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... Oh darn! I think I misunderstood which sort of escorts this mod was talking about. ;)
The Tougher Escorts addon has not updated their escort-duty.lua file with the latest ToME 1.7 code, so it is not calling the escort hook that this addon uses to determine which escort to assign.
https://te4.org/characters/208976/tome/4a0b0994-5689-43c0-9e55-4ca7aab1d651
If you selected your escorts while you were on v2.3.0, choose your selections from the menu again.
It is not compatible with older ToME versions.
This is what I did:
1. Start new game as Adventurer
2. Talent Selection dialog appears
3. I picked a bunch of talents
4. I exited the talent selection dialog
5. The quests appear and I'm prompted to select the escorts
6. I suicide to some monsters
7. I select restart with the same character
8. The talent selection screen doesn't appear and the escort selection dialog appears
9. I choose the escorts and open the talent selection screen.
10. I observe that the talents I selected are still there.
Are you using any other addons or doing something different from my steps?
It normally displays a dialog to pick the escorts at the beginning of a run.
If you add it in the middle of a run, it won't be able to know how many escorts you've already taken so the counts may be off.
When you use the game menu (Esc), there should be an option for "Addon: Select your escorts (again)"
I will try in other areas
I correctly understood that it doesn’t matter at what stage of the game I connected your add-on and were there any meetings?
This mod does not affect where the escorts are encountered. That is entirely the base game.
I went around the initial zones - I have never met escort anymore :(
This mod hooks into the "Quest:escort:assign" hook to replace the possible types with your selection.
I change true to false,and I can use it with normal classes。But tinker classes lose it,I cant't understand why
name = "lost tinker",
text = "[a lost tinker]",
unique = true ←here you forget to change to false?
What other addons are you using?
darkgod changed the escort quest code to reset to the default possible escorts if something went wrong.
The entrance to tinker cave is only "generated" once you go to the world map.
It is trying to find a free random adjacent spot based on the x,y coordinates that your player was at INSIDE the zone before you leave to the world map. In many maps, is at the edge of the map if you take the exit, so that ends up being 0,y or x,0... so it tries to find a spot near the edge of the world map, which has no free spots.
If you use the rod of recall, your x,y won't be near the edges, but may still be technically inside terrain (mountains, forest, water, etc), which is why it sometimes works and sometimes doesn't.
but not always, sometimes, it doesn't appear on the world map
even i didn't use any mod.
If not, I'll try to see if I can overwrite the dlc files to make it always appear at a certain location. I've never tried to overload a dlc before so I'm not sure if it is possible to do it from an addon.
Unfortunately the DLC source code history is not publicly accessible so I don't know the exact changes that were made in 1.6.