Team Fortress 2

Team Fortress 2

Busy Bee
13 kommentarer
bothersome 6. juni 2012 kl. 6:12 
this would be perfect
pies. 21. jan. 2012 kl. 17:24 
You can save some more geometry by re-triangulating the center vert to one of the side vert locations.
L1UF4NG TH3 HUNT3R [BR] 8. jan. 2012 kl. 12:08 
perfect, the glasses do not steam almost pro engineer
AtomiK 2. jan. 2012 kl. 15:19 
Nice job
Gryffo 26. dec. 2011 kl. 8:24 
got the shading down? be sure you do, else it would look out of place whenever the ambient light went darker.
76561198054186599 24. dec. 2011 kl. 12:11 
cool
invisibleStuff  [ophavsmand] 22. dec. 2011 kl. 17:17 
Major update :)
*SILK* 21. dec. 2011 kl. 13:21 
I like the concept! :)
invisibleStuff  [ophavsmand] 19. dec. 2011 kl. 21:18 
To my knowledge (as in none) I don't think I'm using any shaders. Some time tomorrow/today (its late) I'm gonna release an update with better textures, normal map, and a shader. Thanks for all the feedback guys :)
MilfMobile 19. dec. 2011 kl. 21:06 
if your using blender and your having problems with the shading you might wanna try "approximate". Looks like your using ray trace :?
Jal 19. dec. 2011 kl. 15:17 
Sorry but the textures really kill the model
invisibleStuff  [ophavsmand] 19. dec. 2011 kl. 14:22 
it currently doesn't have a normal map; I'm currently having some problems with my programs. When i get around to it i'll make the "insect" lense more obvious.
TurkeyThug 19. dec. 2011 kl. 14:18 
need more detail on the goggles