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experience where players take control of the XCOM defense
force and fight back against an alien invasion. Each
player assumes a unique role within XCOM. The invasion
is controlled by a free software application usable online
and on most mobile devices. Players must work together,
assigning Interceptors, deploying soldiers to missions, and
researching advanced technology in order to overcome the
invasion.
Each round begins with a real-time phase. In the realtime phase, players start the app and information is
relayed about the alien invasion. UFOs appear over various
continents, crisis cards are drawn from a crisis deck, and
aliens assault the XCOM base. Players deploy soldiers to
defend the base and go on missions, Interceptors to shoot
down the UFOs, scientists to research technology, and
satellites to collect intel and jam communications.
Even if you could, each client loads the webpage separately, so each client would get different values.
It is official. But it requires on your browser Unity player (I tried in game, I do have access to the page with the virtual Ipad)
I just cant figure it out how to install Unity Web player (required) as it isn't supported on Chrome and all anymore (by the dev')
If you really want, you could stream the app to Youtube, and open Youtube in the in-game "tablet". (The in-game tablets are actually browser windows, not tablets.)
https://xcomapp.fantasyflightgames.com/web/Player.html
can we include it with a virtual internet/screen on the boardgame? (even if only one or two player can use it..)
The textures are fine. They look cool. It's just the bases that are too similar. It's no biggie for me. I changed their colors and made a save, but there may be others that find the near identical colors annoying.
Also, sometimes, the chips taken from the credit pool won't go back in for some reason, though it's not really a problem.
Overall, thanks a lot for making this!
The bases, if I remember right, are simply tinted within TTS, so changing those colours is simple, at least.
However, is there a way to make the colors of the soldiers more sense? They seem to use a lot of greenish blue, making them still hard to tell apart. Something like this would be awesome:
Assaults: Orange
Elite assaults: Red
Heavies: Light green
Elite heavies: Dark green
Supports: Light blue
Elite supports: Dark blue
Snipers: White
Elite snipers: Gray
That would make it easier to distinguish the soldiers, as well as indicate which regular soldiers match with elite.
I prefer the less bright colors of the other workshop versions.