Age of Wonders III

Age of Wonders III

Tower of Magi
7 Comments
Shocky  [author] Jan 27, 2016 @ 10:49am 
Sure thing, but I don't play and mod actively atm. so it must be up to him if he wants to patch it. :)
buzzshiza Jan 27, 2016 @ 10:41am 
Really like this addition, but seems to not appear when used in conjunction with the RMG-Decodence mod that also adds World Map structures.

Would there be a way to make this compatible, or possibly combine it if all authors were to agree?
Kris Magi Oct 26, 2015 @ 3:47pm 
Subscribed. With my moniker .... why not? :-)
Shocky  [author] Oct 17, 2015 @ 4:42pm 
I can sort of understand why there isn't more defensive structures, if lucky you can stack defensive buildings making it quite challenging for attacker. Unless they use the free city spell or a massive summon spell ofc. Though Crypt defensive building is an excellent counter for that. :)
Etharil Oct 17, 2015 @ 2:23pm 
I haven't had a chance to capture it yet, but I like the mystical upgrade you made. I feel like there should be more strategic map buildings which grant defensive structures.
Shocky  [author] Oct 17, 2015 @ 12:29pm 
Goofed with descriptions, should be fixed. Feedback would be lovely regardless.
Grathocke Oct 11, 2015 @ 8:57pm 
looks good. I'll give it a try.