Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

1Divide et Impera - Caesar in Gaul More Factions Playable
28 kommentarer
der Oberst 10. jan. 2024 kl. 16:49 
Discovered that Roman leader cards appear on some of the Arverni armies instead of Gallic leaders. One even had the Caesar card another had Marcus Antonius, At first i thought this was restricted to this submod but it happens even without using this submod. I am not sure whether this phenomenon happens for other Gallic factions but for the Arverni for sure and especially after Versingetorix is eliminated.
DudeChris33 7. apr. 2022 kl. 23:45 
Can you make one of these for rise of the republic? I want to play Carthage
MrBigglesworth 6. mar. 2022 kl. 16:24 
Not sure where to ask this, but is DEI 1.3 currently compatible with CiG? After the first two turns all my generals/armies have virtually no movement points (they move a few steps and all their points are gone).
wayne9 14. jan. 2022 kl. 5:14 
Hello. Can someone help me ? I can not see victory objectives in game only in main menu. Thanks.
chryssjanzonio 26. nov. 2021 kl. 5:38 
can someone update this and other more playable faction mods?
II-KB(2ndSC.A) Pfc. Pyrrhus 13. juni 2021 kl. 1:16 
Why aren't the Arverni playable?
swamipolydor 28. juni 2020 kl. 9:19 
ultimique hominum existimati Morini
Dresden  [ophavsmand] 7. apr. 2019 kl. 13:30 
NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher option in the Steam game options (called release candidate launcher).
Dresden  [ophavsmand] 19. mar. 2019 kl. 13:03 
Its compatible with the current mod and game version
Chec 2. feb. 2019 kl. 7:56 
Can you update this mod please ?
Mistweaver 9. dec. 2018 kl. 10:11 
is there a way for you to add the Morinin faction to this mod? would love to play as them :)
Dresden  [ophavsmand] 9. aug. 2018 kl. 10:24 
Updated for todays patch
TrJacobin 29. juni 2018 kl. 16:38 
Any way to include a mechanic in this mod to add the pressures from SPQR on Caesar? Like maybe after 10 turns they demand things? If not, SPQR armies can come to take Caesar away?
I feel that angle is so very missing in this DLC. Or, come to think of it, that WHOLE DAMN CIVIL WAR OF CAESAR
St.Michael 14. jan. 2018 kl. 21:37 
Only DEI mods active and all units have transparency, any pointers?
Dresden  [ophavsmand] 4. dec. 2017 kl. 20:11 
Updated for latest release/patch
Black Soull 1. dec. 2017 kl. 1:43 
Need=)
Black Soull 1. dec. 2017 kl. 1:43 
Not work....neew update=)
Dresden  [ophavsmand] 30. nov. 2017 kl. 11:01 
Should be compatible with todays patch
Dresden  [ophavsmand] 12. okt. 2017 kl. 12:01 
No, the way the DLC campaigns work you cant have too many factions unlocked
Scotvince 12. okt. 2017 kl. 4:09 
Is it possible to unlock all others factions in CIG with Divide e Impera, or with the vanilla version ?
Dresden  [ophavsmand] 22. maj 2017 kl. 12:38 
Updated for 1.2
Dresden  [ophavsmand] 6. feb. 2017 kl. 12:09 
Massilia should already be playable in base DeI
Apollyon 5. feb. 2017 kl. 3:01 
cheers for this mod though great work
Apollyon 5. feb. 2017 kl. 3:01 
I like to play as massilia in this campaign is there such a mod like an all factions playable mod or something
kevin.dasich 12. nov. 2015 kl. 4:36 
There is actually a belgae faction in cig?
i thought that was just the group name for everyone north of paris.
maybe you mean the eburones?
AlexRoss 28. okt. 2015 kl. 10:50 
please
AlexRoss 28. okt. 2015 kl. 10:48 
make for vanilla identical
AlexRoss 28. okt. 2015 kl. 10:45 
It can be the same mod for vanilla