Garry's Mod

Garry's Mod

CSS Counter Terrorists - Black Mesa Heads
63 Comments
Someguy Nov 22, 2024 @ 1:18pm 
Make npc one please
DJGAMING20107 Dec 10, 2023 @ 5:23pm 
begging for you to port these over to css
DaFoodBoi33 Dec 10, 2023 @ 9:51am 
can you possibly fix the head clipping issue, you can see it on the gign model
Charly Garcia Jun 12, 2023 @ 6:17pm 
@IK epico alguien que conoce al maxtron
coolguyVicaso May 27, 2023 @ 1:21pm 
Some of the models are plain white
DJ Harem & Gaming Nov 12, 2022 @ 11:53pm 
I Have CSGO models on Black mesa Head
fred durst Feb 8, 2021 @ 4:22pm 
ES EL MODELO DE MAXTRON
Ren Dec 22, 2020 @ 2:15pm 
Hey, I'm making a S.H.I.E.L.D. RP server and I was wondering if I could have permission to edit the textures of these?
Stupid Butt Aug 24, 2019 @ 5:18pm 
The GIGN has some clipping issues with his ears
critson Jul 11, 2019 @ 2:18am 
Hello, can I use it for my addon?
Eclipse May 31, 2019 @ 6:00pm 
Counter Terrorists Win!
hey i like this good job! Counter Black mesa Terrorist Win! Why?
andrewdbuilder Dec 22, 2018 @ 8:05pm 
Are there any plans for using these for the Day of Defeat Source models?
Loreデミ Sep 1, 2018 @ 9:42am 
Very gud
nerdy Jun 27, 2018 @ 10:52am 
I Really love the CSS models and you save me :D :heart_me:
:CashMoneys:
󠀡󠀡skylight commando Apr 27, 2018 @ 6:43pm 
np
Sirgibsalot  [author] Apr 27, 2018 @ 5:50pm 
@[DEFN] sand underpants: Hahahaha. Don't know how that slipped by me. Thanks for catching that. :)
󠀡󠀡skylight commando Apr 27, 2018 @ 4:56pm 
"These do these replace the default models or textures"
wut
Eery Jan Sep 26, 2017 @ 12:50am 
Could you make the Terrorist pack with the Black Mesa faces?
Lead Aug 30, 2017 @ 7:28am 
It looks so weird! But in a good way!
Fart Jun 23, 2017 @ 12:41pm 
Hey dude. I noticed that these models are really amazing with the black mesa face posing added to it.
I had some reskined CSS CT models with textures from the source mod Nightmare House 2. I decided to add the SWAT skins to these models because of the highly detailed face posing. So i would like to ask for permission if i could upload this addon in the workshop.

I of course will credit you for these models and the nightmare house devs for making the texture.
EnemySpotted1334 May 3, 2017 @ 9:57am 
Make CSGO version please?
Fidel ₵ashflow Mar 4, 2017 @ 9:08am 
For some reason the BMS heads are really glitchy and their textures are very unnatural, corrupted kinda.
Memes Mar 2, 2017 @ 12:56pm 
mmph mmph! :steamhappy:
TK-576 Nov 24, 2016 @ 7:36pm 
BRILLIANT!!!
Gabe Nov 5, 2016 @ 6:25am 
Hey where are the weapons you used ?
El GATO Aug 28, 2016 @ 2:32pm 
I have the white model GSG9 and ST6 as they make the standard?
Gabe Jul 23, 2016 @ 3:32am 
Excuse me but what are the weapons that you used ?
quilennnn Jun 9, 2016 @ 7:38am 
@Taberone already done in enhanced citizens
CHillface May 26, 2016 @ 10:51pm 
make moar plz:steamhappy:
Taberone Mar 5, 2016 @ 1:25pm 
What about Enhanced Hostages
jahpeg Jan 27, 2016 @ 11:37am 
Hell yeah
ScrubLord4s3 Jan 22, 2016 @ 4:57am 
@Mishtah Shneak Man they're great but itz bugged the weapons are under them.
xXxCallOfDutyFan2009xXx Jan 13, 2016 @ 12:27am 
Actually, a fully faceposeable and eyeposeable model of the GSG9 and Pheonix Connexion from CSGO have been done.

It is a possibility, but it's highly unlikely the talented Sirgibsalot will actually do enhanced CSGO models. He may just do enhanced SAS models as those require no flexes or eyes. Thus, being the easiest to model and rig because they are already rigged to the valvebiped, and because somebody did a full fingerposing model of them, it's possible they might be fully poseable. Sadly, the creator deleted it. So all we can do is hope that Sirgibsalot does this. I honestly wouldn't even mind if the pack go updated over time instead of releasing all the models at once.
CHillface Jan 11, 2016 @ 8:21pm 
ok i understand
Sirgibsalot  [author] Jan 11, 2016 @ 9:20am 
@Plapy907: No. I've never tried replacing the player models of those games before, and as far as I understand, they have to be built and compiled in a very specific way to work online. Besides, those games do not support eye tracking or face flexes for player models, making the big features of this addon pointless.
CHillface Jan 10, 2016 @ 6:19pm 
there is some out there for it swagcow6. Sirgibsalot can you make the terrorist for both CS:GO AND CS:S?
7 of Clubs Dec 31, 2015 @ 11:59am 
It would be nice if you could do this for the CS:GO characters. Is that possible?
apollonian Dec 31, 2015 @ 1:26am 
Medvedev??????
Komodo Dec 30, 2015 @ 9:19am 
So is there ANY way I could fix the eyes?
Sirgibsalot  [author] Dec 30, 2015 @ 9:01am 
@Komodo: The eyes use detailed shaders that only work with DirectX 9, which allows Garry's Mod to use all possible graphical effects. The shaders in this engine should have fallbacks for computers not using DX9, but considering I still hear about this problem, I'm thinking these fallbacks don't actually work in Garry's Mod.

It leaves me in a bit of a spot concerning this issue, because these eye shaders have been the new standard since Left 4 Dead. And I'd rather not use the default low-detail eyes because some encounter this issue. I guess I can hope an update will fix the fallbacks to work properly.
Komodo Dec 30, 2015 @ 8:49am 
@Sirgibsalot, I seem to have a problem. The eyes of these models (and your Terrorist models) appear as missing textures, I mean pink and black. May you tell me how to fix this? I am aming a funny Gmod video with ragdolls, and it would be great if they had normal eyes.
Xavier Hamilton Dec 29, 2015 @ 9:43pm 
hey i gots a question, can u make npc's of these guyz because it would be really cool
The Big Meat Dec 28, 2015 @ 8:43pm 
@Sirgibsalot, thanks!
Sirgibsalot  [author] Dec 28, 2015 @ 7:38pm 
@Megamedes: You did. :)

@The Meat: The eyes use detailed shaders that only work with DirectX 9, which allows Garry's Mod to use all possible graphical effects. The shaders in this engine should have fallbacks for computers not using DX9, but considering I still hear about this problem, I'm thinking these fallbacks don't actually work in Garry's Mod.

It leaves me in a bit of a spot concerning this issue, because these eye shaders have been the new standard since Left 4 Dead. And I'd rather not use the default low-detail eyes because some encounter this issue. I guess I can hope an update will fix the fallbacks to work properly.
Poop Dec 28, 2015 @ 5:48pm 
Who asked for this?
The Big Meat Dec 27, 2015 @ 8:18pm 
All of the eyes are missing textures, is there any way to fix this? Do I need a game to get the textures?
Dafuq!?Boom! Dec 26, 2015 @ 4:40pm 
Hm, why not to make them all better enhanced by rerigging, if you have enough skills to do it. If you dont then i understand, i tried headhacking pretty much, and its the easiest operation in 3ds max i've done. Basiclly, i havent done there anything else :D
Sirgibsalot  [author] Dec 25, 2015 @ 6:28pm 
@DoorCloser: Not gonna do T's with Black Mesa heads. There's no faces in Black Mesa that fits the Guerilla and Leet, and I don't see the point of only doing 2 out of 4.

I didn't do more detailed hands because they were built in ways that would require remodeling and rerigging the meshs to support them, which is outside the scope of what I set out to do.
Dafuq!?Boom! Dec 25, 2015 @ 12:04pm 
Could you make a terrorists with a Black Mesa heads? And why wont you add 5 finger hands to them?