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@ Challenger: Sorry to hear that, but I doubt it's the asset causing a game break.
If its not too much to ask, would it be possible for you to make versions for corners and sharp edges etc?
@ EEYE: What can't you get to work? The thing doesn't do the terraforming for you, you will have to do that yourself. ;)
You know terraforming tool, ok?
If you make a way to create a thin and tall wall (mountain wall).
And be able to toggle that wall (create/delete) (spawn/remove) on mouse click ?
Think in have no pieces ploppable, just terraforming?
You know CTRL Z in MAP editor? You create a mountain and hit CTRL Z and then it vanishes.
Then the water phisics does the magic.
@Reject: Thank you!
@Snide: You have to scroll to the back of your menu
@NLX: Kon ook bijna niet anders :P
Imagine to be able to open and to close the gates?
@ Jobro: Yeah, the walls are gonna be published soon. :)
@ Elliot: I've always used Gimp alongside max, my textures are mostly photosourced from my own library. If I need stuff i don't already have I will use CGtextures or goodtextures. Then I use a number of programs for baking specs and normals, depending on the situation.
If I may, would it be possible for you to make sea walls? Proper Sea Walls that connect and which you can plop a functioning road on top? Like the ones you have as your canal wall.
However, for some reason some of these, including this one doesn't show up in my park list, I'm subscribed, just like with the rest, which are working. But these and quite a few other don't show up in my game...
?!?
@ Elliot: Probably not any time soon, I still have a lot of other content I'm working on. But I like the idea!
I'm talking about doing it the same way this police gate station was made, just so you get my idea. Basically just have some central model floating offset from the actual zone placement.
Police gate over avenue.
http://steamcommunity.com/sharedfiles/filedetails/?id=411734750
But i mean, what about this.
What about if you just make a version of your canal wall, where the model for the wall prop has a little central piece offset to the side (so essentially it is floating off to the side "in free space"). With the gates connecting it.
That way. One could construct a canal lock for free flowing water this way (naturally the gates wouldnt block the water, but it would at least allow dynamic water to just flow through the entire model).
Right side, one places a normal Canal wall, your previous asset.
Left side, one places the new Canal wall + central wall floating piece, with gates connecting to it.
Everything in the middle between those two canal walls would of course just be visual noclip models the water just flows right through, but it would be fine, it would still look as if there is a central wall with gates.
@ Baleur: No that will never happen. It would be up to CO or other modders to develop a proper network for that. Way out of my league I'm not even gonna try.
@ Dernix: A little early I haven't even finished the first one.
These walls are new static ones, they are not entirely ready yet but I hope to finish them in the next week or so.
The map I'm working on is just completely flat and empty, all terraforming done manually. The city is horribly experimental with bad zoning everywhere so i won't be sharing it any time soon. I might start working on a new map/city once I'm satisfied with all the assets involved.
love your canal assets! But I have a Problem to place the walls to look good