Medieval Engineers

Medieval Engineers

Mo' Voxels [16+ Voxels!]
68 Comments
Sharps Feb 20, 2017 @ 4:23pm 
Ok
Bone Sawyer  [author] Feb 20, 2017 @ 3:44pm 
@Captain Sharps this addon is outdated.
Sharps Feb 16, 2017 @ 7:07pm 
What do I do if the voxels don't have a texture?
WeirdWizardDave Nov 23, 2016 @ 12:09am 
Stori3d past, you legend, make it so! Gotta have them mountains snow capped. Not to mention the recreation of a certain ice cave with a trapped wizard in it ;)
STORI3D PAST Productions Nov 18, 2016 @ 9:33am 
Hi Jugbot! I figured out the texturing issue with the new Planets system. The textures must be 2048x2048 -AND- they must be compressed to BC7. That part is a pain because a lot of software can't do that. I used "texconv" to make it work. Here's a screenshot of gravel, from Twitter: https://twitter.com/STORI3D_PAST/status/799665232134152192 . There are also some small SBC tweaks that needed to be updated. I've started putting these together. But your original mod was SO helpful, I wanted to double-check if you wanted to have these files to use as your own mod again? If so, I'll send them your way as I complete them. If not, I'll re-create the mod and give you full credit for all the files & the inspiration.
frederic.effe Oct 27, 2016 @ 5:46pm 
HI again @Jugbot,
I thought i ll put a screenshot.
http://true-friends.org/public/admin/voxel_water_mod_texture_corrupted.jpg
It doesn't look to be a huge thing, just a texture glitch, but i just can't fix it by myself as not being developper at all.

I don't mean to insist and i m sure u re busy but all my last worlds are using this awesome water and voxel pack u made and i d love to have them back to "awesome" and to be able to keep building using it. On top of it, i was on a middle of a video serie about motte and bailey castles i d love to finish:( If u could just give it a quick look i d be very grateful.
The cute Commander✅ Oct 26, 2016 @ 8:07am 
pink textures
Bone Sawyer  [author] Oct 20, 2016 @ 6:35pm 
If anyone wants to continue this mod they are welcome to.
Emperor Felony Oct 18, 2016 @ 3:15pm 
I have noticed this as well, is there a chance of fixing it?
frederic.effe Oct 18, 2016 @ 1:22pm 
Hi there @jugbot, it looks like the last planet updates killed the water. It's now sort of pinkinsh and no longer blue
Androox May 9, 2016 @ 1:56pm 
Oh ok ):
Bone Sawyer  [author] May 9, 2016 @ 1:45pm 
That's because my voxels file overwrites his, and I set the material type to stone.
Androox May 7, 2016 @ 2:16pm 
yes with this mod mining soil and grass drop soil and grass
Bone Sawyer  [author] May 7, 2016 @ 1:21pm 
Are they supposed to drop something else?
Androox May 6, 2016 @ 6:28pm 
Any idea why your mod isnt compatible with http://steamcommunity.com/sharedfiles/filedetails/?id=666418290&searchtext=grass
When the two mods are enabled mining grass or soil drop stone.
Eyes Only May 4, 2016 @ 6:23am 
FEEEEEESH if fish could bee added with the water for fishing that would be epic. also awesome mod *added* :steamhappy:
Dahamond Apr 24, 2016 @ 12:09pm 
Yes thanks, it works and the textures are amazing
Bone Sawyer  [author] Apr 22, 2016 @ 7:32am 
yes, there is a place in the settings where you select the mods to include. You have to subscribe to the item(s) you want to use.
Dahamond Apr 20, 2016 @ 10:33pm 
No, when I set the world setting?
Bone Sawyer  [author] Apr 18, 2016 @ 11:41am 
Unless something broke in recent update, you have to add the mod to the world before you load it. You know how to do this?
Dahamond Apr 17, 2016 @ 12:20pm 
So actually the mod doesn't work for me
Dahamond Apr 17, 2016 @ 9:58am 
When I croll through the voxels I cannot find the ones from this mod, only the defalt ones, help?
Bone Sawyer  [author] Mar 24, 2016 @ 10:00am 
Yea, I believe there is already a mod for that.
Morrigoth Mar 22, 2016 @ 3:14pm 
is there a way that you can make it where the "voxel hands" can have a bigger area?
Bone Sawyer  [author] Feb 6, 2016 @ 10:25am 
That's fine.
Sanfard Feb 6, 2016 @ 9:04am 
Nice mod! Mind if I publish a Castle Siege map which includes this mod?
Rusk Rusk Jan 9, 2016 @ 3:03pm 
Thank you very much for fixing my retardedness. I can now unretardedly enjoy your awesome mod!
Bone Sawyer  [author] Jan 9, 2016 @ 6:22am 
Whenever you use '[' or ']' to switch voxels, ventually you should get to mine. There are no new "items" or anything.
Rusk Rusk Jan 9, 2016 @ 3:48am 
Yeah, I have a gears mod that's popular, a fireplace mod, etc. that are all there. But when I start a new world, or any world, with this mod selected for that world, it's not with the voxels. Just the same old vanilla voxels, not the mod. Other mods working fine. Is there somewhere else they go in the menu that I'm missing?
Bone Sawyer  [author] Jan 8, 2016 @ 5:48pm 
Don't know what to make of that. It works fine for me. Do other mods work?
Rusk Rusk Jan 8, 2016 @ 5:25pm 
I've downloaded this mod, but it does not appear under voxels when I add the mod to one of my worlds. Help?
Restitutor Dec 18, 2015 @ 4:47am 
good job. medieval engineers just forgot 1 thing: water, because in the past they built castles near rivers :) they needed water. thank you guys
Bone Sawyer  [author] Nov 18, 2015 @ 5:43pm 
Sure ^^
DetCox Nov 17, 2015 @ 9:25am 
Is this able to be ported to SE? yes/no maybe?
Stewcooker Oct 29, 2015 @ 1:45pm 
can you really sail a boat on water?
Gladish Oct 27, 2015 @ 6:58pm 
for water, many thank
I'm surprised the devs haven't actually added water in yet it seems like a pretty useful thing to have
Dan2D3D  [developer] Oct 27, 2015 @ 5:09pm 
Nice thank you guys and well done :bigups:
frederic.effe Oct 27, 2015 @ 1:54pm 
Yup was suspecting a sort of dds compatibility. have found some of them seems to read properly and other ones not. Anyway thanks for your reply, i have my other puter soon ready and hope it will work fine out there. :) About the mod compatibility and referring to the question from @Stori3d past, i have found your mod super steady by the time being.. the only thing i have noticed was when doing test and combining with another voxel mod that has water too, one water seems to overide the other one as having the same name, so i was wondering if it couldnt be a good idea to name yours like jugbot_this or jugbot_that, to avoid this kind of possible problem in the future. just my 2 cts :) Thanks again for following up and great mod again!
Bone Sawyer  [author] Oct 27, 2015 @ 1:31pm 
@STORI3D PAST Productions If you get rid of the move after using it all the voxels revert to grass. Plus if I do need to update the mod, it should still work with the updated mod if I don't change the names.
Bone Sawyer  [author] Oct 27, 2015 @ 1:26pm 
@frederic.effe It has a dark blue tint, but your problem seems to be in reading dds files. Weird.
STORI3D PAST Productions Oct 27, 2015 @ 1:20pm 
I love these mods. I want to use them in my big "The Glade" Survival build. I do wonder, though, what happens if you lay down the modded voxels, and then have to delete the mod later. Like, say, if a future ME update borks the mod and I have to delete it -- will the landscape revert to a standard ME voxel type? Or will it break the world? With all the time I'm putting into "The Glade," I worry about wrecking it by getting too fancy.
frederic.effe Oct 27, 2015 @ 10:57am 
Hi. me again sorry. i still coudn't find a way to fix my water problem. A couple of questions came to mind though. Is this blue colour coming from the sky refraction or is there a sort of refraction parameter somewhere? Else, where are the textures being stored ? I am thinking i could twick the local file to make it more blue, just to be able to shot properly the videos. :p Anyway, any help welcome
Bone Sawyer  [author] Oct 26, 2015 @ 1:25pm 
*stands out XD
Cubey Oct 26, 2015 @ 11:46am 
I looked around and it seems this is an engine problem, it does affect all textures, but the cobblestone is regular like a grid so it is outstanding.
Bone Sawyer  [author] Oct 25, 2015 @ 6:01am 
@Arnox Yeah I couldn't figure out how to fix that :(

I publisheda bug report because the official voxels do that too.
Cubey Oct 25, 2015 @ 2:34am 
Great Mod! For the Cobblestone, i think the MipMaps or something is messed up, because it resizes (for performance) after 3m! So at your feet 10cm cobble, but 3m further 50cm per block.
frederic.effe Oct 25, 2015 @ 12:17am 
As for water it's. not related to direct X let me check a bit further though cause i got the same one bug with another water mod. That's odd. So far about the rest it Works and looks great :) I made a short video for you to check it.: https://youtu.be/oLeROddgTJo
Bone Sawyer  [author] Oct 24, 2015 @ 3:25pm 
Might be that you are using DX9 if that's possible. Not an expert, but my guess is that you won't be able to fix it and neither will I :/

Are the other voxels fine?
frederic.effe Oct 24, 2015 @ 3:17pm 
Hi jugbot :) thanks a lot ! This mod came right on time for a project i was busy finishing. btw, i found the water being a bit grey. i suspect a local problem. it's like the blue disappeared during the day whereas it looks ok during night time. Doesn't seem to come from my scrren calibration, Just in case, do you have any idea where this could come from? Anyway great mod and thanks again :)
Bone Sawyer  [author] Oct 24, 2015 @ 3:15pm 
@Skully Unlike me, they actually have to make their own textures instead of ripping them of the internet like me :P

Also, their focus right now (as determined by the community in a survey) is more survival mechanics, not more blocks and voxels :(