Cities: Skylines

Cities: Skylines

Ad Zenith Extra-Atmospherics
20 Comments
Alcarcaleemo Jan 12, 2022 @ 4:38pm 
has a large LOD mesh, may cause performance issues
Baleur Dec 1, 2016 @ 8:03pm 
Ive actually started seeing buildings here in china that look surprisingly similar to this. Ribcage design on the entire front side, weird flat panelling on the back to "wrap around". xD
Not as far futuristic as we thought
Vegetative Electron Microscopy Aug 29, 2016 @ 8:54pm 
How do I find this in game? Its not appearing in my Unique buildings
Maihess Jun 26, 2016 @ 6:45pm 
@Whipplesnoodle: Awesome! I'll add you as a friend on here....I want your input.
Whipplesnoodle  [author] Jun 26, 2016 @ 3:59am 
@Maugan: Sounds interesting! Permission granted. :butterfly:
Maihess Jun 26, 2016 @ 1:24am 
Do you mind if I use the "Z" logo as inspiration for a company logo?

I'm thinking corporate empire that has taken over everything.

I also wanna use this building as their headquarters.
SonOfNitrous Feb 24, 2016 @ 1:14pm 
I'll just leave it here... http://imgur.com/spF2eln
Whipplesnoodle  [author] Dec 1, 2015 @ 11:29am 
@RUSSIAN PEPE: I will absolutely make taller buildings, but I will not likely make a taller version of this, sorry!
Whipplesnoodle  [author] Dec 1, 2015 @ 11:28am 
@creepyeyes: Thank you so much! :butterfly: I'm positive you give me too much credit though! As for the window lights, it's quite simple, and probably even amateurish.. I just have a 25 windows x 25 windows grid in my textures with no repetition. It takes a lot of texture space (almost half of the texture file on my growables highrises, a little under a fourth for this one), but I have a very strong dislike for very obvious repeating window light patterns. I just assign groups of the facade UVs to different sections of that grid, then randomly apply some rotation/mirroring to some UVs to make it appear just slightly more realistic. For the LOD I basically map the LOD UVs to screenshots of the textured hi-poly model (I know, I'm terrible). It looks great and is quick to do, but comes at a price of having to scale up the LOD texture one tier above what it should ideally be :steamsad: (ie 512x instead of 256x). I hope that answers your question! Thanks again! :steamhappy:
creepyeyes Dec 1, 2015 @ 12:58am 
The fact that you could make such a complex building with so few tris just goes to show your modelling prowess. I have to ask, what is your secret for getting those window-light pattern?!
Dyngus Nov 16, 2015 @ 2:21pm 
Nice but can you make a taller one?
Whipplesnoodle  [author] Nov 16, 2015 @ 1:00pm 
:butterfly: Thanks a lot all, these positive comments really mean a lot to me! :steamhappy:
Huddie Nov 16, 2015 @ 10:45am 
Nice!
Dawnther Nov 15, 2015 @ 7:03pm 
Wow, that looks absolutely amazing. Love all your buildings.
Sandman1424 Nov 14, 2015 @ 3:40pm 
Damn son.
kvacm Nov 11, 2015 @ 5:34am 
Holly shit, brutality! thumps up!
HatsuneKid Nov 10, 2015 @ 8:27pm 
Cool~
geecko Nov 10, 2015 @ 3:36pm 
Best building in your collection! Following!
clement.jp Nov 10, 2015 @ 1:56pm 
good job,very nice.
AntonioBernal Nov 10, 2015 @ 11:58am 
Looks really cool! Can't wait to see it ingame, thanks for sharing!