XCOM 2
Elite Viper
Комментариев: 179
lechkingofdead 2 янв. 2019 г. в 10:45 
is thi plable aliens mod stable a i do love the vipers
[CTC] Mordecai 10 ноя. 2018 г. в 22:06 
https://steamcommunity.com/sharedfiles/filedetails/?id=1561432399
Should be pretty much the same just for WOTC.
MessiahofMelons 22 апр. 2018 г. в 10:00 
Unfortunatly still not updates and clashes with community highlander
Aegelweard 15 янв. 2018 г. в 13:12 
Patiently waiting for WOTC update.
Search 28 дек. 2017 г. в 14:25 
Does this mod clash with the Flame Viper mod as they both add Venom rounds? I am assuming both types of Venom rounds have different effects?
RagingBlizzard 9 дек. 2017 г. в 4:26 
do u have 2 start a new campaign?
shadowsoyaca 30 авг. 2017 г. в 14:32 
Understandable. Sorry for being abnoxious lol XD
Kobazco  [создатель] 30 авг. 2017 г. в 14:28 
I plan on eventually making all of my enemies WotC compatible. It will take some time though and I want to play the campaign first.
shadowsoyaca 30 авг. 2017 г. в 14:12 
Out of curiosity, will this be updated for WotC? The only reason I ask is because not all of the mods for XCOM 2 are going to be updated and will remain for the nonWotC expansion. Not trying to pry, just wanted to ask a question. :/
Kobazco  [создатель] 28 авг. 2017 г. в 16:53 
Oh. The lw2 version doesn't have that issue. I'll test and fix this up on getting home
Wolf-Rayet 28 авг. 2017 г. в 15:55 
Yeah, It's just a black shape.. Pity
3D Master 25 авг. 2017 г. в 10:08 
For some reason the elite viper no longer has a texture, and is just a black shape moving. I've tried unsubscribing and resubscribing; completely deleting the mod directory for full redownload, but it doesn't matter; the elite viper remains a black shape.
necro55 15 июл. 2017 г. в 18:32 
Excellent! Looking forward to it!
Kobazco  [создатель] 15 июл. 2017 г. в 16:00 
Updates and planned as well as potential new mods with the expansion
necro55 15 июл. 2017 г. в 15:59 
With the expansion coming, are you planning to update the non-LW2 creature mods you made? Im sure the LW2 ones will get love, but I have a heavily modded non-LW2 game, are you plannign on updating if needed?
CommanderShepard153 28 июн. 2017 г. в 9:10 
Thanks for letting me know
Dragon32 24 июн. 2017 г. в 14:26 
@hygorct, darktoto, CommanderShepard153:
No. There's a LW2-compatible version though.
CommanderShepard153 24 июн. 2017 г. в 13:44 
Lw2 compatible?
darktoto 20 апр. 2017 г. в 19:01 
LW2 compatible ?????
hygorct 29 мар. 2017 г. в 22:41 
compatible with LW2?
Die By My Sword666 16 фев. 2017 г. в 15:13 
Still too many Elite Vipers then?
Boisegangpc 11 фев. 2017 г. в 21:26 
I've noticed that the Elite Viper's weapon lacks a "Friendly Name", so when you inspect them with Grimy's Hotkeys, it gives an annoying error message in place of an actual name for a weapon. Also, I can't configure Viper Rounds...
ChaosMadeFlesh 30 янв. 2017 г. в 16:17 
Are these gals compatible with LW2? :)
Dragon32 17 янв. 2017 г. в 10:31 
@udcplays:
Read the A Better ADVENT mod page, DerBK has extensive information on that issue.
Arizona Ranger 16 янв. 2017 г. в 15:06 
im trying to use it with aba but it dissables the reinforcements do i just delete the reinforcments part of your code bc aba has your charecters included in the list of spawns
Just Kirin 31 окт. 2016 г. в 18:34 
So is there a way to reduce the amount of elite vipers that appear? They appear in pretty much every mission and push out other alien from appearing.
Kobazco  [создатель] 17 окт. 2016 г. в 15:02 
Should work with an existing save.
Neph 16 окт. 2016 г. в 23:54 
is this compatible with a existing save or do you need to start a new campaign?
Eowyn 16 авг. 2016 г. в 18:51 
I've used this mod during my latest play through and it seems to put to many Elite Vipers on the map. Like, so many that all the Andromedons and other mid-game aliens have disappeared. Is there something in the ini that I can change to fix this? I'm really a fan of the Viper Rounds, but I feel like it gets stupid easy to kill them after a while.
Xeraphale 6 авг. 2016 г. в 9:25 
Presumably its just a case of sticking a ; in front of the correct line in the src file, but I'm not qualified to say which. Although, I would like to know too since the flame viper adds viper rounds and I prefer that version. Having said that, I really love this mod. The elite viper looks great and is a very welcome addition to my trophy cabinet!
Hupfstrudel 30 июл. 2016 г. в 1:46 
is it possible to disable the additional ammo type?
Kobazco  [создатель] 27 июл. 2016 г. в 17:31 
Yes if you navigate to my mod go to Src/EliteViper/Classes/X2Item_ViperRounds.uc to edit the cost. Just be careful what you touch
SlowFatKid 26 июл. 2016 г. в 7:48 
There a way to edit cost?
Phrozehn 23 июл. 2016 г. в 8:44 
Yea, at first when I saw my soldier getting +10 tracer round bonus on my venom round I thought ther emust be some mod messing with the ammo. Then I looked and it was actually a Viper round.
Kobazco  [создатель] 22 июл. 2016 г. в 22:16 
Really? I was failry certain they should not be able to be given through proving grounds. Guess I'll go double check that in a bit.
Phrozehn 22 июл. 2016 г. в 16:53 
So I just got a Viper Round as my first Proving grounds ammo... it's way too powerful. I haven't even MET elite vipers yet. Not sur eif intended but I wanted to let you know. These make TTracer rounds completely useless. I could understand if they were super expensive to buy, but this sort of breaks the game for me. Gonna sell em and use the ocnsole to just giv emyself venom rounds instead.

Is it possible for me to comment out the viper rounds? I'v elooked aroundi nthe mod and can't find it and odn't want to mess it up, and want to keep Elite Vipers (awesome enemeies!).
Kobazco  [создатель] 7 июл. 2016 г. в 23:25 
Alright I'll go ahead and add to the amount of corpses required in a few mins here. Currently updating the PSI op.
Zarkis 7 июл. 2016 г. в 23:02 
I agree with DewFuel. Venom rounds should be more expensive and less op. Maybe remove the aim bonus and just add +1 damage in addition to the poison effect? Also, can you make them a project in the proving grounds with a build time attached? Would make more sense.

Another thing: I wouldn't mind if the value of elite viper corpses is higher then 3.
DewFuel 7 июл. 2016 г. в 21:17 
100 supplies and 1 viper corpse is way underpriced for what is essentailly the best ammo other than bluescreens and maybe talons. plus it's on-demand, so it's relatively trivial to outfit everyone with venom rounds. would probably make it something like 100 sups, 20 elerium, 1 elerium core, 5 corpses to put it more in-line with it's power.
Kobazco  [создатель] 7 июл. 2016 г. в 12:11 
Yeah I saw I accidently name it that lol. Will fix soon tm
Emong 7 июл. 2016 г. в 7:24 
Would it be possible to rename the corpse from "Elite Viper" to "Elite Viper Corpse", just for the sake of matching the base game's naming conventions?
MT6 5 июл. 2016 г. в 1:36 
oh, thanks for the clarification :) (that being said, maybe you should keep them dropping regular corpses, for those people like me that need the extra corpses for the medkit upgrades.)
Kobazco  [создатель] 5 июл. 2016 г. в 1:26 
Oh I thought you meant like their OWN Corpse for elite viper. YES they do at the moment drop default Viper Corpses.
MT6 5 июл. 2016 г. в 1:24 
in my previous play-through i ran out of viper corpses and vipers stopped appearing, so i couldn't finish the medkit upgrade, hoped this mod could help me avoid this issue in the future :(
Kobazco  [создатель] 5 июл. 2016 г. в 1:04 
I've been trying to update this for some time, but I'm having issues getting the Viper Corpse to appear in game and the autopsy reward to work
MT6 5 июл. 2016 г. в 0:46 
do they drop viper corpses?
Kiberik 16 июн. 2016 г. в 3:22 
Nice good job.
Kobazco  [создатель] 8 июн. 2016 г. в 20:47 
No not yet
Eduardo 8 июн. 2016 г. в 15:33 
Does this enemy pack include an autopsy?
Cornelian 31 мая. 2016 г. в 6:55 
Sweet new viper, tanks!