.) Pls fix for TTT2!
Mortar' Oct 17, 2020 @ 12:03pm 
DataTable warning: (class npc_cscanner): Out-of-range value (-0.000000) in SendPropFloat '001', clamping.
MooseGoneMad Feb 27, 2019 @ 5:24am 
I love this addon, but it struggles with the "town of terror" addon by Jenssons-- the jester can get the Guardtron to kill him. To fix this, could you make it so that the Guardtron attacks someone based on them dealing damage to the detective/guardtron rather than attacking someone because they hit? Thanks!
扮豬食飼料 Jan 12, 2019 @ 12:50am 
Are you going to tell me how do it work?
Spyder Jan 22, 2018 @ 3:05pm 
well you see its not a robot.
end360 Sep 10, 2017 @ 4:24pm 
A console variable that would disable karma/score for damage to non-ts would be nice, innocents like to shoot it to drop detective karma.
[HF] Hawkeye Sep 10, 2017 @ 12:30pm 
The Addon doesn´t work on my Server I need some help pls!
Min Apr 20, 2017 @ 12:11am 
You can see the default values by typing the command in the command line without any arguments. (Quote from "Liberty [VU] [DK]", modified)
PSI 'B3ta Apr 19, 2017 @ 11:50am 
Hey there, it would be nice if you could add the dafault values for damage, health etc. to the description, it would make configuration easier :)
Min Mar 27, 2017 @ 4:48am 
It's an addon for Trouble in Terrorist Town. It apears in the Detective Shop which can be bought and used: It will guard you and attack enemys (which attack you). When selecting the Remote Control you can click on a player which will be followed by the Guardtron. Anytime you can look through the eyes of Guardtron. When the Remote Control is dropped, any user can pick it up and use it. Hope it's clear now.
HARDMT Mar 26, 2017 @ 7:58am 
How does it work
Min Feb 28, 2017 @ 4:43am 
Currently there's no option for it. May be added at a later time.
Neverduft Feb 27, 2017 @ 6:56am 
Is there any way to disable the melee ?
I can't find anything on it in the code.
Neverduft Feb 27, 2017 @ 4:49am 
This one of the most awesome addons I have ever seen !
Sadly the game crashes when you get attacked by an turret and the guard tries to melee/kill it :/
crack Nov 7, 2016 @ 8:33pm 
can you make this avalible for sandbox mode too
Chrik (That Chrik)  [author] Apr 14, 2016 @ 9:21am 
Yes, I will
Min Apr 13, 2016 @ 7:48am 
Can you name the Guardtron in the script because in the damagelogs it's called 'unknown weapon'?
Min Apr 10, 2016 @ 1:33am 
You're right, it would be too op.
Chrik (That Chrik)  [author] Apr 9, 2016 @ 3:36pm 
Oh and, you can't command the Guardtron to attack. This is because I throught it would be too overpowered (and RDM-able) if it was possible. However, if you wish to request this I can make a command for it.
Chrik (That Chrik)  [author] Apr 9, 2016 @ 3:35pm 
I will fix!
Min Apr 9, 2016 @ 1:30am 
@Liberty [DK]
After I used Guardtron a while, I noticed the following things:
- Guardtron is thrown nearly half the map when shot, which means that it cancels the counterattack.
- Guardtron gets caught on door frames and walls of houses and teleports out too late.
- It is not clear how I can command Guardtron to attack someone. Sometimes it worked by repeated left-click on the person, sometimes the stalker process was started by stalker

Definitely I like this addon very much!
Q WIN Apr 9, 2016 @ 1:20am 
with giant smgs
Q WIN Apr 9, 2016 @ 1:20am 
its a mortar synth
Min Apr 6, 2016 @ 10:02am 
After removing the empty 'autoexec.cfg' from the server it worked. Strange, but worked.
Chrik (That Chrik)  [author] Apr 6, 2016 @ 9:30am 
Can you send me a copy of your server.cfg?
Chrik (That Chrik)  [author] Apr 6, 2016 @ 9:30am 
I will look into it asap Min.
Min Apr 6, 2016 @ 9:18am 
How do I use these commands automatically at startup?
Putting them in server.cfg doesn't work. The console says: 'Unknown command'.
Min Apr 5, 2016 @ 9:29am 
You're right, but it works only from the server console. Source engine commands also show their values from the user console.
Chrik (That Chrik)  [author] Apr 5, 2016 @ 9:08am 
Hey Min.
Thank you for your comment! I really appreciate it!

I think the console commands already have default values that you can see by just typing in the command without any arguments.
Min Apr 5, 2016 @ 8:25am 
Very cool idea, but spams the console every second with many errors:

DataTable warning: npc_cscanner: Out-of-range value (1.869666) in SendPropFloat '003', clamping.
DataTable warning: npc_cscanner: Out-of-range value (1.869666) in SendPropFloat '004', clamping.
DataTable warning: npc_cscanner: Out-of-range value (117.844833) in SendPropFloat '000', clamping.
DataTable warning: npc_cscanner: Out-of-range value (117.844833) in SendPropFloat '001', clamping.
DataTable warning: (class npc_cscanner): Out-of-range value (-0.000000) in SendPropFloat '002', clamping.

Can you please write in the description, what the standard values are? Also, 'ttt_guardtron_allow_missiles' is listed twice.