Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

The Ancient Collection
12 Comments
Macabr3 Jun 23, 2020 @ 5:44pm 
Hi, Great mods. Been playing a marathon 14 hr session and when I tried to load the save, I kept getting a civilizationBE_dx11.exe runtime error. I tried this on a normal vanilla save game with no mods and it was able to load, so I'm not sure if I'm doing something wrong?
Ryika  [author] Jun 22, 2020 @ 11:27am 
The game doesn't support modded multiplayer.
Sabotage1964 Jun 22, 2020 @ 11:00am 
The mods dont seem to be working in multiplayer. when i hit next from the mods menu, it doesnt allow for multiplayer, but when i go back to the main menu to set up a multiplayer game, the mods arent there. Is there a reason this happens?
Goon Squad Jun 8, 2016 @ 8:10pm 
captmarc123 go to advanced options in game setup you can delete AI you can go to huge map and delete howver many playrs you want
captmarc123 Jan 29, 2016 @ 8:13pm 
hi am looking at all your mods BUT can't find anything yet that lets ME select or remove the various "sponsors" at the start of the game (of course) I would like to be able to have a game with only 3 or 5 or 7 at the start/full game. like in CIV V I have tried to play with all enabled on Civ V but it frankly is a cluster, I hate it so have YOU or anyone tackled this? where anyone can select from just 2 to the whole list for this game JUST got the game yesterday and already have 14 hours logged ;) started 3 games and each has at least one (usually 3) other teams within' spittin' distance. would not only like some elbow room BUT weedle down the numbers at the start THANKS in advance for any help or info
KingCosmosis117 Jan 2, 2016 @ 5:46pm 
Ok thanks I did what u said and I saw the game download the mods, but once that finished they dissapeared again so I am unable to select the "enable" toggle box. Is that supposed to happen?
Ryika  [author] Dec 15, 2015 @ 8:37am 
The "show dlc mods"-option has nothing to do with mods, it just shows the official dlc for the game (which has been moved to the main menu anyway). Other than that close the game, go to:

Documents\My Games\Sid Meier's Civilization Beyond Earth\cache

And delete CivBEModsDatabase.de - then restart the game, go to the mod menu and wait a few seconds, the game should then start downloading all mods that you're subscribed to.
KingCosmosis117 Dec 14, 2015 @ 7:17pm 
Hey How do I get the mods to show up in the list of mods I can use? For some reason no matter how many times I restart the game none of mods are visible. Sometimes there will be a very quick flash of the mods after I click the "show dlc mods" option, but then they dissapear before I even get a chance to close the dlc mods option box. Any help will be greatly appricated.
FrozenOctave_Drakin Dec 10, 2015 @ 8:30pm 
glad the classics are still here ,the new ones weren't compatable with my DLC-less game X)
SeaDragon Nov 28, 2015 @ 8:17pm 
keep up the good work i loves your mods
Ryika  [author] Nov 18, 2015 @ 4:47pm 
They work with the current base version of the game (which is the same for people who own Rising Tide and who don't own it) and I plan to keep them up to date if the base game gets patched.
Chuck Finley Nov 18, 2015 @ 4:30pm 
I am wondering if these mods work with the newest version of the game (post patch) if you do not have the expansion or if they only work with the version of the game that was out before the expansion came out.