Age of Wonders III

Age of Wonders III

Unofficial balance mod from vasyan666 (ver. 0.11)
14 Comments
Zaskow  [author] Oct 12, 2016 @ 2:59pm 
@Yahtzee, thanks for your feedback. Currently, development of this mod is on pause, because I'm working on PBEM balance mod mostly. Simply, PBEM community is more active and provides more feedback and suggestions.
᠌᠌ ᠌ ᠌ ᠌ ᠌ ᠌᠌ Oct 11, 2016 @ 5:26pm 
Do you have plans on updating this to bring it more in line with your other balance mods? I only play live online. Thanks either way for this mod!
uklele Jun 20, 2016 @ 5:16am 
difficulty is higher. How I can make it?
Zaskow  [author] Jun 20, 2016 @ 3:37am 
Possible, but why?
uklele Jun 20, 2016 @ 3:30am 
Is possible add friendly fire to range units
Immortal Space Pirate May 29, 2016 @ 11:32pm 
looks neat, surprised there isn't a mandicore rider reballance in here though.. those things can die for all I care
Mörkö May 7, 2016 @ 7:09am 
Good changes, stiffen limbs always felt op.
Kwibus Apr 8, 2016 @ 3:12pm 
The Wild Hunt is awesome online though. That mobility is extremely hard to fight against.
Anderson Mar 18, 2016 @ 3:04pm 
Great Concept. The changes to Air magic are amazing, and make it a great school. I read through your notes on future tweaks, and all of them looked cool, especially making all the elemental schools more interesting.

Some thoughts. What is your opinion on School of Enchantment? Is mass Inflict Stun op? Seems really annoying to deal with, and makes units like Ice Queens competely obsece, since they already get Frost Aura via Governance, and get Iflict Freezing Cold on gold medal. Not to mention, the -1 resistance aura.
Second, what do you think abotu the ultimate spells? To me, Global Assault and Age of Magic seems amazing, while The Wild Hunt, for example, seems paltry in comparison.
Third, are there any mods out there you could recommend? I like the Summon Spell Tweaks for Archdruid, and the Extra Mounted T3 Support units.
Zaskow  [author] Mar 4, 2016 @ 4:48am 
Mental★, it worked only for eco rg upgrades.
DreadReapr Mar 4, 2016 @ 4:42am 
5% necro bonus for every necromancy skill is a bit too much imo. it was better for every RG
Circle Jan 26, 2016 @ 10:39pm 
Just because I play offline doesn't mean I don't care about balance. Alot of these changes would definitely be noticeable and are intriguing.

It's a shame it's probably not compatible with some of the other content on here, though.
Zaskow  [author] Jan 26, 2016 @ 10:55am 
Goodness of new specializations, problem with late Necro economics, some class units are bad, early AD animals are bad and many, many others.
Some of them guys discussed on official forums: http://aow.triumph.net/forums/forum/discussions/balance-suggestions/
martin.duchoslav Jan 26, 2016 @ 10:44am 
Obvious balance problems of vanilla game? Could you be more specific please?