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They fire real fast, are accurate, and have a decent amount of damage while having a 64 round mag and infinite ammo. Should this be nerfed? maybe 30 rounds at most and decreased accuracy at least
I actually moved these onto the tfa base like a year ago. Was my first bulk update to the expanded pack. It went from three guns to 10 because of these.
Flamethrowers in general are extremely hard to create, and if you wanted a nice one, you're out of luck. However, for a wrist rocket, try here: https://steamcommunity.com/sharedfiles/filedetails/?id=720714872
While it contains the two B2 battle droid models, it does contain a handy Wrist Rocket weapon. (on TFA base, too, so the holding model never messes up!)
Those already exist on the Workshop, not exactly Mandalorian but it does have the correct viewmodel. It has no worldmodel. It's a B2 Wrist Blaster
No, it shouldn't. It may be something with the weapon base. I haven't used this swep base in ages, in fact I would convert it to a weapon using the TFA base yet I don't know how. I'll look at that.
@Manus812 Full auto? Sounds like a good idea :3
indeed my friend
almost to 20k!
19,620 Current Subscribers
For the first two: It's possible. However I have literally no experience in modeling, texturing or basically just skidding models. And, as for the final one, it would be possible HOWEVER I have no clue about how to create custom weapon holding animations/poses. I'm only a simple scripter, and even then I don't know much about lua.
Quite possibly. That does sound like a good idea, actually! I may attempt that- it's just a simple thing of changing a few file names and values inside the code so it wouldn't be that hard :)
Like many other bounty hunters had.
I'm not sure, to be honest. I don't know how Combine Soldiers (which is what the base NPC for the SBD npcs) handle RPGs. It probably would be possible, though, if the E-60 from the pack were used instead of the HL2 rpg.
IDEAS! :D
This is an NPC weapon. At least, I have an NPC version coded in. It works for me, if it doesn't show up for you I'm not sure what's wrong.
The only problem is that I'm limited with the way NPCs hold weapons, and this is a 'pistol' type. Meaning, players hold it like in the screenshots above, but NPCs will either hold it like an SMG or they will hold it like how a Metropolice holds a HL2 pistol. Nothing I can do about that, sadly.
Honestly I don't know if I'll give them different sounds, if I can find the right sounds I'll do it. And as for playermodel hands, well, I'm not too sure about that. If I had a model for the blasters Death Watch had on their wrist gauntlets I'd do it, but again, I don't have those. :P
"Exactly"
I don't know if such a model exists for that, so until I can find one or have someone make one, nope.
The idea of this addon is to create a swep that works like when the Death Watch used their blasters on their wrist gauntlet things.
A better example is of how Super Battle Droids had laser cannons on their wrists.
That's what this addon is, not dual wielding.
HEYY IM AN IDIOT. THE PATH TO THE MODEL WAS WRONG. ITS FIXED NOW.
Okay fixed, hahah I packed em in now.
Shouldn't be, all the models are packed in with the thi-oh.
Woops.
I forgot to put in the invisble/hands model so you don't see anything.
HAHAHA that'll be fixed next update
@Lord Trilobite
Soon