Don't Starve Together

Don't Starve Together

Shared islands
82 Comments
Vidarr Apr 29, 2022 @ 10:17am 
It crashes (breakes) the game after loading
aart Jan 3, 2021 @ 3:27am 
i think you explode the dynamite like you activate a flare
Just_Natasha Feb 1, 2019 @ 2:40pm 
How do you explode the dynamite?
walylucifer Apr 4, 2018 @ 6:48pm 
@蝴蝶小小小蝴蝶 me too. the archiving always broken.
astropedic Dec 18, 2017 @ 10:15am 
epic mod :D
󰀛Baku Aug 24, 2017 @ 6:56am 
nice mod
Steviekins May 27, 2017 @ 2:59am 
how do i get rid of them

The Evil Demonic Flower Nov 10, 2016 @ 1:26pm 
you should make it so that people can get rid of the sanity cost from the Graboid
zzy602359176 Aug 29, 2016 @ 2:12am 
Why do I live on the island after 40 days The game will crash
Goatama  [author] Jun 30, 2016 @ 2:08am 
@all

Sorry for the delay in answering and implementing feature requests. I have a full time job and a lot of other things. I promise I'll keep taking care of this mod (eventually). :steamhappy:
Goatama  [author] Jun 30, 2016 @ 2:06am 
@POLKOVNIK__GRACH don't known what you mean. Sanity is decreased when you jump in the Graboid in the same way it's decreased when you jump in a Worm Hole.
Goatama  [author] Jun 30, 2016 @ 2:03am 
@Deja Vu taking care of. I'm really really busy at the moment.
Goatama  [author] Jun 30, 2016 @ 2:03am 
@GhostPhreak it's not so easy, but we should try.
Ghost Meep Jun 13, 2016 @ 4:42am 
Can you make the islands spawn the original biomes resources?
Savanah beefalo, swamp tentacles, rock field, etc
POLKOVNIK__GRACH Jun 3, 2016 @ 2:30am 
how to make sure that the reason is not removed when you jump into it ?!
POLKOVNIK__GRACH Jun 3, 2016 @ 2:30am 
как сделать так чтобы рассудок не снимался при прыжке в неё?!
Deja Vu May 29, 2016 @ 10:35am 
@zkiss
Would it be possible to make it so that the Graboids of previous owners delete themselves and the island quota goes down by 1 so whoever crafts the next Graboid can have access to the island. Also the Graboids that get crafted and there is no free island to go to, delete themselves as well since people just get confused why the Graboid does not work?
Deja Vu May 29, 2016 @ 8:58am 
@zkiss
How exactly does "islands_unbind_days" work? Does it mean the Graboid that was previously built remains in the world and other players can use it or the Graboid gets wiped and new Graboid can be built to get to the new island? Does the items/prefabs remain on the unbind island? Do the unused Graboids be deleted or still remain in the world?
Lollerman0110 May 28, 2016 @ 2:31am 
way better than the personal island mod imo :D
Goatama  [author] May 6, 2016 @ 2:52am 
So weird. I'll investigate asap.
Deja Vu May 5, 2016 @ 2:45am 
Alright, the problem gets more puzzling by the moment. I've ran out of theories and my best guess would be perhaps some 3rd party mod item got used in Graboids password and later the mod got removed, thus resulting some weird bug where the island can be accessed by everyone. Anyway the previous weird glitch is also present. It seems 1 Graboid portal can lead up to 3 different islands as of currently i have found. No idea how it happened. Most other Graboids work normally, but some are sort of glitched out.
Deja Vu May 4, 2016 @ 3:36am 
Ok, some more investigation is done. It seems somehow for some reason, when you have multiple islands as a player, and after you jump in the same Graboid multiple times, it sometimes teleports you to a different island alltogether.

I think there should be some sort of limit how many islands can player have and after that they shouldn't even be able to craft a new Graboid to avoid any exploits.
Deja Vu May 3, 2016 @ 10:03am 
There is some sort of weird bug that at some point, someone somehow in my server can access all islands. I don't know how or why it happens, but it does. My island was private and only i knew the password, yet it got raided.
Goatama  [author] Apr 24, 2016 @ 1:53am 
Ok, I'll add "max islands per player" feature in the next days.
Deja Vu Apr 22, 2016 @ 10:30am 
@agus013
I think that would be a good idea to have a configurable value on how many personal islands a player can have in 1 world, overworld and caves. This prevents the islands from running out too quickly. SOme endgame players who have a ton of resources can simply take up all the islands.
La Falconeta Apr 21, 2016 @ 8:54pm 
there is a limit of island per player? must be i think
Goatama  [author] Apr 20, 2016 @ 1:41am 
Thanks a lot @Katevie. Yes, let them die alone :steammocking: mwahahahahahh!
Katevie Apr 16, 2016 @ 7:19am 
This mod made really easy to fight against griefing in servers, you just leave them out to die alone xD I really appreciate it, no i love it! Keep up the good work :)
kr0l1k Apr 15, 2016 @ 9:22am 
Di nulla,grazie a te di essere un così attivo membro della community italiana, compimenti di nuovo @zkiss
Goatama  [author] Apr 14, 2016 @ 1:16am 
Grazie mille @kr0l1k
Kumibozu Apr 13, 2016 @ 1:41pm 
thanks
kr0l1k Apr 13, 2016 @ 11:53am 
Bravo,mod davvero bella e funzionale. Ottimo lavoro
Goatama  [author] Apr 13, 2016 @ 8:33am 
@missjuxx so glad to hear you like it :steamhappy:
Goatama  [author] Apr 13, 2016 @ 8:32am 
Thank you @Danill
soufflé girl Apr 13, 2016 @ 8:20am 
this mod makes playing in public server so much better. I can't live anymore without it!
Hollow Apr 13, 2016 @ 7:50am 
Best mode ever! :) thanks

Goatama  [author] Apr 13, 2016 @ 7:08am 
Grazie @IT Boy
Super IT Apr 13, 2016 @ 6:39am 
one of the better mode maded, gj!
Super IT Apr 13, 2016 @ 6:39am 
una delle mod meglio riuscite a mio parere, complimenti.
Goatama  [author] Apr 13, 2016 @ 5:47am 
Thank you @FoxRedTail :steamhappy:
LucaFox Apr 13, 2016 @ 5:14am 
Tried this mod and liked it. It works perfectly! Thumb up!
Goatama  [author] Apr 13, 2016 @ 3:33am 
All the islands have (quite) the same size, which is "islands_size" in the modoverrides.lua (but it's also configurable in the mod settings). Islands are generated only once, when the mod is inserted in the host, using a procedurally perturbed circular shape with ray "islands_size". This parameter cannot be changed at runtime and works only when hosting.
Kumibozu Apr 12, 2016 @ 10:44pm 
could it be possible to edit the islands size e.g islands size = 20? would this only working when hosting or does the Graboid generate islands allowing bigger and smaller islands? thanks :steamhappy:
Doctor William Von Tacos Apr 11, 2016 @ 12:14pm 
k
Goatama  [author] Apr 11, 2016 @ 7:51am 
c_spawn('dynamite')
Doctor William Von Tacos Apr 9, 2016 @ 6:13pm 
wahat is the spawn code for dynimate

Deja Vu Mar 28, 2016 @ 5:50am 
@zkiss
As far as i know, when you don't set the configuration option, it uses the default value, so that can't be a problem i think (I did update the configuration anyway btw). The error log does mention Less Lags mod which might be be a culprit, so perhaps a workaround is possible?
Goatama  [author] Mar 28, 2016 @ 1:28am 
@Deja Vu

Also in a running server where you only upgrade the mod, maybe the dynamite recipe screws up. Please tell me if it happens so I can fix it.
Goatama  [author] Mar 28, 2016 @ 1:22am 
@Deja Vu

The crash you posted is due to a misconfiguration: the parameter "islands_unbind_days" is mandatory (0 means never). Maybe you upgrade the mod without updating configurations in modoverrides.lua. Anyway I add a fix for that. Thanks.
Deja Vu Mar 27, 2016 @ 10:31pm 
There is a server crash now when jumping into Graboid after gicing it 3 random (wrong items, not the password items) http://pastebin.com/pNe5W9Fv