Cities: Skylines

Cities: Skylines

No Questions Asked
32 Comments
Youshisu Dec 3, 2022 @ 12:58pm 
that name XD, installing
nilepereiraa Mar 27, 2020 @ 10:56pm 
lmao
NOiZE Mar 27, 2020 @ 8:33am 
However i just tested it myself,. works fine for me.
NOiZE Mar 26, 2020 @ 8:52am 
Apparently this mod crashes the game after the recent update :-(
Darian Caplinger Mar 22, 2020 @ 7:55am 
I love it. Saves me a lot of headaches, especially if I'm playing with unlimited money!
TheKillerChicken Oct 29, 2018 @ 3:31pm 
I usually keep the enter key pressed when bulldozing those structures, does all the same (theoretically).
Noobiu Aug 18, 2018 @ 8:56pm 
i hate it when i have to drain large areas and have to go in and destroy all the pumps after. this mod is really usefull
JB_1981 May 25, 2018 @ 2:29am 
Thank You Gertjan!!!
Gertjan  [author] May 25, 2018 @ 2:22am 
A fix has been pushed to the workshop, the mod should be updated automatically when you restart CS. If not, please unsubscribe and resubscribe to force the update.
Gertjan  [author] May 25, 2018 @ 2:02am 
@Trumpster81 Working on a fix, will release soon
JB_1981 May 24, 2018 @ 6:10am 
Doesn't work in CS ParkLife..... :steamsad::steamsad::steamsad:
Felix LOLPOWER Apr 22, 2018 @ 1:25pm 
Why you won't try by your self
Coldrifting Dec 15, 2017 @ 10:57pm 
@Gertjan Thanks. That's true.
Gertjan  [author] Dec 15, 2017 @ 8:50am 
@Coldrifting I see your point. When I have time I will look into it. I want to make sure that it's backwards compatible so configuration is not lost when changing the paths internally.
Coldrifting Dec 14, 2017 @ 8:29pm 
@Gertjan That's true. I think an agreed config folder in the appdata folder would probably be best, but since that's not likely to happen, just the root appdata folder like other mods would probably be a good compromise. At least that way it's not with base game files. I like to copy mods to my Mods folder sometimes when I disable the workshop to work on assets or mods. Having a folder with just a config in it seems out of place and clutters it up. Just a minor thing.
Gertjan  [author] Dec 14, 2017 @ 8:14am 
@Coldrifting I didn't at the time I created this mod. Back then I checked some other mods and found out that there was no real consensus on where to store configuration. Some were storing it the way I did, some in the Cities_Skylines appdata folder and some in the CS applications folder. I just picked the Addons/Mods without thinking about it a lot. Is there a reason you would like to have it in the appdata folder?
Coldrifting Dec 12, 2017 @ 11:32pm 
@Gertjan Have you thought about saving the mod config xml in the root Cities Skylines appdata folder instead of in the Addons/Mods folder, like other mods? Seems like it would be a real simple change according to the code.
Gertjan  [author] Jun 17, 2017 @ 12:30am 
@Dyslecix Thanks for the heads up, I will look into it
Kabdo Jun 16, 2017 @ 7:44pm 
The Mods Listing mod bu CoarzFlovv appears to conflict with this. I submitted the Error and Debug to CoarFlovv @ Mods Listing
http://steamcommunity.com/sharedfiles/filedetails/?id=588691634
Error and Debug here
https://www.dropbox.com/home/Cities%20Skylines?preview=ModsList+Error+on+Load.rar
Gertjan  [author] Nov 29, 2016 @ 9:21am 
The Natural Disasters update broke this mod today. I just uploaded a fix which should solve the problem. If for some reason you don't get the update please unsubscribe/resubscribe, that should do the trick. Please let me know if there are any issues with the update.
sirBlue Feb 27, 2016 @ 10:30pm 
The debug window no longer opens in the main menu. I also noticed that the xml is now properly filled and has the correct xml format. Seems to me the extra checks fixed the problem! Thank you for your swift support :)
sirBlue Feb 27, 2016 @ 10:16pm 
Thank you for your effort Gertjan. I will try the new version out and let you know if the problem still occurs.
Gertjan  [author] Feb 27, 2016 @ 12:39pm 
@sirBlue: I submitted a new version of the mod which should fix the issue, based on the logs you submitted I was able to reproduce it. I think your configuration file got corrupt somehow, which caused the loading and saving of configuration to fail. I fixed this by adding some additional checks when loading/saving configuration. The only downside is that you may have to reconfigure the mod if you previously modified the default settings. Because the configuration file got corrupt any modification to it got lost, sorry for the inconvenience. Please let me know if this indeed fixed the issue.
Gertjan  [author] Feb 27, 2016 @ 11:46am 
@sirBlue: Thanks for the info! It looks like something fails when the mod tries to save the configuration to xml. This results in an empty configuration xml file, which then causes the mod to fail again when it tries to load it when you start a game. I'll look into it.
sirBlue Feb 27, 2016 @ 6:48am 
I noticed that the xml file seems to be zero bytes in size so I am guessing the exception has something to do with this?
sirBlue Feb 27, 2016 @ 6:47am 
@Gertjan, CS did not crash so as far as I can see there is no related output_log.txt available. Use following url to see the NQA log (and exception): http://pastebin.com/mNSfrCTa
Gertjan  [author] Feb 27, 2016 @ 12:35am 
@sirBlue: There should be a log file somewhere in 'C:\Users\<yourusername>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\NoQuestionsAsked'. If you send me the contents of this log file and of the output_log.txt of CS via pastebin, dropbox or other hosting site I'll have a look at it (please don't post the file-contents directly in a comment, just the links).
sirBlue Feb 26, 2016 @ 10:28pm 
Every time when I startup my game in main menu I am getting debug output from this mod. I am using latest version with all DLC's.
My Tag Gone Feb 11, 2016 @ 12:55pm 
Was looking for a mod like this 3 days ago, then here it is !!
Nice one :)
daTomas Feb 11, 2016 @ 7:19am 
Thanks!
otterable Feb 11, 2016 @ 3:10am 
Finally!! Thank you :)
Londsw Feb 10, 2016 @ 1:55pm 
nice