Don't Starve Together

Don't Starve Together

Light Flowers Above Ground
45 Comments
Zizo Sep 6, 2024 @ 11:37am 
05.09.2024
Works BUT if put in Rocky or Forest area it deletes Rocks or Trees that were meant to spawn in that area from spawning at world generation!

Had very few Trees in Forests & took me so long to realize its due to the Mod xD
manateerobinson Jul 6, 2024 @ 9:33pm 
??
Ahoy! Nov 27, 2022 @ 9:36am 
pog mod
Serp Feb 26, 2021 @ 10:52am 
@Raegora: no. And you should not use this mod anyway, see my post below from 2017.
Raegora Feb 26, 2021 @ 3:18am 
does the Mod still generate Lightbulbs if i use it on a already existing map but i didn't fully explore it yet? that would be very helpful
if-ever Sep 26, 2020 @ 6:22pm 
can it be replanted?
creamingprobiem Aug 25, 2020 @ 1:33pm 
extra helpful for me, my internet is to bad to run caves.
johnsir Aug 4, 2019 @ 4:23pm 
Hey you don't even gotta make it for existing servers in my opinion, I say once a server is made then the server is made, so you better of done a darn good job.
☁ Skylir Nov 10, 2017 @ 11:37pm 
Could you add the feature that would also allow these to be craftable? Thanks!
madd.dawgg  [author] Mar 5, 2017 @ 2:27pm 
Hey sorry I didn't realize that I had so many comments on this. If this doesn't work I am sorry I won't have access to DST since it won't run on my laptop. Thank you.
Serp Feb 20, 2017 @ 12:40pm 
in case author wants to improve the mod, I wrote a small tutorial here:
http://forums.kleientertainment.com/topic/73995-tutorial-how-to-add-not-replace-stuff-in-worldgeneration/
FreckledFraggle Feb 19, 2017 @ 7:32pm 
I like the mod the way it is. The mermhouses should be sparse anyway, and it's not a huge deal to debugspawn them in. That, and I absolutely *hate* the spikey bushes/trees (they don't give you anything apart from twigs and they hurt like hell). I like this mod because it's pretty much light flowers and tentacles. Setting it on "Plenty" is basically like the game's default whereas "few" is similar to "less". Plenty is perfect, and I have no issue debuggin the rest. Everything was there for me that the server needs (just a couple skeeter ponds and sparse merms....was fine. Anyway....ty.
秩序善软粉 Nov 24, 2016 @ 12:17am 
简单的说就是允许地上生成亮灯的花,这种花之前是只存在于地下世界的.但是重点是这个设置是在世界生成的时候,也就是说你需要新建一个存档
76561198339878848 Nov 8, 2016 @ 10:51am 
有没有中国小伙伴帮忙翻译一下
Tekky☺ Nov 5, 2016 @ 4:10pm 
@Serpens66
I saw that too, when I set the bulbs to spawn at swamp there was no tenticles and very little of everything else. Please fix.
Tekky☺ Nov 5, 2016 @ 4:07pm 
Great mod! Would it be possible for you to make other cave plants grow above ground?
Serp Sep 12, 2016 @ 2:25am 
@ Author:
if you read this some day, you really should fix this mod.
You set room.contents.distributepercent to a value, without taking the old value into account.
So if you choose "Very rare" at your options, it will not only result in very rare light bulbs. It will result in very rare anything (at least in every area you chose to spawn lightbulbs).

So if you chose grass, most grass areas will be totally empty. No tree, not nothing.

If you are interested in fixing this, you might take a look how I handled this in my mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=758921911
wjmqygct2008 Jul 18, 2016 @ 4:16am 
@^-,...,-^ thanks for your answer, I will try to alter its recipes. Maybe that is a better way.
^-,...,-^ Jul 18, 2016 @ 2:52am 
@wjmq...(what's with your name man?), last I tried it doesn't add it to the existing world. You will have to regenerate your world. Your best bet is to find a mod that allows you to craft lightbulbs. There's a mod on the workshop but I don't recall the name. Let me know if you can find it.
wjmqygct2008 Jul 18, 2016 @ 12:57am 
hi, can the flowers add to the existing world now? I really need the light bulb,but I have not created a cave. 200+ days takes my so much time, I don't want to abandon.
ipsquiggle Apr 5, 2016 @ 12:02pm 
Klei developer here: We're making some changes to worldgen for mods that may affect your mod. (I think yours should keep working, but just in case...) Please check out this thread for details: http://forums.kleientertainment.com/topic/66075-world-gen-data-and-mod-changes/

Did you ever get your game working correctly? If not, PM me on the Klei forums, I'll see if I can help!
Hollow Feb 12, 2016 @ 4:43pm 
i tryed the mod no work anymore for ome reson
madd.dawgg  [author] Feb 12, 2016 @ 10:33am 
Jesica, I'm really sorry about this as I am a man of my word, but I simply cannot do anything with the game at this time. I will have the mushtree mod out as soon as I can, but for some reason I cannot host a game. When I *do* manage to get a game started to test... *NO* mods are loaded. Like nothing that I try to load will work. Something with this latest patch broke the game for (at least) my computer. I looked on the forums, and I'm not the only one with issues, but it doesn't seem to be affecting everyone. Thank you.
madd.dawgg  [author] Feb 11, 2016 @ 9:01pm 
Oddly, the newest patch to the game is making it so I cannot start a game. I'm not sure why. It literally just patched it when I logged out of the game and logged back in. I basically have the numbers correct so that it will work, but I can't playtest it atm. So I'll try again tomorrow and hopefully it will work again. Otherwise, I don't know what I'm going to do. Maybe try a different computer, idk, I'll figure it out. Ok thank you.
madd.dawgg  [author] Feb 11, 2016 @ 6:27pm 
Jesica, it's totally ok. I'm glad to do it. I almost have it figured out. For some reason though, it's like COVERING the entire swamp in mushtrees. So it's just going to be a little bit of number tweaking so that the mushtrees are not the only species in the swamp! But I should have it done by tonite :D

Olimar, thank you. I will be working on that one very soon. Possibly tomorrow or Saturday. It will be a bit more effort because I'll have to make custom graphics. But using the diggable reed code as a guide should make it a lot easier for me.

Ok thank you :)
Hollow Feb 11, 2016 @ 1:53pm 
if u do add a plantable cave floswer mod include it in this mod
Jesica K-J Feb 9, 2016 @ 10:19am 
Sorry! Id ont want tp push you, I just thought about doing a new world, but then, when the mushtree comes out, I need to do an new one again, so I thought if it takes bit longer I will wait.
I really dont want to push you, I swear. Your mod, by the way is awesome, the lightbulbs function without problem
madd.dawgg  [author] Feb 8, 2016 @ 11:19pm 
lol Jesica, I will make it on Thursday for you :D So can you wait til then? I hope.
Kris Feb 8, 2016 @ 7:02pm 
kkkk
Jesica K-J Feb 7, 2016 @ 6:58pm 
Hey I hope I dont sound annoying, I just wanted to aks, when do you plan on doing/releasing the Mushtree mod? so i know if I should start a new world now, or if I should wait till you release it/made it
madd.dawgg  [author] Feb 4, 2016 @ 10:40pm 
@_@(I Wonder How, I Wonder Why),

yes actually that was a feature request on the dont starve version of this. someone made a plantable reed and i think i'm going to look at how he did that and 'borrow' it for making the plantable cave flower.
Kris Feb 4, 2016 @ 1:15pm 
can u make a plantable light flower mod?
nice mod btw
Jesica K-J Feb 3, 2016 @ 11:11am 
@madd.dawagg Thank you, I tryed the c_spawn thing and it worked, it does takes some time to make enough light bulb flowers on marsh but I'm very thankfully that anyone even made that mod.
Always thought myself, arent other people also in need for lightbulbs, only me??
And it would be really awesome if you make a mushtree mod! ^^
madd.dawgg  [author] Feb 3, 2016 @ 9:57am 
Ok. I actually know how to add the cave flowers to an existing server from a logic perspective. All the commands are here. I just need to write it and bug test it.

Here's essentially how I plan for it to work:

There is a function to check a tile type. So essentially it finds the size of the map. Then checks each tile at each tile coordinate.

So it will check the tile, it's a marsh, ok go to next step. random number, 1D20, if you set to 'fairly rare" in config for example, it would do place light flower (light flower single 50%, light flower double 30%, light flower triple 20% of the time) on a roll of 1-3 (or place one about 15% of the time).

Use the c_spawn for a quick fix for an existing server. Then (not today) I will start figuring out how to add to an existing server. I am mostly making these mods for the challenge so I am looking forward to trying to figure it out.

Thank you :D
madd.dawgg  [author] Feb 3, 2016 @ 9:38am 
^-,...,-^, it appears the tungsten is added as part of world generation. So if you added this mod, it would not add tungsten to an existing server. (I could be wrong, but I don't see anything that suggests otherwise, but I am a noob to this after all. I'm learning LUA as I go here.)
madd.dawgg  [author] Feb 3, 2016 @ 9:35am 
^-,...,-^, looking into it now. Thank you.
madd.dawgg  [author] Feb 3, 2016 @ 9:33am 
c_spawn("flower_cave") will spawn one at your mouse cursor. if you want the 2 and 3 bulb flowers. It's flower_cave_double, and flower_cave_triple.
^-,...,-^ Feb 3, 2016 @ 8:52am 
Don't really know if this may be of any help but I feel what you're trying to do is similar to https://steamcommunity.com/sharedfiles/filedetails/?id=358015908 . I didn't tried running on exiting server to see if it spawns them nuturally and this issue doesn't seem to have been brought up by the author either. So, I assume if you could reverse engineer it you should be able to get it working.
madd.dawgg  [author] Feb 3, 2016 @ 8:45am 
Lol, I wasn't far off from my guess. It is indeed SpawnPrefab. But it's tricky to use. I'm going to play around with this. I can't promise anything, but I might be able to figure out how to make light flowers spawn on an existing server in some fashion or another.
madd.dawgg  [author] Feb 3, 2016 @ 8:31am 
^-,...,-^, Jesica,

Again, I know it's possible. Because you can press ~ to open the console and type c_give("flower_cave",1) and it will spawn a cave flower next to you. So there is some way to make new things spawn on an existing server. For the sake of making them spawn in specific places and such, that's a bit more complicated. In fact, I don't think the function 'c_give" would be used either. There must be a 'spawn' function as well. Maybe SpawnPrefab(prefab, location, amount) or something. I just don't know. I'll be looking into it today. But if you want to just use that c_give function in your existing world, that would work as a quick fix if you really want some light bulbs now and cannot wait.

Hope that helps.
^-,...,-^ Feb 3, 2016 @ 3:28am 
I'm subscribing to this thread in hopes for one day this is addable to existing server. This is really a good mod.
madd.dawgg  [author] Feb 2, 2016 @ 9:35pm 
I actually thought about adding the Mushtree biome to the overworld as well. But I wanted to keep this mod somewhat dedicated to lite flowers. But that would be a cool mod as well.
Jesica K-J Feb 2, 2016 @ 5:23pm 
@modd.dawgg well thats bad for me, thanks for the answer thought
I now made it to day 680 without dying so I dont really want to make a new world, but I will keep it in my favorite mods, maybe one day I will start a new one ^^
Also, anthother question, would you make a Mushtree Mod also overground for people?
If you are interested.
I dont have a cave server cause I dont know how to put mods in the dedicated server, but still like to play with things from caves or ruins
madd.dawgg  [author] Feb 2, 2016 @ 4:17pm 
Jesica, good question. I added a point about that in description. But yes, you will need to start a new world. I am still learning how to add things to the game. I am sure there is a way to add them to an existing server but I'm not sure how to do that.
Jesica K-J Feb 2, 2016 @ 2:35pm 
Hey this mod sounds awesome, but do I need to start a new world fir them to grow, or do they grow themself from time to time, my world regrow is set on fast